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[1.20.1 Forge] Paths are skewed when using cam follow and pressing P to add points in follow breaks. #109

@UltraToon

Description

@UltraToon

When using /cam follow entity @e[type=zombie,limit=1,sort=nearest] (my instance), then adding points, two things can happen:

  1. adding points through cam add (first being 10 4 -10 and second being 15 5 -20)

the scene still works when played also (video of it not sent, no issue)

Image

  1. adding points through pressing p
    This looks normal, but when played
    Image

This happens:
https://0x0.st/8YaC.mp4

Notes:
Cam target is targeting the zombie in the glass box
Cam mode outside is on
circular interpolation. it seems that the second point factor, or first is multiplied on the X and Z axis, Y is neutral

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