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Having max-memory savestates saved prevents overriding a state #83

@Nambo0

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@Nambo0

Savestates seem to allocate new memory before freeing up old memory, meaning if u have max savestates on a level before crashing, u can't replace one of ur old savestates unless u manually clear the state with a bind and then make a new one

It wont crash or anything, but it fails to override savestates at max capacity essentially

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