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Big Important Stuff for 3.0
- Volume for sound effects, done in Started to work on soundfx volume #14
- Make it so users can access a user-defined custom state struct instead of using generic vectors and hash maps on the GameState struct. Work in progress in Major refactor: Macro Approach #15
- Enable users to bring their own assets
- sfx & music - done in Add ability to specify files to play as music or sound effects #20
- sprites - done in Allow custom sprites, introduce collider files, collider_creator example #24
- fonts - done in You can choose a font for your text actor! #19
Other stuff that I managed to get done for 3.0
- As part of this, I'd like the constants to show up on the index page of the documentation - done in Make consts show up on front page of docs #23
- Write a proper tutorial, resolves Can you write a tutorial for it? #10, done in Write the tutorial #25 and Publish tutorial #26
- I don't really like the
Actor
andTextActor
abstractions. The point of this engine is to avoid abstractions. Let's rename themSprite
andText
, respectively. Done in Rename TextActor to Text, TextActor::text to Text::value #21 and Rename Actor to Sprite #22
Decided to do later
- Use sccache on Windows #17
- Complete more scenarios references and/or instructions
- Began one in WIP space invaders reference #12
- Make sure everything is documented (this is mostly done, but I need to do a final pass)
- A supported way to load/save state
Dajamante
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