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*`read_console`: Gets messages from or clears the console.
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*`run_tests`: Runs tests in the Unity Editor.
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*`execute_custom_tool`: Execute a project-scoped custom tool registered by Unity.
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*`execute_menu_item`: Executes Unity Editor menu items (e.g., "File/Save Project").
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*`set_active_instance`: Routes subsequent tool calls to a specific Unity instance (when multiple are running). Requires the exact `Name@hash` from `unity_instances`.
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*`apply_text_edits`: Precise text edits with precondition hashes and atomic multi-edit batches.
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*`script_apply_edits`: Structured C# method/class edits (insert/replace/delete) with safer boundaries.
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