Well that makes all players to use my own skin, thats ok, and in other point of view it limits game, reduces variety.
So i have idea:
Maybe ....
develop cvar that turn on and off a CELShading for all players with specific outline color, that will increase visibility (usability like forceModel) and with that it preserves variety.
That is how that done in Quake Champions, you can outline enemy and friends with color you want
Well that makes all players to use my own skin, thats ok, and in other point of view it limits game, reduces variety.
So i have idea:
Maybe ....
develop cvar that turn on and off a CELShading for all players with specific outline color, that will increase visibility (usability like forceModel) and with that it preserves variety.
That is how that done in Quake Champions, you can outline enemy and friends with color you want