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UnityCpp.cs
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773 lines (647 loc) · 26.7 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CG.Output.Files;
using CG.Output.Helper;
using CG.SDK.Dotnet.Attributes;
using CG.SDK.Dotnet.Engine;
using CG.SDK.Dotnet.Engine.Models;
using CG.SDK.Dotnet.Engine.Unity;
using CG.SDK.Dotnet.Engine.Unreal;
using CG.SDK.Dotnet.Helper;
using CG.SDK.Dotnet.Helper.IO;
using CG.SDK.Dotnet.Plugin.Output;
using LangPrint;
using LangPrint.Cpp;
namespace CG.Output;
internal enum CppOptions
{
PrecompileSyntax,
}
[PluginInfo(
Name = nameof(UnityCpp),
Version = "5.0.0",
Author = "CorrM",
Description = "Cpp syntax support for Unity",
WebsiteLink = "https://github.com/CheatGear",
SourceCodeLink = "https://github.com/CheatGear/Output.UnityCpp"
)]
public sealed class UnityCpp : OutputPlugin<UnitySdkFile>
{
private CppProcessor _cppProcessor;
protected override Dictionary<string, string> LangTypes { get; } = new()
{
// SdkVarType LangType
{ "int64", "int64_t" },
{ "int32", "int32_t" },
{ "int16", "int16_t" },
{ "int8", "int8_t" },
{ "uint64", "uint64_t" },
{ "uint32", "uint32_t" },
{ "uint16", "uint16_t" },
{ "uint8", "uint8_t" },
};
internal List<EngineClass> SavedClasses { get; } = [];
internal List<EngineStruct> SavedStructs { get; } = [];
public override string OutputName => "Cpp";
public override GameEngine SupportedEngines => GameEngine.Unity;
public override OutputPurpose SupportedPurpose => OutputPurpose.Internal /* | OutputProps.External*/;
public override IReadOnlyDictionary<Enum, OutputOption> Options { get; } = new Dictionary<Enum, OutputOption>
{
{
CppOptions.PrecompileSyntax,
new OutputOption(
"Precompile Syntax",
OutputOptionType.CheckBox,
"Use precompile headers for most build speed",
"true"
)
},
};
private List<string> BuildMethodBody(EngineStruct @class, EngineFunction function)
{
var body = new List<string>();
// Function init
{
string prefix;
string initBody;
prefix = "static UFunction* fn = ";
initBody = $"UObject::GetObjectCasted<UFunction>({function.Index});";
body.Add($"{prefix}{initBody}");
body.Add("");
}
// Parameters
{
//if (Options[CppOptions.GenerateParametersFile].Value == "true")
//{
// body.Add($"{@class.NameCpp}_{function.Name}_Params params {{}};");
//}
//else
//{
// body.Add("struct");
// body.Add("{");
//
// foreach (EngineParameter param in function.Parameters)
// {
// if (param.IsReturn)
// continue;
//
// if (param.Name.StartsWith("UnknownData_") && param.Type == "unsigned char")
// continue;
//
// body.Add($"\t{param.Type,-50} {param.Name};");
// }
//
// body.Add("} params;");
//}
List<EngineParameter> validParams = function.Parameters.Where(p => p.IsDefault).ToList();
if (validParams.Count > 0)
{
foreach (EngineParameter param in validParams)
{
// Not needed
if (param.Name.StartsWith("UnknownData_") && param.Type == "unsigned char")
{
continue;
}
body.Add($"params.{param.Name} = {param.Name};");
}
}
body.Add("");
}
// Function call
{
body.Add("auto flags = fn->FunctionFlags;");
if (function.IsNative)
{
body.Add($"fn->FunctionFlags |= 0x{UnrealFunctionFlags.UE4Native:X};");
}
if (function.IsStatic)
{
//string prefix;
//if (Options[CppOptions.LazyFindObject].Value == "true")
//{
// body.Add("static UObject* defaultObj = nullptr;");
// body.Add("if (!defaultObj)");
// prefix = "\tdefaultObj = ";
//}
//else
//{
// prefix = "static UObject* defaultObj = ";
//}
//body.Add($"{prefix}StaticClass()->CreateDefaultObject<{@class.NameCpp}>();");
body.Add("defaultObj->ProcessEvent(fn, ¶ms);");
}
else
{
body.Add("UObject::ProcessEvent(fn, ¶ms);");
}
body.Add("fn->FunctionFlags = flags;");
}
// Out Parameters
{
List<EngineParameter> rOut = function.Parameters.Where(p => p.IsOut).ToList();
if (rOut.Count > 0)
{
body.Add("");
foreach (EngineParameter param in rOut)
{
body.Add($"if ({param.Name} != nullptr)");
body.Add($"\t*{param.Name} = params.{param.Name};");
}
}
}
// Return Value
{
List<EngineParameter> retParams = function.Parameters.Where(p => p.IsReturn).ToList();
if (retParams.Count > 0)
{
body.Add("");
body.Add($"return params.{retParams[0].Name};");
}
}
return body;
}
private void AddPredefinedMethodsToStruct(EngineStruct es)
{
}
private void AddPredefinedMethodsToClass(EngineClass ec)
{
}
private static List<string> GenerateMethodConditions()
{
return [];
}
private void PreparePackageModel(CppPackage cppPackage, IEnginePackage enginePackage)
{
// # Conditions
//if (Options[CppOptions.OffsetsOnly].Value == "true")
// cppPackage.Conditions.Add(nameof(CppOptions.OffsetsOnly));
if (enginePackage.IsPredefined && enginePackage.Name == "BasicTypes")
{
//cppPackage.Pragmas.Add("warning(disable: 4267)");
// # conditions
//if (processProps == OutputProps.External)
// cppPackage.Conditions.Add("EXTERNAL_PROPS");
//fileStr.Replace("/*!!POINTER_SIZE!!*/", sdkFile.Is64BitGame ? "0x08" : "0x04");
//fileStr.Replace("/*!!FText_SIZE!!*/", $"0x{Lang.EngineConfig.GetStruct("FText").Size:X}");
//// Set FUObjectItem_MEMBERS
//{
// List<PredefinedMember> fUObjectItemMembers = Lang.EngineConfig.GetStructAsLangMembers(Lang, "FUObjectItem");
// string fUObjectItemStr = string.Join(Environment.NewLine, fUObjectItemMembers.Select(variable => $"\t{variable.Type} {variable.Name};"));
// fileStr.Replace("/*!!FUObjectItem_MEMBERS!!*/", fUObjectItemStr);
//}
cppPackage.Structs.First(s => s.Name == "Il2CppObject").Alignas = SdkFile.Is64BitGame ? 0x08 : 0x04;
/*
CppFunction initFieldsFunc = cppPackage.Functions.Find(cf => cf.Name == "InitFields");
if (initFieldsFunc is not null)
{
// Make static fields string
var sb = new StringBuilder();
foreach (IEnginePackage package in SdkFile.Packages)
{
IEnumerable<EngineStruct> structs = package.Structs.Concat(package.Classes);
foreach (EngineStruct engineStruct in structs)
{
foreach (EngineField engineField in engineStruct.Fields.Where(f => f.IsStatic))
{
sb.Append("\t\t");
sb.AppendLine($"{engineStruct.NameCpp}::{engineField.Name} = {engineField.Value};");
// Clear value as it will be set from InitSdk Func
engineField.Value = "";
}
}
}
for (var i = 0; i < initFieldsFunc.Body.Count; i++)
{
string s = initFieldsFunc.Body[i]
.Replace("INIT_STATIC_FIELDS_STR", sb.ToString());
initFieldsFunc.Body[i] = s;
}
}
*/
CppFunction? initZeroParamFunc =
cppPackage.Functions.Find(cf => cf.Name == "InitSdk" && cf.Params.Count == 0);
if (initZeroParamFunc is not null)
{
for (int i = 0; i < initZeroParamFunc.Body.Count; i++)
{
string s = initZeroParamFunc.Body[i].Replace("MODULE_NAME", SdkFile.GameModule);
initZeroParamFunc.Body[i] = s;
}
}
}
}
private void PrepareEngineFunction(EngineStruct parent, EngineFunction eFunc)
{
//if (!eFunc.IsPredefined)
// eFunc.Body = BuildMethodBody(parent, eFunc);
}
private void PrepareCppFunction(EngineFunction originalFunc, CppFunction cppFunc)
{
}
private CppStruct ConvertStruct(EngineStruct eStruct)
{
// Prepare methods
foreach (EngineFunction eFunc in eStruct.Methods)
{
PrepareEngineFunction(eStruct, eFunc);
}
// Const not in struct memory layout
// ex: FVector2 have `kEpsilon` and `kEpsilonNormalSqrt`
eStruct.Fields.RemoveAll(ef => ef.IsConst);
// Convert
CppStruct cppStruct = eStruct.ToCpp();
#if !DEBUG
// TODO: Here clearing methods to not print them
cppStruct.Methods.Clear();
#endif
if (eStruct is EngineClass)
{
cppStruct.IsClass = true;
}
foreach (CppFunction cppFunc in cppStruct.Methods)
{
cppFunc.Conditions.AddRange(GenerateMethodConditions());
PrepareCppFunction(eStruct.Methods.Find(m => m.Name == cppFunc.Name), cppFunc);
}
return cppStruct;
}
private IEnumerable<CppDefine> GetDefines(IEnginePackage enginePackage)
{
return enginePackage.Defines.Select(ec => ec.ToCpp());
}
private IEnumerable<CppConstant> GetConstants(IEnginePackage enginePackage)
{
return enginePackage.Constants.Select(ec => ec.ToCpp());
}
private List<CppEnum> GetEnums(IEnginePackage enginePackage)
{
List<CppEnum> ret = enginePackage.Enums.Select(ee => ee.ToCpp()).ToList();
foreach (CppEnum cppEnum in ret)
{
bool haveValue = cppEnum.Values[0].Name is "value" or "value__";
if (haveValue)
{
cppEnum.Values.RemoveAt(0);
}
}
return ret;
}
private IEnumerable<CppField> GetFields(IEnginePackage enginePackage)
{
return enginePackage.Fields.Select(ef => ef.ToCpp());
}
private IEnumerable<CppFunction> GetFunctions(IEnginePackage enginePackage)
{
return enginePackage.Functions.Select(ef => ef.ToCpp());
}
private IEnumerable<CppStruct> GetStructs(IEnginePackage enginePackage)
{
return enginePackage.Structs.Select(ConvertStruct);
}
private IEnumerable<CppStruct> GetClasses(IEnginePackage enginePackage)
{
return enginePackage.Classes.Select(ConvertStruct);
}
private IEnumerable<CppStruct> GetFuncParametersStructs(IEnginePackage enginePackage)
{
var ret = new List<CppStruct>();
IEnumerable<(EngineClass, EngineFunction)> functions = enginePackage.Classes
.SelectMany(@class => @class.Methods.Select(func => (@class, func)))
.Where(classFunc => !classFunc.func.IsPredefined);
foreach ((EngineClass @class, EngineFunction func) in functions)
{
var cppParamStruct = new CppStruct
{
Name = $"{@class.NameCpp}_{func.Name}_Params",
IsClass = false,
Comments = [func.FullName],
};
foreach (EngineParameter p in func.Parameters)
{
if (p.IsReturn)
{
continue;
}
if (p.Name.StartsWith("UnknownData_") && p.Type == "unsigned char")
{
continue;
}
var cppVar = new CppField
{
Type = p.Type,
Name = p.Name,
InlineComment = $"0x{p.Offset:X4}(0x{p.Size:X4}) {p.Comment} ({p.FlagsString})",
};
cppParamStruct.Fields.Add(cppVar);
}
ret.Add(cppParamStruct);
}
return ret;
}
private string MakeFuncParametersFile(CppPackage package, IEnumerable<CppStruct> paramStructs)
{
var sb = new StringBuilder();
var pragmas = new List<string> { "once" };
var includes = new List<string>();
if (Options[CppOptions.PrecompileSyntax].Value != "true")
{
includes.Add("\"../SDK.h\"");
}
// File header
sb.Append(
_cppProcessor.GetFileHeader(
package.HeadingComment,
package.NameSpace,
pragmas,
includes,
null,
package.TypeDefs,
package.BeforeNameSpace,
out int indentLvl
)
);
// Structs
sb.Append(_cppProcessor.GenerateStructs(paramStructs, indentLvl, null));
// File footer
sb.Append(_cppProcessor.GetFileFooter(package.NameSpace, package.AfterNameSpace, ref indentLvl));
return sb.ToString();
}
/// <summary>
/// Merge packages in one package
/// </summary>
/// <param name="packages">Packages to merge</param>
/// <param name="packageName">Merged package name</param>
/// <returns>Merged package</returns>
private UnityPackage MergePackages(IEnumerable<UnityPackage> packages, string packageName)
{
var bigPackage = new UnityPackage(UnityEngineVersion.UnityIl2Cpp, null)
{
Name = packageName,
CppName = packageName,
};
foreach (UnityPackage package in packages)
{
bigPackage.Structs.AddRange(package.Structs.DistinctBy(s => s.NameCpp));
bigPackage.Classes.AddRange(package.Classes.DistinctBy(s => s.NameCpp));
bigPackage.Enums.AddRange(package.Enums.DistinctBy(s => s.NameCpp));
bigPackage.Constants.AddRange(package.Constants.DistinctBy(s => s.Name));
bigPackage.Defines.AddRange(package.Defines.DistinctBy(s => s.Name));
bigPackage.Functions.AddRange(package.Functions.DistinctBy(s => s.Name));
bigPackage.Conditions.AddRange(package.Conditions.DistinctBy(s => s));
bigPackage.Forwards.AddRange(package.Forwards.DistinctBy(s => s));
bigPackage.TypeDefs.AddRange(package.TypeDefs.DistinctBy(s => s));
}
List<EngineStruct> structs = bigPackage.Structs.DistinctBy(s => s.NameCpp).ToList();
bigPackage.Structs.Clear();
bigPackage.Structs.AddRange(structs);
List<EngineClass> classes = bigPackage.Classes.DistinctBy(s => s.NameCpp).ToList();
bigPackage.Classes.Clear();
bigPackage.Classes.AddRange(classes);
List<EngineEnum> enums = bigPackage.Enums.DistinctBy(s => s.NameCpp).ToList();
bigPackage.Enums.Clear();
bigPackage.Enums.AddRange(enums);
List<EngineConstant> constants = bigPackage.Constants.DistinctBy(s => s.Name).ToList();
bigPackage.Constants.Clear();
bigPackage.Constants.AddRange(constants);
List<EngineDefine> defines = bigPackage.Defines.DistinctBy(s => s.Name).ToList();
bigPackage.Defines.Clear();
bigPackage.Defines.AddRange(defines);
List<EngineFunction> functions = bigPackage.Functions.DistinctBy(s => s.Name).ToList();
bigPackage.Functions.Clear();
bigPackage.Functions.AddRange(functions);
List<string> conditions = bigPackage.Conditions.DistinctBy(s => s).ToList();
bigPackage.Conditions.Clear();
bigPackage.Conditions.AddRange(conditions);
List<string> forwards = bigPackage.Forwards.DistinctBy(s => s).ToList();
bigPackage.Forwards.Clear();
bigPackage.Forwards.AddRange(forwards);
List<string> typeDefs = bigPackage.TypeDefs.DistinctBy(s => s).ToList();
bigPackage.TypeDefs.Clear();
bigPackage.TypeDefs.AddRange(typeDefs);
return bigPackage;
}
/// <summary>
/// Generate enginePackage files
/// </summary>
/// <param name="enginePackage">Package to generate files for</param>
/// <returns>File name and its content</returns>
private async ValueTask<Dictionary<string, string>> GeneratePackageFilesAsync(IEnginePackage enginePackage)
{
await ValueTask.CompletedTask.ConfigureAwait(false);
#if DEBUG
//if (enginePackage.Name != "BasicTypes")
// return new Dictionary<string, string>();
#endif
var ret = new Dictionary<string, string>();
// Make CppPackageModel
List<CppStruct> structs = GetStructs(enginePackage).ToList();
structs.AddRange(GetClasses(enginePackage));
// Make CppPackage
var cppPackage = new CppPackage
{
Name = enginePackage.Name,
//BeforeNameSpace = $"#ifdef _MSC_VER{Environment.NewLine}\t#pragma pack(push, 0x{SdkFile.GlobalMemberAlignment:X2}){Environment.NewLine}#endif",
//AfterNameSpace = $"#ifdef _MSC_VER{Environment.NewLine}\t#pragma pack(pop){Environment.NewLine}#endif",
HeadingComment = [$"Name: {SdkFile.GameName}", $"Version: {SdkFile.GameVersion}"],
NameSpace = SdkFile.Namespace,
Pragmas = ["once"],
Forwards = enginePackage.Forwards,
TypeDefs = enginePackage.TypeDefs,
Defines = GetDefines(enginePackage).ToList(),
Fields = GetFields(enginePackage).ToList(),
Functions = GetFunctions(enginePackage).ToList(),
Constants = GetConstants(enginePackage).ToList(),
Enums = GetEnums(enginePackage).ToList(),
Structs = structs,
Conditions = enginePackage.Conditions,
};
// Make static fields be pointer to type
// will point Klass->{StaticField}
foreach (CppField cppField in cppPackage.Structs.SelectMany(s => s.Fields))
{
if (!cppField.Static)
{
continue;
}
cppField.Type = $"{cppField.Type}*";
}
cppPackage.CppIncludes.Add(Options[CppOptions.PrecompileSyntax].Value == "true" ? "\"pch.h\"" : "\"../SDK.h\"");
PreparePackageModel(cppPackage, enginePackage);
//// Parameters Files
//if (!enginePackage.IsPredefined && Options[CppOptions.GenerateParametersFile].Value == "true" && Options[CppOptions.OffsetsOnly].Value != "true")
//{
// string fileName = $"{enginePackage.Name}_Params.h";
// IEnumerable<CppStruct> paramStructs = GetFuncParametersStructs(enginePackage);
// string paramsFile = MakeFuncParametersFile(cppPackage, paramStructs);
//
// cppPackage.PackageHeaderIncludes.Add($"\"{fileName}\"");
// ret.Add(Path.Combine("SDK", fileName), paramsFile);
//}
// Generate files
Dictionary<string, string> cppFiles = _cppProcessor.GenerateFiles(cppPackage)
.ToDictionary(kv => Path.Combine("SDK", kv.Key), kv => kv.Value);
foreach ((string fName, string fContent) in cppFiles)
{
ret.Add(fName, fContent);
}
// Useful for unit tests
SavedStructs.AddRange(
structs.Where(cs => !cs.IsClass).SelectMany(cs => enginePackage.Structs.Where(ec => ec.NameCpp == cs.Name))
);
SavedClasses.AddRange(
structs.Where(cs => cs.IsClass).SelectMany(cs => enginePackage.Classes.Where(ec => ec.NameCpp == cs.Name))
);
return ret;
}
/// <summary>
/// Process local files that needed to be included
/// </summary>
/// <param name="processPurpose">Process props</param>
private async ValueTask<Dictionary<string, string>> GenerateIncludesAsync(OutputPurpose processPurpose)
{
var ret = new Dictionary<string, string>();
return ret;
// Init
var unitTestCpp = new UnitTest(this);
if (processPurpose == OutputPurpose.External)
{
var mmHeader = new MemManagerHeader(this);
var mmCpp = new MemManagerCpp(this);
ValueTask<string> taskMmHeader = mmHeader.ProcessAsync(processPurpose);
ValueTask<string> taskMmCpp = mmCpp.ProcessAsync(processPurpose);
ret.Add(mmHeader.FileName, await taskMmHeader.ConfigureAwait(false));
ret.Add(mmCpp.FileName, await taskMmCpp.ConfigureAwait(false));
}
// Process
ValueTask<string> taskUnitTestCpp = unitTestCpp.ProcessAsync(processPurpose);
// Wait tasks
ret.Add(unitTestCpp.FileName, await taskUnitTestCpp.ConfigureAwait(false));
// PchHeader
if (Options[CppOptions.PrecompileSyntax].Value == "true")
{
var pchHeader = new PchHeader(this);
ret.Add(pchHeader.FileName, await pchHeader.ProcessAsync(processPurpose).ConfigureAwait(false));
}
return ret;
}
protected override ValueTask OnInitAsync()
{
ArgumentNullException.ThrowIfNull(SdkFile);
_cppProcessor = new CppProcessor();
var cppOpts = new CppLangOptions
{
NewLine = NewLineType.CRLF,
PrintSectionName = true,
InlineCommentPadSize = 56,
VariableMemberTypePadSize = 60,
GeneratePackageSyntax = true,
AddPackageHeaderToCppFile = false,
};
_cppProcessor.Init(cppOpts);
SavedClasses.Clear();
SavedStructs.Clear();
#if DEBUG
Options[CppOptions.PrecompileSyntax].SetValue("true");
#endif
// Make big package
// Copy all packages to one package
// That's because il2cpp can't be presented in packages
// As generic types have heavy dependency cycle
List<UnityPackage> packsToMerge = SdkFile.Packages.Where(p => !p.IsPredefined).ToList();
UnityPackage bigPackage = MergePackages(packsToMerge, SdkFile.GameName);
SdkFile.Packages.RemoveAll(p => !p.IsPredefined);
SdkFile.Packages.Add(bigPackage);
// Sort structs in packages
PackageSorter.SortStructsClassesInPackages(SdkFile.Packages);
// Add predefined methods
foreach (IEnginePackage pack in SdkFile.Packages.Where(p => !p.IsPredefined))
{
foreach (EngineStruct @struct in pack.Structs)
{
AddPredefinedMethodsToStruct(@struct);
}
foreach (EngineClass @class in pack.Classes)
{
AddPredefinedMethodsToClass(@class);
}
}
return ValueTask.CompletedTask;
}
public override async ValueTask SaveAsync(string saveDirPath, OutputPurpose processPurpose)
{
var builder = new MyStringBuilder();
builder.AppendLine($"#pragma once{Environment.NewLine}");
builder.AppendLine("// --------------------------------------- \\\\");
builder.AppendLine("// Sdk Generated By ( CheatGear ) \\\\");
builder.AppendLine("// --------------------------------------- \\\\");
builder.AppendLine($"// Name: {SdkFile.GameName.Trim()}, Version: {SdkFile.GameVersion}{Environment.NewLine}");
builder.AppendLine("#include <set>");
builder.AppendLine("#include <string>");
builder.AppendLine("#include <vector>");
builder.AppendLine("#include <locale>");
builder.AppendLine("#include <unordered_set>");
builder.AppendLine("#include <unordered_map>");
builder.AppendLine("#include <iostream>");
builder.AppendLine("#include <sstream>");
builder.AppendLine("#include <cstdint>");
builder.AppendLine("#include <Windows.h>");
// Packages generator [ Should be first task ]
int packCount = 0;
foreach (UnityPackage pack in SdkFile.Packages)
{
foreach ((string fName, string fContent) in await GeneratePackageFilesAsync(pack).ConfigureAwait(false))
{
await FileManager.WriteAsync(saveDirPath, fName, fContent).ConfigureAwait(false);
}
if (Status?.ProgressbarStatus is not null)
{
await Status.ProgressbarStatus.Invoke("", packCount, SdkFile.Packages.Count - packCount)
.ConfigureAwait(false);
}
packCount++;
}
// Includes
foreach ((string fName, string fContent) in await GenerateIncludesAsync(processPurpose).ConfigureAwait(false))
{
await FileManager.WriteAsync(saveDirPath, fName, fContent).ConfigureAwait(false);
if (!fName.EndsWith(".cpp") && fName.ToLower() != "pch.h")
{
builder.AppendLine($"#include \"{fName.Replace("\\", "/")}\"");
}
}
builder.Append(Environment.NewLine);
// Package sorter
if (Status?.TextStatus is not null)
{
await Status.TextStatus.Invoke("Sort packages depend on dependencies").ConfigureAwait(false);
}
PackageSorterResult<IEnginePackage> sortResult =
PackageSorter.Sort(SdkFile.Packages.Cast<IEnginePackage>().ToList());
if (sortResult.CycleList.Count > 0)
{
builder.AppendLine("// # Dependency cycle headers");
builder.AppendLine($"// # (Sorted: {sortResult.SortedList.Count}, Cycle: {sortResult.CycleList.Count})\n");
foreach ((IEnginePackage package, IEnginePackage dependPackage) in sortResult.CycleList)
{
builder.AppendLine($"// {package.Name} <-> {dependPackage.Name}");
builder.AppendLine($"#include \"SDK/{package.Name}_Package.h\"");
}
builder.AppendLine();
builder.AppendLine();
}
foreach (IEnginePackage package in sortResult.SortedList.Where(p => p.IsPredefined))
{
builder.AppendLine($"#include \"SDK/{package.Name}_Package.h\"");
}
foreach (IEnginePackage package in sortResult.SortedList.Where(p => !p.IsPredefined))
{
builder.AppendLine($"#include \"SDK/{package.Name}_Package.h\"");
}
await FileManager.WriteAsync(saveDirPath, "SDK.h", builder.ToString()).ConfigureAwait(false);
}
}