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Am begging for a fix to MGR's broken frame-pacing #7

@Ghaleon4

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@Ghaleon4

Just did two rounds of testing with the Wonderful101 patch against MGR Rising as indicated by this on PCGamingWiki:

I regret that after almost exactly 2 hours in both cases, something forces the frame rate back down to ~59.

There's a fix for a similar issue in Bayonetta implemented in this Bayohook project.
Can what they did be applied to this project I wonder?

Just hoping and praying that we'll eventually get a definitive edition of MGR:R on PC without these pacing issues.

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