From d9f1f30323fbde1deafcd406884a5fc9d77e04e7 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Wed, 17 Sep 2025 09:11:41 -0300 Subject: [PATCH 01/10] bye schematilag --- .../content/schematics/cannon/SchematicannonBlockEntity.java | 5 +++-- .../content/schematics/cannon/SchematicannonInventory.java | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java index 78f7667a1f..81d4d342bf 100644 --- a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java +++ b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java @@ -476,6 +476,8 @@ protected void initializePrinter(ItemStack blueprint) { .closerThan(getBlockPos(), MAX_ANCHOR_DISTANCE)) { state = State.STOPPED; statusMsg = "targetOutsideRange"; + inventory.setStackInSlot(1, inventory.getStackInSlot(0).copy()); + inventory.setStackInSlot(0, ItemStack.EMPTY); printer.resetSchematic(); sendUpdate = true; return; @@ -569,8 +571,7 @@ public void finishedPrinting() { if (replaceMode == ConfigureSchematicannonPacket.Option.REPLACE_EMPTY.ordinal()) printer.sendBlockUpdates(level); inventory.setStackInSlot(0, ItemStack.EMPTY); - inventory.setStackInSlot(1, new ItemStack(AllItems.EMPTY_SCHEMATIC.get(), inventory.getStackInSlot(1) - .getCount() + 1)); + inventory.setStackInSlot(1, new ItemStack(AllItems.EMPTY_SCHEMATIC.get())); state = State.STOPPED; statusMsg = "finished"; resetPrinter(); diff --git a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonInventory.java b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonInventory.java index 4f6f5f5780..48ed0cd758 100644 --- a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonInventory.java +++ b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonInventory.java @@ -25,7 +25,7 @@ protected void onContentsChanged(int slot) { public boolean isItemValid(int slot, ItemStack stack) { switch (slot) { case 0: // Blueprint Slot - return AllItems.SCHEMATIC.isIn(stack); + return getStackInSlot(1).isEmpty() && AllItems.SCHEMATIC.isIn(stack); case 1: // Blueprint output return false; case 2: // Book input From cb0d59b8b8fd7aac499a986de3d5ed6d3b3f1993 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Wed, 17 Sep 2025 09:39:21 -0300 Subject: [PATCH 02/10] be consistent --- .../schematics/cannon/SchematicannonBlockEntity.java | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java index 81d4d342bf..3696c9f696 100644 --- a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java +++ b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonBlockEntity.java @@ -437,6 +437,8 @@ protected void initializePrinter(ItemStack blueprint) { if (!blueprint.hasTag()) { state = State.STOPPED; statusMsg = "schematicInvalid"; + inventory.setStackInSlot(1, inventory.getStackInSlot(0).copy()); + inventory.setStackInSlot(0, ItemStack.EMPTY); sendUpdate = true; return; } @@ -445,6 +447,8 @@ protected void initializePrinter(ItemStack blueprint) { .getBoolean("Deployed")) { state = State.STOPPED; statusMsg = "schematicNotPlaced"; + inventory.setStackInSlot(1, inventory.getStackInSlot(0).copy()); + inventory.setStackInSlot(0, ItemStack.EMPTY); sendUpdate = true; return; } @@ -455,8 +459,8 @@ protected void initializePrinter(ItemStack blueprint) { if (printer.isErrored()) { state = State.STOPPED; statusMsg = "schematicErrored"; - inventory.setStackInSlot(0, ItemStack.EMPTY); inventory.setStackInSlot(1, new ItemStack(AllItems.EMPTY_SCHEMATIC.get())); + inventory.setStackInSlot(0, ItemStack.EMPTY); printer.resetSchematic(); sendUpdate = true; return; @@ -465,8 +469,8 @@ protected void initializePrinter(ItemStack blueprint) { if (printer.isWorldEmpty()) { state = State.STOPPED; statusMsg = "schematicExpired"; - inventory.setStackInSlot(0, ItemStack.EMPTY); inventory.setStackInSlot(1, new ItemStack(AllItems.EMPTY_SCHEMATIC.get())); + inventory.setStackInSlot(0, ItemStack.EMPTY); printer.resetSchematic(); sendUpdate = true; return; @@ -570,8 +574,8 @@ protected boolean grabItemsFromAttachedInventories(ItemRequirement.StackRequirem public void finishedPrinting() { if (replaceMode == ConfigureSchematicannonPacket.Option.REPLACE_EMPTY.ordinal()) printer.sendBlockUpdates(level); - inventory.setStackInSlot(0, ItemStack.EMPTY); inventory.setStackInSlot(1, new ItemStack(AllItems.EMPTY_SCHEMATIC.get())); + inventory.setStackInSlot(0, ItemStack.EMPTY); state = State.STOPPED; statusMsg = "finished"; resetPrinter(); From eabb84bc08d1cd5a8acc07fb721a95e1688897b6 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Fri, 19 Sep 2025 04:51:07 -0300 Subject: [PATCH 03/10] added tooltip hint about being disabled --- .../cannon/SchematicannonScreen.java | 19 +- .../create/foundation/gui/AllGuiTextures.java | 1 + .../assets/create/lang/default/interface.json | 2514 ++++++++++++++++- 3 files changed, 2529 insertions(+), 5 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java index 95dbf0d114..b94ed5b16d 100644 --- a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java +++ b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java @@ -46,7 +46,8 @@ public class SchematicannonScreen extends AbstractSimiContainerScreenat(x + BG_TOP.getWidth(), y + BG_TOP.getHeight() + BG_BOTTOM.getHeight() - 48, -200) .scale(5) @@ -321,6 +326,10 @@ protected void renderBlueprintHighlight(GuiGraphics graphics, int x, int y) { AllGuiTextures.SCHEMATICANNON_HIGHLIGHT.render(graphics, x + 10, y + 60); } + //protected void renderBlueprintAlertHighlight(GuiGraphics graphics, int x, int y) { + // AllGuiTextures.SCHEMATICANNON_ALERT_HIGHLIGHT.render(graphics, x + 10, y + 60); + //} + protected void renderPrintingProgress(GuiGraphics graphics, int x, int y, float progress) { progress = Math.min(progress, 1); AllGuiTextures sprite = AllGuiTextures.SCHEMATICANNON_PROGRESS; @@ -357,10 +366,12 @@ protected void renderForeground(GuiGraphics graphics, int mouseX, int mouseY, fl } if (hoveredSlot != null && !hoveredSlot.hasItem()) { - if (hoveredSlot.index == 0) + if (hoveredSlot.index == 0) { + boolean enabled = be.inventory.getStackInSlot(1).isEmpty(); graphics.renderComponentTooltip(font, - TooltipHelper.cutTextComponent(CreateLang.translateDirect(_slotSchematic), Palette.GRAY_AND_BLUE), mouseX, - mouseY); + TooltipHelper.cutTextComponent(CreateLang.translateDirect(enabled ? _slotSchematicEnabled :_slotSchematicDisabled), + Palette.GRAY_AND_BLUE), mouseX, mouseY); + } if (hoveredSlot.index == 2) graphics.renderComponentTooltip(font, TooltipHelper.cutTextComponent(CreateLang.translateDirect(_slotListPrinter), Palette.GRAY_AND_BLUE), diff --git a/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java b/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java index 41874f7b6f..4b37c8610b 100644 --- a/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java +++ b/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java @@ -38,6 +38,7 @@ public enum AllGuiTextures implements ScreenElement, TextureSheetSegment { SCHEMATICANNON_PROGRESS("schematics_2", 76, 239, 114, 16), SCHEMATICANNON_CHECKLIST_PROGRESS("schematics_2", 191, 240, 16, 14), SCHEMATICANNON_HIGHLIGHT("schematics_2", 1, 229, 26, 26), + SCHEMATICANNON_ALERT_HIGHLIGHT("schematics_2", 1, 229, 26, 26), SCHEMATICANNON_FUEL("schematics_2", 28, 222, 47, 16), SCHEMATICANNON_FUEL_CREATIVE("schematics_2", 28, 239, 47, 16), diff --git a/src/main/resources/assets/create/lang/default/interface.json b/src/main/resources/assets/create/lang/default/interface.json index 37e5d2e076..80e811a5e7 100644 --- a/src/main/resources/assets/create/lang/default/interface.json +++ b/src/main/resources/assets/create/lang/default/interface.json @@ -479,6 +479,7 @@ "create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "Place a Clipboard or Book here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.slot.schematicDisabled": "The cannon can hold only one Schematic. Remove the Schematic on the other slot.", "create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.", "create.gui.schematicannon.option.skipBlockEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.", @@ -1259,6 +1260,2517 @@ "create.bogey.style.updated_style_and_size": "Updated style and size", "create.bogey.style.no_other_sizes": "No other sizes", "create.bogey.style.invalid": "Unnamed style", - "create.bogey.style.standard": "Standard" + "create.bogey.style.standard": "Standard", + "advancement.create.andesite_alloy": "Sturdier Rocks", + "advancement.create.andesite_alloy.desc": "Obtain some Andesite Alloy, Create's most important resource", + "advancement.create.andesite_casing": "The Andesite Age", + "advancement.create.andesite_casing.desc": "Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", + "advancement.create.anvil_plough": "Blacksmith Artillery", + "advancement.create.anvil_plough.desc": "Launch an Anvil with Mechanical Ploughs", + "advancement.create.arm_blaze_burner": "Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "Instruct a Mechanical Arm to feed your Blaze Burner", + "advancement.create.arm_many_targets": "Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "Program a Mechanical Arm with 10 or more output locations", + "advancement.create.backtank": "Pressure to Go", + "advancement.create.backtank.desc": "Create a Copper Backtank and make it accumulate air pressure", + "advancement.create.belt": "Kelp Drive", + "advancement.create.belt.desc": "Connect two Shafts with a Mechanical Belt", + "advancement.create.belt_funnel_kiss": "The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "Make two Belt-mounted Funnels kiss\n§7(Hidden Advancement)", + "advancement.create.brass": "Real Alloys", + "advancement.create.brass.desc": "Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", + "advancement.create.brass_casing": "The Brass Age", + "advancement.create.brass_casing.desc": "Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", + "advancement.create.burner": "Sentient Fireplace", + "advancement.create.burner.desc": "Obtain a Blaze Burner", + "advancement.create.cardboard": "Part and Parcel", + "advancement.create.cardboard.desc": "Produce or obtain your first Cardboard", + "advancement.create.cardboard_armor": "Full Stealth", + "advancement.create.cardboard_armor.desc": "Sneak around in full Cardboard Armor", + "advancement.create.cardboard_armor_trim": "Arts and Crafts", + "advancement.create.cardboard_armor_trim.desc": "Decorate your cardboard equipment with armor trims\n§7(Hidden Advancement)", + "advancement.create.cart_pickup": "Strong Arms", + "advancement.create.cart_pickup.desc": "Pick up a Minecart Contraption with at least 200 attached blocks", + "advancement.create.chained_drain": "On a Roll", + "advancement.create.chained_drain.desc": "Watch an item move across a row of Item Drains\n§7(Hidden Advancement)", + "advancement.create.chocolate_bucket": "A World of Imagination", + "advancement.create.chocolate_bucket.desc": "Obtain a bucket of molten chocolate", + "advancement.create.chute": "Vertical Logistics", + "advancement.create.chute.desc": "Transport some items by Chute", + "advancement.create.clockwork_bearing": "Contraption o'Clock", + "advancement.create.clockwork_bearing.desc": "Assemble a structure mounted on a Clockwork Bearing", + "advancement.create.compacting": "Compactification", + "advancement.create.compacting.desc": "Use a Mechanical Press and a Basin to create fewer items from more", + "advancement.create.conductor": "Conductor Instructor", + "advancement.create.conductor.desc": "Instruct a Train driver with a Train Schedule", + "advancement.create.contraption_actors": "Moving with Purpose", + "advancement.create.contraption_actors.desc": "Create a Contraption with drills, saws, or harvesters on board", + "advancement.create.copper": "Cuprum Bokum", + "advancement.create.copper.desc": "Amass some Copper Ingots for your exploits in fluid manipulation", + "advancement.create.copper_casing": "The Copper Age", + "advancement.create.copper_casing.desc": "Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", + "advancement.create.crafter_lazy_000": "Desperate Measures", + "advancement.create.crafter_lazy_000.desc": "Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure\n§7(Hidden Advancement)", + "advancement.create.cross_streams": "Don't Cross the Streams!", + "advancement.create.cross_streams.desc": "Watch two fluids meet in your pipe network\n§7(Hidden Advancement)", + "advancement.create.crusher_maxed_0000": "Crushing It", + "advancement.create.crusher_maxed_0000.desc": "Operate a pair of Crushing Wheels at maximum speed", + "advancement.create.crushing_wheel": "Wheels of Destruction", + "advancement.create.crushing_wheel.desc": "Place and power a set of Crushing Wheels", + "advancement.create.cuckoo_clock": "Is it Time?", + "advancement.create.cuckoo_clock.desc": "Witness your Cuckoo Clock announce bedtime", + "advancement.create.deployer": "Artificial Intelligence", + "advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself", + "advancement.create.display_board_0": "Dynamic Timetables", + "advancement.create.display_board_0.desc": "Forecast a Train's arrival on your Display Board with the help of Display Links", + "advancement.create.display_link": "Big Data", + "advancement.create.display_link.desc": "Use a Display Link to visualise information", + "advancement.create.diving_suit": "Ready for the Depths", + "advancement.create.diving_suit.desc": "Equip a Diving Helmet and a Copper Backtank, then jump into water", + "advancement.create.diving_suit_lava": "Swimming with the Striders", + "advancement.create.diving_suit_lava.desc": "Attempt to take a dive in lava with your netherite diving gear", + "advancement.create.drain": "Tumble Draining", + "advancement.create.drain.desc": "Watch a fluid-containing item be emptied by an Item Drain", + "advancement.create.ejector_maxed": "Springboard Champion", + "advancement.create.ejector_maxed.desc": "Get launched more than 30 blocks by a Weighted Ejector", + "advancement.create.encased_fan": "Wind Maker", + "advancement.create.encased_fan.desc": "Place and power an Encased Fan", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "Get hold of an Extendo Grip", + "advancement.create.extendo_grip_dual": "To Full Extent", + "advancement.create.extendo_grip_dual.desc": "Dual-wield Extendo Grips for superhuman reach\n§7(Hidden Advancement)", + "advancement.create.factory_gauge": "High Logistics", + "advancement.create.factory_gauge.desc": "Trigger an automatic package request using Factory Gauges", + "advancement.create.fan_processing": "Processing by Particle", + "advancement.create.fan_processing.desc": "Use an Encased Fan to process materials", + "advancement.create.fist_bump": "Pound It, Bro!", + "advancement.create.fist_bump.desc": "Make two Deployers fist-bump\n§7(Hidden Advancement)", + "advancement.create.foods": "Balanced Diet", + "advancement.create.foods.desc": "Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", + "advancement.create.frogport": "Hungry hoppers", + "advancement.create.frogport.desc": "Catch packages from your Chain Conveyor using a Frogport", + "advancement.create.funnel": "Airport Aesthetic", + "advancement.create.funnel.desc": "Extract or insert items into a container using a Funnel", + "advancement.create.glass_pipe": "Flow Discovery", + "advancement.create.glass_pipe.desc": "Use your Wrench on a pipe that contains a fluid", + "advancement.create.hand_crank_000": "Workout Session", + "advancement.create.hand_crank_000.desc": "Use a Hand Crank until fully exhausted\n§7(Hidden Advancement)", + "advancement.create.haunted_bell": "Shadow Sense", + "advancement.create.haunted_bell.desc": "Toll a Haunted Bell", + "advancement.create.honey_drain": "Autonomous Bee-Keeping", + "advancement.create.honey_drain.desc": "Use pipes to pull honey from a Bee Nest or Beehive", + "advancement.create.hose_pulley": "Industrial Spillage", + "advancement.create.hose_pulley.desc": "Lower a Hose Pulley and watch it drain or fill a body of fluid", + "advancement.create.hose_pulley_lava": "Tapping the Mantle", + "advancement.create.hose_pulley_lava.desc": "Pump from a body of lava large enough to be considered infinite", + "advancement.create.lava_wheel_00000": "Magma Wheel", + "advancement.create.lava_wheel_00000.desc": "This shouldn't have worked\n§7(Hidden Advancement)", + "advancement.create.linked_controller": "Remote Activation", + "advancement.create.linked_controller.desc": "Activate a Redstone Link using a Linked Controller", + "advancement.create.long_train": "Ambitious Endeavours", + "advancement.create.long_train.desc": "Create a Train with at least 6 carriages", + "advancement.create.long_travel": "Field Trip", + "advancement.create.long_travel.desc": "Leave a Train Seat over 5000 blocks away from where you started travelling", + "advancement.create.mechanical_arm": "Busy Hands", + "advancement.create.mechanical_arm.desc": "Watch your Mechanical Arm transport its first item", + "advancement.create.mechanical_crafter": "Automated Assembly", + "advancement.create.mechanical_crafter.desc": "Place and power some Mechanical Crafters", + "advancement.create.mechanical_mixer": "Mixing It Up", + "advancement.create.mechanical_mixer.desc": "Combine ingredients in a Mechanical Mixer", + "advancement.create.mechanical_press": "Bonk!", + "advancement.create.mechanical_press.desc": "Create some sheets in a Mechanical Press", + "advancement.create.mechanical_pump_0": "Under Pressure", + "advancement.create.mechanical_pump_0.desc": "Place and power a Mechanical Pump", + "advancement.create.millstone": "Embrace the Grind", + "advancement.create.millstone.desc": "Use a Millstone to pulverise materials", + "advancement.create.musical_arm": "DJ Mechanico", + "advancement.create.musical_arm.desc": "Watch a Mechanical Arm operate your Jukebox\n§7(Hidden Advancement)", + "advancement.create.package_chute_throw": "Nothing but net", + "advancement.create.package_chute_throw.desc": "Land your cardboard package throw in an item chute\n§7(Hidden Advancement)", + "advancement.create.packager": "Post Production", + "advancement.create.packager.desc": "Package items from an inventory using the Packager", + "advancement.create.pipe_organ": "The Pipe Organ", + "advancement.create.pipe_organ.desc": "Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank\n§7(Hidden Advancement)", + "advancement.create.portable_storage_interface": "Drive-by Exchange", + "advancement.create.portable_storage_interface.desc": "Use a Portable Storage Interface to take or insert items into a Contraption", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon", + "advancement.create.potato_cannon_collide": "Veggie Fireworks", + "advancement.create.potato_cannon_collide.desc": "Cause Potato Cannon projectiles of different types to collide with each other", + "advancement.create.precision_mechanism": "Complex Curiosities", + "advancement.create.precision_mechanism.desc": "Assemble a Precision Mechanism", + "advancement.create.pulley_maxed": "Rope to Nowhere", + "advancement.create.pulley_maxed.desc": "Extend a Rope Pulley over 200 blocks deep", + "advancement.create.red_signal": "Expert Driver", + "advancement.create.red_signal.desc": "Run a red Train Signal\n§7(Hidden Advancement)", + "advancement.create.root": "Welcome to Create", + "advancement.create.root.desc": "Here Be Contraptions", + "advancement.create.rose_quartz": "Supercharged", + "advancement.create.rose_quartz.desc": "Polish some Rose Quartz", + "advancement.create.saw_processing": "Workshop's Most Feared", + "advancement.create.saw_processing.desc": "Use an upright Mechanical Saw to process materials", + "advancement.create.self_deploying": "Self-Driving Cart", + "advancement.create.self_deploying.desc": "Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.shifting_gears": "Shifting Gears", + "advancement.create.shifting_gears.desc": "Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", + "advancement.create.speed_controller": "Engineers hate this simple trick!", + "advancement.create.speed_controller.desc": "Fine-tune your Contraption with a Rotation Speed Controller", + "advancement.create.spout": "Sploosh", + "advancement.create.spout.desc": "Watch a fluid-containing item be filled by a Spout", + "advancement.create.steam_engine": "The Powerhouse", + "advancement.create.steam_engine.desc": "Use a Steam Engine to generate torque", + "advancement.create.steam_engine_maxed": "Full Steam", + "advancement.create.steam_engine_maxed.desc": "Run a boiler at the maximum level of power", + "advancement.create.steam_whistle": "Voice of an Angel", + "advancement.create.steam_whistle.desc": "Activate a Steam Whistle", + "advancement.create.stock_ticker": "Order Up!", + "advancement.create.stock_ticker.desc": "Employ a mob at your stock ticker and make your first requests", + "advancement.create.stressometer": "Stress for Nerds", + "advancement.create.stressometer.desc": "Get an exact readout with the help of Engineer's Goggles and a Stressometer", + "advancement.create.stressometer_maxed": "Perfectly Stressed", + "advancement.create.stressometer_maxed.desc": "Get a 100% readout from a Stressometer\n§7(Hidden Advancement)", + "advancement.create.sturdy_sheet": "The Sturdiest Rocks", + "advancement.create.sturdy_sheet.desc": "Assemble a Sturdy Sheet by refining Powdered Obsidian", + "advancement.create.super_glue": "Area of Connect", + "advancement.create.super_glue.desc": "Super Glue some blocks into a group", + "advancement.create.table_cloth_shop": "Open for business", + "advancement.create.table_cloth_shop.desc": "Put items up for sale using a Table Cloth", + "advancement.create.track_0": "A New Gauge", + "advancement.create.track_0.desc": "Obtain some Train Tracks", + "advancement.create.track_crafting_factory": "Track Factory", + "advancement.create.track_crafting_factory.desc": "Produce more than 1000 Train Tracks with the same Mechanical Press", + "advancement.create.track_signal": "Traffic Control", + "advancement.create.track_signal.desc": "Place a Train Signal", + "advancement.create.train": "All Aboard!", + "advancement.create.train.desc": "Assemble your first Train", + "advancement.create.train_casing_00": "The Locomotive Age", + "advancement.create.train_casing_00.desc": "Use Sturdy Sheets to create a casing for railway components", + "advancement.create.train_crash": "Terrible Service", + "advancement.create.train_crash.desc": "Witness a Train crash as a passenger\n§7(Hidden Advancement)", + "advancement.create.train_crash_backwards": "Blind Spot", + "advancement.create.train_crash_backwards.desc": "Crash into another Train while driving backwards\n§7(Hidden Advancement)", + "advancement.create.train_portal": "Dimensional Commuter", + "advancement.create.train_portal.desc": "Ride a Train through a portal", + "advancement.create.train_roadkill": "Road Kill", + "advancement.create.train_roadkill.desc": "Run over an enemy with your Train\n§7(Hidden Advancement)", + "advancement.create.train_whistle": "Choo Choo!", + "advancement.create.train_whistle.desc": "Assemble a Steam Whistle to your Train and activate it while driving", + "advancement.create.water_supply": "Puddle Collector", + "advancement.create.water_supply.desc": "Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", + "advancement.create.water_wheel": "Harnessed Hydraulics", + "advancement.create.water_wheel.desc": "Place a Water Wheel and use it to generate torque", + "advancement.create.windmill": "A mild Breeze", + "advancement.create.windmill.desc": "Assemble a windmill and use it to generate torque", + "advancement.create.windmill_maxed": "A strong Breeze", + "advancement.create.windmill_maxed.desc": "Assemble a windmill of maximum strength", + "advancement.create.wrench_goggles": "Kitted Out", + "advancement.create.wrench_goggles.desc": "Equip Engineer's Goggles and a Wrench", + "block.create.acacia_window": "Acacia Window", + "block.create.acacia_window_pane": "Acacia Window Pane", + "block.create.adjustable_chain_gearshift": "Adjustable Chain Gearshift", + "block.create.analog_lever": "Analog Lever", + "block.create.andesite_alloy_block": "Block of Andesite Alloy", + "block.create.andesite_bars": "Andesite Bars", + "block.create.andesite_belt_funnel": "Andesite Belt Funnel", + "block.create.andesite_casing": "Andesite Casing", + "block.create.andesite_door": "Andesite Door", + "block.create.andesite_encased_cogwheel": "Andesite Encased Cogwheel", + "block.create.andesite_encased_large_cogwheel": "Andesite Encased Large Cogwheel", + "block.create.andesite_encased_shaft": "Andesite Encased Shaft", + "block.create.andesite_funnel": "Andesite Funnel", + "block.create.andesite_ladder": "Andesite Ladder", + "block.create.andesite_pillar": "Andesite Pillar", + "block.create.andesite_scaffolding": "Andesite Scaffolding", + "block.create.andesite_table_cloth": "Andesite Table Cover", + "block.create.andesite_tunnel": "Andesite Tunnel", + "block.create.asurine": "Asurine", + "block.create.asurine_pillar": "Asurine Pillar", + "block.create.bamboo_window": "Bamboo Window", + "block.create.bamboo_window_pane": "Bamboo Window Pane", + "block.create.basin": "Basin", + "block.create.belt": "Belt", + "block.create.birch_window": "Birch Window", + "block.create.birch_window_pane": "Birch Window Pane", + "block.create.black_nixie_tube": "Black Nixie Tube", + "block.create.black_postbox": "Black Postbox", + "block.create.black_sail": "Black Sail", + "block.create.black_seat": "Black Seat", + "block.create.black_table_cloth": "Black Table Cloth", + "block.create.black_toolbox": "Black Toolbox", + "block.create.black_valve_handle": "Black Valve Handle", + "block.create.blaze_burner": "Blaze Burner", + "block.create.blue_nixie_tube": "Blue Nixie Tube", + "block.create.blue_postbox": "Blue Postbox", + "block.create.blue_sail": "Blue Sail", + "block.create.blue_seat": "Blue Seat", + "block.create.blue_table_cloth": "Blue Table Cloth", + "block.create.blue_toolbox": "Blue Toolbox", + "block.create.blue_valve_handle": "Blue Valve Handle", + "block.create.bound_cardboard_block": "Bound Block of Cardboard", + "block.create.brass_bars": "Brass Bars", + "block.create.brass_belt_funnel": "Brass Belt Funnel", + "block.create.brass_block": "Block of Brass", + "block.create.brass_casing": "Brass Casing", + "block.create.brass_door": "Brass Door", + "block.create.brass_encased_cogwheel": "Brass Encased Cogwheel", + "block.create.brass_encased_large_cogwheel": "Brass Encased Large Cogwheel", + "block.create.brass_encased_shaft": "Brass Encased Shaft", + "block.create.brass_funnel": "Brass Funnel", + "block.create.brass_ladder": "Brass Ladder", + "block.create.brass_scaffolding": "Brass Scaffolding", + "block.create.brass_table_cloth": "Brass Table Cover", + "block.create.brass_tunnel": "Brass Tunnel", + "block.create.brown_nixie_tube": "Brown Nixie Tube", + "block.create.brown_postbox": "Brown Postbox", + "block.create.brown_sail": "Brown Sail", + "block.create.brown_seat": "Brown Seat", + "block.create.brown_table_cloth": "Brown Table Cloth", + "block.create.brown_toolbox": "Brown Toolbox", + "block.create.brown_valve_handle": "Brown Valve Handle", + "block.create.calcite_pillar": "Calcite Pillar", + "block.create.cardboard_block": "Block of Cardboard", + "block.create.cart_assembler": "Cart Assembler", + "block.create.chain_conveyor": "Chain Conveyor", + "block.create.cherry_window": "Cherry Window", + "block.create.cherry_window_pane": "Cherry Window Pane", + "block.create.chocolate": "Chocolate", + "block.create.chute": "Chute", + "block.create.clipboard": "Clipboard", + "block.create.clipboard.tooltip.behaviour1": "Opens the _Interface_. _Sneak-Click_ to _place_ it on a surface.", + "block.create.clipboard.tooltip.behaviour2": "Some blocks' _settings_, such as filters, can be _copied (R-Click)_ and _applied (L-Click)_ elsewhere.", + "block.create.clipboard.tooltip.condition1": "When R-Clicked", + "block.create.clipboard.tooltip.condition2": "When Used on Blocks", + "block.create.clipboard.tooltip.summary": "_Keeps your notes_ and makes you look more professional.", + "block.create.clockwork_bearing": "Clockwork Bearing", + "block.create.clutch": "Clutch", + "block.create.cogwheel": "Cogwheel", + "block.create.content_observer": "Smart Observer", + "block.create.contraption_controls": "Contraption Controls", + "block.create.controller_rail": "Controller Rail", + "block.create.controller_rail.tooltip.summary": "A _uni-directional_ powered rail with _variable speed_, controlled by the _signal strength_ supplied to it.", + "block.create.controls": "Train Controls", + "block.create.copper_backtank": "Copper Backtank", + "block.create.copper_bars": "Copper Bars", + "block.create.copper_casing": "Copper Casing", + "block.create.copper_door": "Copper Door", + "block.create.copper_ladder": "Copper Ladder", + "block.create.copper_scaffolding": "Copper Scaffolding", + "block.create.copper_shingle_slab": "Copper Shingle Slab", + "block.create.copper_shingle_stairs": "Copper Shingle Stairs", + "block.create.copper_shingles": "Copper Shingles", + "block.create.copper_table_cloth": "Copper Table Cover", + "block.create.copper_tile_slab": "Copper Tile Slab", + "block.create.copper_tile_stairs": "Copper Tile Stairs", + "block.create.copper_tiles": "Copper Tiles", + "block.create.copper_valve_handle": "Copper Valve Handle", + "block.create.copycat_bars": "Copycat Bars", + "block.create.copycat_base": "Copycat Base", + "block.create.copycat_panel": "Copycat Panel", + "block.create.copycat_panel.tooltip.behaviour1": "Applies _held item_ as its _material_ if possible. _Click again_ to cycle _orientation_ or _powered_ state. Use a _Wrench_ to _reset_ the material.", + "block.create.copycat_panel.tooltip.condition1": "When R-Clicked", + "block.create.copycat_panel.tooltip.summary": "_Converts_ any _full block_ into a decorative panel. Also accepts _Bars_ and _Trapdoors_.", + "block.create.copycat_step": "Copycat Step", + "block.create.copycat_step.tooltip.behaviour1": "Applies _held item_ as its _material_ if possible. _Click again_ to cycle _orientation_ or _powered_ state. Use a _Wrench_ to _reset_ the material.", + "block.create.copycat_step.tooltip.condition1": "When R-Clicked", + "block.create.copycat_step.tooltip.summary": "_Converts_ any _full block_ into a decorative step.", + "block.create.creative_crate": "Creative Crate", + "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour2": "Provides any material required by the Schematic.", + "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", + "block.create.creative_crate.tooltip.condition2": "When next to Schematicannon", + "block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of items.", + "block.create.creative_fluid_tank": "Creative Fluid Tank", + "block.create.creative_motor": "Creative Motor", + "block.create.crimsite": "Crimsite", + "block.create.crimsite_pillar": "Crimsite Pillar", + "block.create.crimson_window": "Crimson Window", + "block.create.crimson_window_pane": "Crimson Window Pane", + "block.create.crushing_wheel": "Crushing Wheel", + "block.create.crushing_wheel_controller": "Crushing Wheel Controller", + "block.create.cuckoo_clock": "Cuckoo Clock", + "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + "block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cut_andesite": "Cut Andesite", + "block.create.cut_andesite_brick_slab": "Cut Andesite Brick Slab", + "block.create.cut_andesite_brick_stairs": "Cut Andesite Brick Stairs", + "block.create.cut_andesite_brick_wall": "Cut Andesite Brick Wall", + "block.create.cut_andesite_bricks": "Cut Andesite Bricks", + "block.create.cut_andesite_slab": "Cut Andesite Slab", + "block.create.cut_andesite_stairs": "Cut Andesite Stairs", + "block.create.cut_andesite_wall": "Cut Andesite Wall", + "block.create.cut_asurine": "Cut Asurine", + "block.create.cut_asurine_brick_slab": "Cut Asurine Brick Slab", + "block.create.cut_asurine_brick_stairs": "Cut Asurine Brick Stairs", + "block.create.cut_asurine_brick_wall": "Cut Asurine Brick Wall", + "block.create.cut_asurine_bricks": "Cut Asurine Bricks", + "block.create.cut_asurine_slab": "Cut Asurine Slab", + "block.create.cut_asurine_stairs": "Cut Asurine Stairs", + "block.create.cut_asurine_wall": "Cut Asurine Wall", + "block.create.cut_calcite": "Cut Calcite", + "block.create.cut_calcite_brick_slab": "Cut Calcite Brick Slab", + "block.create.cut_calcite_brick_stairs": "Cut Calcite Brick Stairs", + "block.create.cut_calcite_brick_wall": "Cut Calcite Brick Wall", + "block.create.cut_calcite_bricks": "Cut Calcite Bricks", + "block.create.cut_calcite_slab": "Cut Calcite Slab", + "block.create.cut_calcite_stairs": "Cut Calcite Stairs", + "block.create.cut_calcite_wall": "Cut Calcite Wall", + "block.create.cut_crimsite": "Cut Crimsite", + "block.create.cut_crimsite_brick_slab": "Cut Crimsite Brick Slab", + "block.create.cut_crimsite_brick_stairs": "Cut Crimsite Brick Stairs", + "block.create.cut_crimsite_brick_wall": "Cut Crimsite Brick Wall", + "block.create.cut_crimsite_bricks": "Cut Crimsite Bricks", + "block.create.cut_crimsite_slab": "Cut Crimsite Slab", + "block.create.cut_crimsite_stairs": "Cut Crimsite Stairs", + "block.create.cut_crimsite_wall": "Cut Crimsite Wall", + "block.create.cut_deepslate": "Cut Deepslate", + "block.create.cut_deepslate_brick_slab": "Cut Deepslate Brick Slab", + "block.create.cut_deepslate_brick_stairs": "Cut Deepslate Brick Stairs", + "block.create.cut_deepslate_brick_wall": "Cut Deepslate Brick Wall", + "block.create.cut_deepslate_bricks": "Cut Deepslate Bricks", + "block.create.cut_deepslate_slab": "Cut Deepslate Slab", + "block.create.cut_deepslate_stairs": "Cut Deepslate Stairs", + "block.create.cut_deepslate_wall": "Cut Deepslate Wall", + "block.create.cut_diorite": "Cut Diorite", + "block.create.cut_diorite_brick_slab": "Cut Diorite Brick Slab", + "block.create.cut_diorite_brick_stairs": "Cut Diorite Brick Stairs", + "block.create.cut_diorite_brick_wall": "Cut Diorite Brick Wall", + "block.create.cut_diorite_bricks": "Cut Diorite Bricks", + "block.create.cut_diorite_slab": "Cut Diorite Slab", + "block.create.cut_diorite_stairs": "Cut Diorite Stairs", + "block.create.cut_diorite_wall": "Cut Diorite Wall", + "block.create.cut_dripstone": "Cut Dripstone", + "block.create.cut_dripstone_brick_slab": "Cut Dripstone Brick Slab", + "block.create.cut_dripstone_brick_stairs": "Cut Dripstone Brick Stairs", + "block.create.cut_dripstone_brick_wall": "Cut Dripstone Brick Wall", + "block.create.cut_dripstone_bricks": "Cut Dripstone Bricks", + "block.create.cut_dripstone_slab": "Cut Dripstone Slab", + "block.create.cut_dripstone_stairs": "Cut Dripstone Stairs", + "block.create.cut_dripstone_wall": "Cut Dripstone Wall", + "block.create.cut_granite": "Cut Granite", + "block.create.cut_granite_brick_slab": "Cut Granite Brick Slab", + "block.create.cut_granite_brick_stairs": "Cut Granite Brick Stairs", + "block.create.cut_granite_brick_wall": "Cut Granite Brick Wall", + "block.create.cut_granite_bricks": "Cut Granite Bricks", + "block.create.cut_granite_slab": "Cut Granite Slab", + "block.create.cut_granite_stairs": "Cut Granite Stairs", + "block.create.cut_granite_wall": "Cut Granite Wall", + "block.create.cut_limestone": "Cut Limestone", + "block.create.cut_limestone_brick_slab": "Cut Limestone Brick Slab", + "block.create.cut_limestone_brick_stairs": "Cut Limestone Brick Stairs", + "block.create.cut_limestone_brick_wall": "Cut Limestone Brick Wall", + "block.create.cut_limestone_bricks": "Cut Limestone Bricks", + "block.create.cut_limestone_slab": "Cut Limestone Slab", + "block.create.cut_limestone_stairs": "Cut Limestone Stairs", + "block.create.cut_limestone_wall": "Cut Limestone Wall", + "block.create.cut_ochrum": "Cut Ochrum", + "block.create.cut_ochrum_brick_slab": "Cut Ochrum Brick Slab", + "block.create.cut_ochrum_brick_stairs": "Cut Ochrum Brick Stairs", + "block.create.cut_ochrum_brick_wall": "Cut Ochrum Brick Wall", + "block.create.cut_ochrum_bricks": "Cut Ochrum Bricks", + "block.create.cut_ochrum_slab": "Cut Ochrum Slab", + "block.create.cut_ochrum_stairs": "Cut Ochrum Stairs", + "block.create.cut_ochrum_wall": "Cut Ochrum Wall", + "block.create.cut_scorchia": "Cut Scorchia", + "block.create.cut_scorchia_brick_slab": "Cut Scorchia Brick Slab", + "block.create.cut_scorchia_brick_stairs": "Cut Scorchia Brick Stairs", + "block.create.cut_scorchia_brick_wall": "Cut Scorchia Brick Wall", + "block.create.cut_scorchia_bricks": "Cut Scorchia Bricks", + "block.create.cut_scorchia_slab": "Cut Scorchia Slab", + "block.create.cut_scorchia_stairs": "Cut Scorchia Stairs", + "block.create.cut_scorchia_wall": "Cut Scorchia Wall", + "block.create.cut_scoria": "Cut Scoria", + "block.create.cut_scoria_brick_slab": "Cut Scoria Brick Slab", + "block.create.cut_scoria_brick_stairs": "Cut Scoria Brick Stairs", + "block.create.cut_scoria_brick_wall": "Cut Scoria Brick Wall", + "block.create.cut_scoria_bricks": "Cut Scoria Bricks", + "block.create.cut_scoria_slab": "Cut Scoria Slab", + "block.create.cut_scoria_stairs": "Cut Scoria Stairs", + "block.create.cut_scoria_wall": "Cut Scoria Wall", + "block.create.cut_tuff": "Cut Tuff", + "block.create.cut_tuff_brick_slab": "Cut Tuff Brick Slab", + "block.create.cut_tuff_brick_stairs": "Cut Tuff Brick Stairs", + "block.create.cut_tuff_brick_wall": "Cut Tuff Brick Wall", + "block.create.cut_tuff_bricks": "Cut Tuff Bricks", + "block.create.cut_tuff_slab": "Cut Tuff Slab", + "block.create.cut_tuff_stairs": "Cut Tuff Stairs", + "block.create.cut_tuff_wall": "Cut Tuff Wall", + "block.create.cut_veridium": "Cut Veridium", + "block.create.cut_veridium_brick_slab": "Cut Veridium Brick Slab", + "block.create.cut_veridium_brick_stairs": "Cut Veridium Brick Stairs", + "block.create.cut_veridium_brick_wall": "Cut Veridium Brick Wall", + "block.create.cut_veridium_bricks": "Cut Veridium Bricks", + "block.create.cut_veridium_slab": "Cut Veridium Slab", + "block.create.cut_veridium_stairs": "Cut Veridium Stairs", + "block.create.cut_veridium_wall": "Cut Veridium Wall", + "block.create.cyan_nixie_tube": "Cyan Nixie Tube", + "block.create.cyan_postbox": "Cyan Postbox", + "block.create.cyan_sail": "Cyan Sail", + "block.create.cyan_seat": "Cyan Seat", + "block.create.cyan_table_cloth": "Cyan Table Cloth", + "block.create.cyan_toolbox": "Cyan Toolbox", + "block.create.cyan_valve_handle": "Cyan Valve Handle", + "block.create.dark_oak_window": "Dark Oak Window", + "block.create.dark_oak_window_pane": "Dark Oak Window Pane", + "block.create.deepslate_pillar": "Deepslate Pillar", + "block.create.deepslate_zinc_ore": "Deepslate Zinc Ore", + "block.create.deployer": "Deployer", + "block.create.depot": "Depot", + "block.create.desk_bell": "Desk Bell", + "block.create.desk_bell.tooltip.behaviour1": "_Plays a sound_ when arriving at the _target floor_.", + "block.create.desk_bell.tooltip.condition1": "When attached to Elevator Contraption", + "block.create.desk_bell.tooltip.summary": "Ring for Service! Emits a _redstone signal_ when activated.", + "block.create.diorite_pillar": "Diorite Pillar", + "block.create.display_board": "Display Board", + "block.create.display_link": "Display Link", + "block.create.dripstone_pillar": "Dripstone Pillar", + "block.create.elevator_contact": "Elevator Contact", + "block.create.elevator_pulley": "Elevator Pulley", + "block.create.encased_chain_drive": "Encased Chain Drive", + "block.create.encased_fan": "Encased Fan", + "block.create.encased_fluid_pipe": "Encased Fluid Pipe", + "block.create.experience_block": "Block of Experience", + "block.create.exposed_copper_shingle_slab": "Exposed Copper Shingle Slab", + "block.create.exposed_copper_shingle_stairs": "Exposed Copper Shingle Stairs", + "block.create.exposed_copper_shingles": "Exposed Copper Shingles", + "block.create.exposed_copper_tile_slab": "Exposed Copper Tile Slab", + "block.create.exposed_copper_tile_stairs": "Exposed Copper Tile Stairs", + "block.create.exposed_copper_tiles": "Exposed Copper Tiles", + "block.create.factory_gauge": "Factory Gauge", + "block.create.fake_track": "Track Marker for Maps", + "block.create.fluid_pipe": "Fluid Pipe", + "block.create.fluid_tank": "Fluid Tank", + "block.create.fluid_valve": "Fluid Valve", + "block.create.flywheel": "Flywheel", + "block.create.flywheel.tooltip.behaviour1": "Starts spinning.", + "block.create.flywheel.tooltip.condition1": "When Powered by Kinetics", + "block.create.flywheel.tooltip.summary": "_Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.framed_glass": "Framed Glass", + "block.create.framed_glass_door": "Framed Glass Door", + "block.create.framed_glass_pane": "Framed Glass Pane", + "block.create.framed_glass_trapdoor": "Framed Glass Trapdoor", + "block.create.gantry_carriage": "Gantry Carriage", + "block.create.gantry_shaft": "Gantry Shaft", + "block.create.gearbox": "Gearbox", + "block.create.gearshift": "Gearshift", + "block.create.glass_fluid_pipe": "Glass Fluid Pipe", + "block.create.granite_pillar": "Granite Pillar", + "block.create.gray_nixie_tube": "Gray Nixie Tube", + "block.create.gray_postbox": "Gray Postbox", + "block.create.gray_sail": "Gray Sail", + "block.create.gray_seat": "Gray Seat", + "block.create.gray_table_cloth": "Gray Table Cloth", + "block.create.gray_toolbox": "Gray Toolbox", + "block.create.gray_valve_handle": "Gray Valve Handle", + "block.create.green_nixie_tube": "Green Nixie Tube", + "block.create.green_postbox": "Green Postbox", + "block.create.green_sail": "Green Sail", + "block.create.green_seat": "Green Seat", + "block.create.green_table_cloth": "Green Table Cloth", + "block.create.green_toolbox": "Green Toolbox", + "block.create.green_valve_handle": "Green Valve Handle", + "block.create.hand_crank": "Hand Crank", + "block.create.haunted_bell": "Haunted Bell", + "block.create.haunted_bell.tooltip.behaviour1": "Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + "block.create.haunted_bell.tooltip.condition1": "When Held or Rang", + "block.create.haunted_bell.tooltip.summary": "A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.honey": "Honey", + "block.create.horizontal_framed_glass": "Horizontal Framed Glass", + "block.create.horizontal_framed_glass_pane": "Horizontal Framed Glass Pane", + "block.create.hose_pulley": "Hose Pulley", + "block.create.industrial_iron_block": "Block of Industrial Iron", + "block.create.industrial_iron_window": "Industrial Iron Window", + "block.create.industrial_iron_window_pane": "Industrial Iron Window Pane", + "block.create.item_drain": "Item Drain", + "block.create.item_hatch": "Item Hatch", + "block.create.item_hatch.tooltip.behaviour1": "_Deposits_ your _held item_ into the _container_ it is placed on. _Sneak-click_ to _deposit_ _everything_ except Hotbar items.", + "block.create.item_hatch.tooltip.condition1": "When R-Clicked", + "block.create.item_hatch.tooltip.summary": "_Quickly solves_ your _inventory_ clutter and makes it someone else's problem.", + "block.create.item_vault": "Item Vault", + "block.create.jungle_window": "Jungle Window", + "block.create.jungle_window_pane": "Jungle Window Pane", + "block.create.large_bogey": "Large Bogey", + "block.create.large_cogwheel": "Large Cogwheel", + "block.create.large_water_wheel": "Large Water Wheel", + "block.create.layered_andesite": "Layered Andesite", + "block.create.layered_asurine": "Layered Asurine", + "block.create.layered_calcite": "Layered Calcite", + "block.create.layered_crimsite": "Layered Crimsite", + "block.create.layered_deepslate": "Layered Deepslate", + "block.create.layered_diorite": "Layered Diorite", + "block.create.layered_dripstone": "Layered Dripstone", + "block.create.layered_granite": "Layered Granite", + "block.create.layered_limestone": "Layered Limestone", + "block.create.layered_ochrum": "Layered Ochrum", + "block.create.layered_scorchia": "Layered Scorchia", + "block.create.layered_scoria": "Layered Scoria", + "block.create.layered_tuff": "Layered Tuff", + "block.create.layered_veridium": "Layered Veridium", + "block.create.lectern_controller": "Lectern Controller", + "block.create.light_blue_nixie_tube": "Light Blue Nixie Tube", + "block.create.light_blue_postbox": "Light Blue Postbox", + "block.create.light_blue_sail": "Light Blue Sail", + "block.create.light_blue_seat": "Light Blue Seat", + "block.create.light_blue_table_cloth": "Light Blue Table Cloth", + "block.create.light_blue_toolbox": "Light Blue Toolbox", + "block.create.light_blue_valve_handle": "Light Blue Valve Handle", + "block.create.light_gray_nixie_tube": "Light Gray Nixie Tube", + "block.create.light_gray_postbox": "Light Gray Postbox", + "block.create.light_gray_sail": "Light Gray Sail", + "block.create.light_gray_seat": "Light Gray Seat", + "block.create.light_gray_table_cloth": "Light Gray Table Cloth", + "block.create.light_gray_toolbox": "Light Gray Toolbox", + "block.create.light_gray_valve_handle": "Light Gray Valve Handle", + "block.create.lime_nixie_tube": "Lime Nixie Tube", + "block.create.lime_postbox": "Lime Postbox", + "block.create.lime_sail": "Lime Sail", + "block.create.lime_seat": "Lime Seat", + "block.create.lime_table_cloth": "Lime Table Cloth", + "block.create.lime_toolbox": "Lime Toolbox", + "block.create.lime_valve_handle": "Lime Valve Handle", + "block.create.limestone": "Limestone", + "block.create.limestone_pillar": "Limestone Pillar", + "block.create.linear_chassis": "Linear Chassis", + "block.create.lit_blaze_burner": "Lit Blaze Burner", + "block.create.magenta_nixie_tube": "Magenta Nixie Tube", + "block.create.magenta_postbox": "Magenta Postbox", + "block.create.magenta_sail": "Magenta Sail", + "block.create.magenta_seat": "Magenta Seat", + "block.create.magenta_table_cloth": "Magenta Table Cloth", + "block.create.magenta_toolbox": "Magenta Toolbox", + "block.create.magenta_valve_handle": "Magenta Valve Handle", + "block.create.mangrove_window": "Mangrove Window", + "block.create.mangrove_window_pane": "Mangrove Window Pane", + "block.create.mechanical_arm": "Mechanical Arm", + "block.create.mechanical_bearing": "Mechanical Bearing", + "block.create.mechanical_crafter": "Mechanical Crafter", + "block.create.mechanical_drill": "Mechanical Drill", + "block.create.mechanical_harvester": "Mechanical Harvester", + "block.create.mechanical_mixer": "Mechanical Mixer", + "block.create.mechanical_piston": "Mechanical Piston", + "block.create.mechanical_piston_head": "Mechanical Piston Head", + "block.create.mechanical_plough": "Mechanical Plough", + "block.create.mechanical_press": "Mechanical Press", + "block.create.mechanical_pump": "Mechanical Pump", + "block.create.mechanical_roller": "Mechanical Roller", + "block.create.mechanical_saw": "Mechanical Saw", + "block.create.metal_bracket": "Metal Bracket", + "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_girder": "Metal Girder", + "block.create.metal_girder_encased_shaft": "Metal Girder Encased Shaft", + "block.create.millstone": "Millstone", + "block.create.minecart_anchor": "Minecart Anchor", + "block.create.mysterious_cuckoo_clock": "Cuckoo Clock", + "block.create.netherite_backtank": "Netherite Backtank", + "block.create.nixie_tube": "Nixie Tube", + "block.create.nozzle": "Nozzle", + "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + "block.create.oak_window": "Oak Window", + "block.create.oak_window_pane": "Oak Window Pane", + "block.create.ochrum": "Ochrum", + "block.create.ochrum_pillar": "Ochrum Pillar", + "block.create.orange_postbox": "Orange Postbox", + "block.create.orange_sail": "Orange Sail", + "block.create.orange_seat": "Orange Seat", + "block.create.orange_table_cloth": "Orange Table Cloth", + "block.create.orange_toolbox": "Orange Toolbox", + "block.create.orange_valve_handle": "Orange Valve Handle", + "block.create.ornate_iron_window": "Ornate Iron Window", + "block.create.ornate_iron_window_pane": "Ornate Iron Window Pane", + "block.create.oxidized_copper_shingle_slab": "Oxidized Copper Shingle Slab", + "block.create.oxidized_copper_shingle_stairs": "Oxidized Copper Shingle Stairs", + "block.create.oxidized_copper_shingles": "Oxidized Copper Shingles", + "block.create.oxidized_copper_tile_slab": "Oxidized Copper Tile Slab", + "block.create.oxidized_copper_tile_stairs": "Oxidized Copper Tile Stairs", + "block.create.oxidized_copper_tiles": "Oxidized Copper Tiles", + "block.create.package_frogport": "Package Frogport", + "block.create.packager": "Packager", + "block.create.peculiar_bell": "Peculiar Bell", + "block.create.peculiar_bell.tooltip.summary": "A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may have side-effects...", + "block.create.pink_nixie_tube": "Pink Nixie Tube", + "block.create.pink_postbox": "Pink Postbox", + "block.create.pink_sail": "Pink Sail", + "block.create.pink_seat": "Pink Seat", + "block.create.pink_table_cloth": "Pink Table Cloth", + "block.create.pink_toolbox": "Pink Toolbox", + "block.create.pink_valve_handle": "Pink Valve Handle", + "block.create.piston_extension_pole": "Piston Extension Pole", + "block.create.placard": "Placard", + "block.create.placard.tooltip.behaviour1": "_Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", + "block.create.placard.tooltip.behaviour2": "_Removes_ the current _item_ in the frame.", + "block.create.placard.tooltip.condition1": "When R-Clicked with Item", + "block.create.placard.tooltip.condition2": "When Punched", + "block.create.placard.tooltip.summary": "_Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", + "block.create.polished_cut_andesite": "Polished Cut Andesite", + "block.create.polished_cut_andesite_slab": "Polished Cut Andesite Slab", + "block.create.polished_cut_andesite_stairs": "Polished Cut Andesite Stairs", + "block.create.polished_cut_andesite_wall": "Polished Cut Andesite Wall", + "block.create.polished_cut_asurine": "Polished Cut Asurine", + "block.create.polished_cut_asurine_slab": "Polished Cut Asurine Slab", + "block.create.polished_cut_asurine_stairs": "Polished Cut Asurine Stairs", + "block.create.polished_cut_asurine_wall": "Polished Cut Asurine Wall", + "block.create.polished_cut_calcite": "Polished Cut Calcite", + "block.create.polished_cut_calcite_slab": "Polished Cut Calcite Slab", + "block.create.polished_cut_calcite_stairs": "Polished Cut Calcite Stairs", + "block.create.polished_cut_calcite_wall": "Polished Cut Calcite Wall", + "block.create.polished_cut_crimsite": "Polished Cut Crimsite", + "block.create.polished_cut_crimsite_slab": "Polished Cut Crimsite Slab", + "block.create.polished_cut_crimsite_stairs": "Polished Cut Crimsite Stairs", + "block.create.polished_cut_crimsite_wall": "Polished Cut Crimsite Wall", + "block.create.polished_cut_deepslate": "Polished Cut Deepslate", + "block.create.polished_cut_deepslate_slab": "Polished Cut Deepslate Slab", + "block.create.polished_cut_deepslate_stairs": "Polished Cut Deepslate Stairs", + "block.create.polished_cut_deepslate_wall": "Polished Cut Deepslate Wall", + "block.create.polished_cut_diorite": "Polished Cut Diorite", + "block.create.polished_cut_diorite_slab": "Polished Cut Diorite Slab", + "block.create.polished_cut_diorite_stairs": "Polished Cut Diorite Stairs", + "block.create.polished_cut_diorite_wall": "Polished Cut Diorite Wall", + "block.create.polished_cut_dripstone": "Polished Cut Dripstone", + "block.create.polished_cut_dripstone_slab": "Polished Cut Dripstone Slab", + "block.create.polished_cut_dripstone_stairs": "Polished Cut Dripstone Stairs", + "block.create.polished_cut_dripstone_wall": "Polished Cut Dripstone Wall", + "block.create.polished_cut_granite": "Polished Cut Granite", + "block.create.polished_cut_granite_slab": "Polished Cut Granite Slab", + "block.create.polished_cut_granite_stairs": "Polished Cut Granite Stairs", + "block.create.polished_cut_granite_wall": "Polished Cut Granite Wall", + "block.create.polished_cut_limestone": "Polished Cut Limestone", + "block.create.polished_cut_limestone_slab": "Polished Cut Limestone Slab", + "block.create.polished_cut_limestone_stairs": "Polished Cut Limestone Stairs", + "block.create.polished_cut_limestone_wall": "Polished Cut Limestone Wall", + "block.create.polished_cut_ochrum": "Polished Cut Ochrum", + "block.create.polished_cut_ochrum_slab": "Polished Cut Ochrum Slab", + "block.create.polished_cut_ochrum_stairs": "Polished Cut Ochrum Stairs", + "block.create.polished_cut_ochrum_wall": "Polished Cut Ochrum Wall", + "block.create.polished_cut_scorchia": "Polished Cut Scorchia", + "block.create.polished_cut_scorchia_slab": "Polished Cut Scorchia Slab", + "block.create.polished_cut_scorchia_stairs": "Polished Cut Scorchia Stairs", + "block.create.polished_cut_scorchia_wall": "Polished Cut Scorchia Wall", + "block.create.polished_cut_scoria": "Polished Cut Scoria", + "block.create.polished_cut_scoria_slab": "Polished Cut Scoria Slab", + "block.create.polished_cut_scoria_stairs": "Polished Cut Scoria Stairs", + "block.create.polished_cut_scoria_wall": "Polished Cut Scoria Wall", + "block.create.polished_cut_tuff": "Polished Cut Tuff", + "block.create.polished_cut_tuff_slab": "Polished Cut Tuff Slab", + "block.create.polished_cut_tuff_stairs": "Polished Cut Tuff Stairs", + "block.create.polished_cut_tuff_wall": "Polished Cut Tuff Wall", + "block.create.polished_cut_veridium": "Polished Cut Veridium", + "block.create.polished_cut_veridium_slab": "Polished Cut Veridium Slab", + "block.create.polished_cut_veridium_stairs": "Polished Cut Veridium Stairs", + "block.create.polished_cut_veridium_wall": "Polished Cut Veridium Wall", + "block.create.portable_fluid_interface": "Portable Fluid Interface", + "block.create.portable_storage_interface": "Portable Storage Interface", + "block.create.powered_latch": "Powered Latch", + "block.create.powered_shaft": "Powered Shaft", + "block.create.powered_toggle_latch": "Powered Toggle Latch", + "block.create.pulley_magnet": "Pulley Magnet", + "block.create.pulse_extender": "Pulse Extender", + "block.create.pulse_repeater": "Pulse Repeater", + "block.create.pulse_timer": "Pulse Timer", + "block.create.purple_nixie_tube": "Purple Nixie Tube", + "block.create.purple_postbox": "Purple Postbox", + "block.create.purple_sail": "Purple Sail", + "block.create.purple_seat": "Purple Seat", + "block.create.purple_table_cloth": "Purple Table Cloth", + "block.create.purple_toolbox": "Purple Toolbox", + "block.create.purple_valve_handle": "Purple Valve Handle", + "block.create.radial_chassis": "Radial Chassis", + "block.create.railway_casing": "Train Casing", + "block.create.raw_zinc_block": "Block of Raw Zinc", + "block.create.red_nixie_tube": "Red Nixie Tube", + "block.create.red_postbox": "Red Postbox", + "block.create.red_sail": "Red Sail", + "block.create.red_seat": "Red Seat", + "block.create.red_table_cloth": "Red Table Cloth", + "block.create.red_toolbox": "Red Toolbox", + "block.create.red_valve_handle": "Red Valve Handle", + "block.create.redstone_contact": "Redstone Contact", + "block.create.redstone_link": "Redstone Link", + "block.create.redstone_requester": "Redstone Requester", + "block.create.refined_radiance_casing": "Radiant Casing", + "block.create.repackager": "Re-Packager", + "block.create.rope": "Rope", + "block.create.rope_pulley": "Rope Pulley", + "block.create.rose_quartz_block": "Block of Rose Quartz", + "block.create.rose_quartz_lamp": "Rose Quartz Lamp", + "block.create.rose_quartz_tiles": "Rose Quartz Tiles", + "block.create.rotation_speed_controller": "Rotation Speed Controller", + "block.create.sail_frame": "Windmill Sail Frame", + "block.create.schematic_table": "Schematic Table", + "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", + "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", + "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematicannon": "Schematicannon", + "block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_", + "block.create.schematicannon.tooltip.condition1": "When R-Clicked", + "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.scorchia": "Scorchia", + "block.create.scorchia_pillar": "Scorchia Pillar", + "block.create.scoria": "Scoria", + "block.create.scoria_pillar": "Scoria Pillar", + "block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + "block.create.seat.tooltip.condition1": "Right click on Seat", + "block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.secondary_linear_chassis": "Secondary Linear Chassis", + "block.create.sequenced_gearshift": "Sequenced Gearshift", + "block.create.shadow_steel_casing": "Shadow Casing", + "block.create.shaft": "Shaft", + "block.create.small_andesite_brick_slab": "Small Andesite Brick Slab", + "block.create.small_andesite_brick_stairs": "Small Andesite Brick Stairs", + "block.create.small_andesite_brick_wall": "Small Andesite Brick Wall", + "block.create.small_andesite_bricks": "Small Andesite Bricks", + "block.create.small_asurine_brick_slab": "Small Asurine Brick Slab", + "block.create.small_asurine_brick_stairs": "Small Asurine Brick Stairs", + "block.create.small_asurine_brick_wall": "Small Asurine Brick Wall", + "block.create.small_asurine_bricks": "Small Asurine Bricks", + "block.create.small_bogey": "Small Bogey", + "block.create.small_calcite_brick_slab": "Small Calcite Brick Slab", + "block.create.small_calcite_brick_stairs": "Small Calcite Brick Stairs", + "block.create.small_calcite_brick_wall": "Small Calcite Brick Wall", + "block.create.small_calcite_bricks": "Small Calcite Bricks", + "block.create.small_crimsite_brick_slab": "Small Crimsite Brick Slab", + "block.create.small_crimsite_brick_stairs": "Small Crimsite Brick Stairs", + "block.create.small_crimsite_brick_wall": "Small Crimsite Brick Wall", + "block.create.small_crimsite_bricks": "Small Crimsite Bricks", + "block.create.small_deepslate_brick_slab": "Small Deepslate Brick Slab", + "block.create.small_deepslate_brick_stairs": "Small Deepslate Brick Stairs", + "block.create.small_deepslate_brick_wall": "Small Deepslate Brick Wall", + "block.create.small_deepslate_bricks": "Small Deepslate Bricks", + "block.create.small_diorite_brick_slab": "Small Diorite Brick Slab", + "block.create.small_diorite_brick_stairs": "Small Diorite Brick Stairs", + "block.create.small_diorite_brick_wall": "Small Diorite Brick Wall", + "block.create.small_diorite_bricks": "Small Diorite Bricks", + "block.create.small_dripstone_brick_slab": "Small Dripstone Brick Slab", + "block.create.small_dripstone_brick_stairs": "Small Dripstone Brick Stairs", + "block.create.small_dripstone_brick_wall": "Small Dripstone Brick Wall", + "block.create.small_dripstone_bricks": "Small Dripstone Bricks", + "block.create.small_granite_brick_slab": "Small Granite Brick Slab", + "block.create.small_granite_brick_stairs": "Small Granite Brick Stairs", + "block.create.small_granite_brick_wall": "Small Granite Brick Wall", + "block.create.small_granite_bricks": "Small Granite Bricks", + "block.create.small_limestone_brick_slab": "Small Limestone Brick Slab", + "block.create.small_limestone_brick_stairs": "Small Limestone Brick Stairs", + "block.create.small_limestone_brick_wall": "Small Limestone Brick Wall", + "block.create.small_limestone_bricks": "Small Limestone Bricks", + "block.create.small_ochrum_brick_slab": "Small Ochrum Brick Slab", + "block.create.small_ochrum_brick_stairs": "Small Ochrum Brick Stairs", + "block.create.small_ochrum_brick_wall": "Small Ochrum Brick Wall", + "block.create.small_ochrum_bricks": "Small Ochrum Bricks", + "block.create.small_rose_quartz_tiles": "Small Rose Quartz Tiles", + "block.create.small_scorchia_brick_slab": "Small Scorchia Brick Slab", + "block.create.small_scorchia_brick_stairs": "Small Scorchia Brick Stairs", + "block.create.small_scorchia_brick_wall": "Small Scorchia Brick Wall", + "block.create.small_scorchia_bricks": "Small Scorchia Bricks", + "block.create.small_scoria_brick_slab": "Small Scoria Brick Slab", + "block.create.small_scoria_brick_stairs": "Small Scoria Brick Stairs", + "block.create.small_scoria_brick_wall": "Small Scoria Brick Wall", + "block.create.small_scoria_bricks": "Small Scoria Bricks", + "block.create.small_tuff_brick_slab": "Small Tuff Brick Slab", + "block.create.small_tuff_brick_stairs": "Small Tuff Brick Stairs", + "block.create.small_tuff_brick_wall": "Small Tuff Brick Wall", + "block.create.small_tuff_bricks": "Small Tuff Bricks", + "block.create.small_veridium_brick_slab": "Small Veridium Brick Slab", + "block.create.small_veridium_brick_stairs": "Small Veridium Brick Stairs", + "block.create.small_veridium_brick_wall": "Small Veridium Brick Wall", + "block.create.small_veridium_bricks": "Small Veridium Bricks", + "block.create.smart_chute": "Smart Chute", + "block.create.smart_fluid_pipe": "Smart Fluid Pipe", + "block.create.speedometer": "Speedometer", + "block.create.spout": "Spout", + "block.create.spruce_window": "Spruce Window", + "block.create.spruce_window_pane": "Spruce Window Pane", + "block.create.steam_engine": "Steam Engine", + "block.create.steam_whistle": "Steam Whistle", + "block.create.steam_whistle_extension": "Steam Whistle Extension", + "block.create.sticker": "Sticker", + "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", + "block.create.stock_link": "Stock Link", + "block.create.stock_ticker": "Stock Ticker", + "block.create.stockpile_switch": "Threshold Switch", + "block.create.stressometer": "Stressometer", + "block.create.tiled_glass": "Tiled Glass", + "block.create.tiled_glass_pane": "Tiled Glass Pane", + "block.create.toolbox.tooltip.behaviour1": "_Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.behaviour2": "_Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.behaviour3": "Opens the _Container Interface_.", + "block.create.toolbox.tooltip.condition1": "When Picked Up", + "block.create.toolbox.tooltip.condition2": "When placed in Range", + "block.create.toolbox.tooltip.condition3": "When R-Clicked", + "block.create.toolbox.tooltip.summary": "Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.track": "Train Track", + "block.create.track_observer": "Train Observer", + "block.create.track_signal": "Train Signal", + "block.create.track_station": "Train Station", + "block.create.train_door": "Train Door", + "block.create.train_trapdoor": "Train Trapdoor", + "block.create.tuff_pillar": "Tuff Pillar", + "block.create.turntable": "Turntable", + "block.create.turntable.tooltip.summary": "Uses _Rotational Force_ to create Motion Sickness.", + "block.create.veridium": "Veridium", + "block.create.veridium_pillar": "Veridium Pillar", + "block.create.vertical_framed_glass": "Vertical Framed Glass", + "block.create.vertical_framed_glass_pane": "Vertical Framed Glass Pane", + "block.create.warped_window": "Warped Window", + "block.create.warped_window_pane": "Warped Window Pane", + "block.create.water_wheel": "Water Wheel", + "block.create.water_wheel_structure": "Large Water Wheel", + "block.create.waxed_copper_shingle_slab": "Waxed Copper Shingle Slab", + "block.create.waxed_copper_shingle_stairs": "Waxed Copper Shingle Stairs", + "block.create.waxed_copper_shingles": "Waxed Copper Shingles", + "block.create.waxed_copper_tile_slab": "Waxed Copper Tile Slab", + "block.create.waxed_copper_tile_stairs": "Waxed Copper Tile Stairs", + "block.create.waxed_copper_tiles": "Waxed Copper Tiles", + "block.create.waxed_exposed_copper_shingle_slab": "Waxed Exposed Copper Shingle Slab", + "block.create.waxed_exposed_copper_shingle_stairs": "Waxed Exposed Copper Shingle Stairs", + "block.create.waxed_exposed_copper_shingles": "Waxed Exposed Copper Shingles", + "block.create.waxed_exposed_copper_tile_slab": "Waxed Exposed Copper Tile Slab", + "block.create.waxed_exposed_copper_tile_stairs": "Waxed Exposed Copper Tile Stairs", + "block.create.waxed_exposed_copper_tiles": "Waxed Exposed Copper Tiles", + "block.create.waxed_oxidized_copper_shingle_slab": "Waxed Oxidized Copper Shingle Slab", + "block.create.waxed_oxidized_copper_shingle_stairs": "Waxed Oxidized Copper Shingle Stairs", + "block.create.waxed_oxidized_copper_shingles": "Waxed Oxidized Copper Shingles", + "block.create.waxed_oxidized_copper_tile_slab": "Waxed Oxidized Copper Tile Slab", + "block.create.waxed_oxidized_copper_tile_stairs": "Waxed Oxidized Copper Tile Stairs", + "block.create.waxed_oxidized_copper_tiles": "Waxed Oxidized Copper Tiles", + "block.create.waxed_weathered_copper_shingle_slab": "Waxed Weathered Copper Shingle Slab", + "block.create.waxed_weathered_copper_shingle_stairs": "Waxed Weathered Copper Shingle Stairs", + "block.create.waxed_weathered_copper_shingles": "Waxed Weathered Copper Shingles", + "block.create.waxed_weathered_copper_tile_slab": "Waxed Weathered Copper Tile Slab", + "block.create.waxed_weathered_copper_tile_stairs": "Waxed Weathered Copper Tile Stairs", + "block.create.waxed_weathered_copper_tiles": "Waxed Weathered Copper Tiles", + "block.create.weathered_copper_shingle_slab": "Weathered Copper Shingle Slab", + "block.create.weathered_copper_shingle_stairs": "Weathered Copper Shingle Stairs", + "block.create.weathered_copper_shingles": "Weathered Copper Shingles", + "block.create.weathered_copper_tile_slab": "Weathered Copper Tile Slab", + "block.create.weathered_copper_tile_stairs": "Weathered Copper Tile Stairs", + "block.create.weathered_copper_tiles": "Weathered Copper Tiles", + "block.create.weathered_iron_block": "Block of Weathered Iron", + "block.create.weathered_iron_window": "Weathered Iron Window", + "block.create.weathered_iron_window_pane": "Weathered Iron Window Pane", + "block.create.weighted_ejector": "Weighted Ejector", + "block.create.white_nixie_tube": "White Nixie Tube", + "block.create.white_postbox": "White Postbox", + "block.create.white_sail": "Windmill Sail", + "block.create.white_seat": "White Seat", + "block.create.white_table_cloth": "White Table Cloth", + "block.create.white_toolbox": "White Toolbox", + "block.create.white_valve_handle": "White Valve Handle", + "block.create.windmill_bearing": "Windmill Bearing", + "block.create.wooden_bracket": "Wooden Bracket", + "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.yellow_nixie_tube": "Yellow Nixie Tube", + "block.create.yellow_postbox": "Yellow Postbox", + "block.create.yellow_sail": "Yellow Sail", + "block.create.yellow_seat": "Yellow Seat", + "block.create.yellow_table_cloth": "Yellow Table Cloth", + "block.create.yellow_toolbox": "Yellow Toolbox", + "block.create.yellow_valve_handle": "Yellow Valve Handle", + "block.create.zinc_block": "Block of Zinc", + "block.create.zinc_ore": "Zinc Ore", + "create.keyinfo.rotate_menu": "Open Block Rotation Menu", + "create.keyinfo.toolbelt": "Access Nearby Toolboxes", + "create.keyinfo.toolmenu": "Focus Schematic Overlay", + "create.ponder.analog_lever.header": "Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "Right-click while Sneaking to decrease the power output again", + "create.ponder.andesite_tunnel.header": "Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path", + "create.ponder.auto_schedule.header": "Stations & Scheduling", + "create.ponder.auto_schedule.text_1": "Schedules can be used to provide drivers with a destination", + "create.ponder.auto_schedule.text_2": "Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "Mind that a Station can only be approached from the indicated direction", + "create.ponder.auto_schedule.text_4": "Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "As opposed to manual scheduling, drivers will not take the item with them", + "create.ponder.basin.header": "Processing Items in the Basin", + "create.ponder.basin.text_1": "A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "A number of options are applicable here", + "create.ponder.basin.text_5": "Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "A Filter might be necessary to avoid pulling out un-processed items", + "create.ponder.bearing_modes.header": "Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "Encasing Belts", + "create.ponder.belt_casing.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "A wrench can be used to remove the casing", + "create.ponder.belt_connector.header": "Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "Mechanical Belts can be dyed for aesthetic purposes", + "create.ponder.belt_directions.header": "Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "3. They can connect vertically", + "create.ponder.belt_directions.text_5": "4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "These are all possible directions. Belts can span any Length between 2 and 20 blocks", + "create.ponder.belt_transport.header": "Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "Right-Click with an empty hand to take items off a belt", + "create.ponder.blaze_burner.header": "Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "The feeding process can be automated using Deployers or Mechanical Arms", + "create.ponder.brass_funnel.header": "The Brass Funnel", + "create.ponder.brass_funnel.text_1": "Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "The value panel allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.brass_tunnel.header": "Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "For this, items can also be inserted into the Tunnel block directly", + "create.ponder.brass_tunnel_modes.header": "Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "The distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "'Randomize' will distribute whole stacks to randomly picked outputs", + "create.ponder.cart_assembler.header": "Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + "create.ponder.cart_assembler_dual.header": "Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "The carts will behave like those connected via Minecart Coupling", + "create.ponder.cart_assembler_modes.header": "Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + "create.ponder.cart_assembler_rails.header": "Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + "create.ponder.chain_conveyor.header": "Relaying rotational force using Chain Conveyors", + "create.ponder.chain_conveyor.text_1": "Right-click two conveyors with chains to connect them", + "create.ponder.chain_conveyor.text_2": "Chain conveyors relay rotational power between each other..", + "create.ponder.chain_conveyor.text_3": "..and connect to shafts above or below them", + "create.ponder.chain_conveyor.text_4": "Right-click holding a wrench to start travelling on the chain", + "create.ponder.chain_conveyor.text_5": "At a junction, face towards a chain to follow it", + "create.ponder.chain_drive.header": "Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "Any part of the row can be rotated by 90 degrees", + "create.ponder.chain_gearshift.header": "Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.chute.header": "Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "Using Industrial Iron Blocks, chutes can be encased", + "create.ponder.chute.text_4": "Placing chutes targeting the side faces of another will make it diagonal", + "create.ponder.chute_upward.header": "Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "On the 'blocked' end, items will have to be inserted/taken from the sides", + "create.ponder.clockwork_bearing.header": "Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "When powered by Redstone, it breaks the connection", + "create.ponder.cog_speedup.header": "Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "Shifting the opposite way, the conveyed speed will be halved", + "create.ponder.cogwheel.header": "Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "Neighbouring shafts connected like this will rotate in opposite directions", + "create.ponder.cogwheel_casing.header": "Encasing Cogwheels", + "create.ponder.cogwheel_casing.text_1": "Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "The Wrench can be used to toggle connections", + "create.ponder.contraption_controls.header": "Using Contraption Controls", + "create.ponder.contraption_controls.text_1": "Actors on moving contraptions are always active by default", + "create.ponder.contraption_controls.text_2": "Contraption Controls can be used to toggle them on the fly", + "create.ponder.contraption_controls.text_3": "They can be attached anywhere on the contraption", + "create.ponder.contraption_controls.text_4": "While disassembled, the filter can be changed to target specific types of actors", + "create.ponder.contraption_controls.text_5": "If it is redstone-activated during assembly...", + "create.ponder.contraption_controls.text_6": "...targeted actors will be turned off from the start", + "create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided", + "create.ponder.creative_motor.header": "Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "The generated speed can be configured on its input panels", + "create.ponder.creative_motor_mojang.header": "Mojang's Enigma", + "create.ponder.crushing_wheels.header": "Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "Items can be inserted and picked up through automated means as well", + "create.ponder.deployer.header": "Using the Deployer", + "create.ponder.deployer.text_1": "Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "Items can also be inserted automatically", + "create.ponder.deployer.text_12": "Deployers carry a filter slot", + "create.ponder.deployer.text_13": "When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "Deployers can:", + "create.ponder.deployer.text_5": "Place Blocks,", + "create.ponder.deployer.text_6": "Use Items,", + "create.ponder.deployer.text_7": "Activate Blocks,", + "create.ponder.deployer.text_8": "Harvest blocks", + "create.ponder.deployer.text_9": "and Attack Mobs", + "create.ponder.deployer_contraption.header": "Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "The Filter slot can be used to specify which items to pull", + "create.ponder.deployer_modes.header": "Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "Using a Wrench, it can be set to imitate a Left-click instead", + "create.ponder.deployer_processing.header": "Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "The Deployer will hold and process them automatically", + "create.ponder.deployer_redstone.header": "Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle", + "create.ponder.depot.header": "Using Depots", + "create.ponder.depot.text_1": "Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "...as well as provide Items to Mechanical Arms", + "create.ponder.display_board.header": "Using Display Boards", + "create.ponder.display_board.text_1": "Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "They require Rotational Force to operate", + "create.ponder.display_board.text_3": "Static text can be applied using written Clipboards", + "create.ponder.display_board.text_4": "And dynamic text through the use of Display Links", + "create.ponder.display_board.text_5": "Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "Lines can be reset by clicking them with an empty hand", + "create.ponder.display_link.header": "Setting up Display Links", + "create.ponder.display_link.text_1": "Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "First, right-click the target display...", + "create.ponder.display_link.text_3": "...then attach it to the block to read from", + "create.ponder.display_link.text_4": "Open the Interface to select and configure what is sent", + "create.ponder.display_link.text_5": "The display will now receive information from the link", + "create.ponder.display_link.text_6": "Not every block can act as a source", + "create.ponder.display_link.text_7": "Each compatible block provides unique information", + "create.ponder.display_link.text_8": "The Display Link can work with several different displays", + "create.ponder.display_link_redstone.header": "Redstone Control", + "create.ponder.display_link_redstone.text_1": "When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "Signals emitted from the source do not affect the Link", + "create.ponder.elevator_pulley.header": "Using the Elevator Pulley", + "create.ponder.elevator_pulley.text_1": "Elevator Pulleys can move structures vertically between marked locations", + "create.ponder.elevator_pulley.text_10": "Any redstone contact sharing this column will be converted", + "create.ponder.elevator_pulley.text_11": "Supply a redstone pulse to call the elevator to the contact", + "create.ponder.elevator_pulley.text_12": "The movement speed depends on the rotation input on the pulley", + "create.ponder.elevator_pulley.text_13": "Scroll and click on the controls block to choose a floor while on-board", + "create.ponder.elevator_pulley.text_14": "Right-Clicking the assembled pulley will turn the cabin back into blocks", + "create.ponder.elevator_pulley.text_15": "Sliding doors attached to the cabin will open and close automatically", + "create.ponder.elevator_pulley.text_16": "Elevator Contacts emit a signal while the cabin is on their floor", + "create.ponder.elevator_pulley.text_17": "This can be useful to trigger doors or special effects upon arrival", + "create.ponder.elevator_pulley.text_18": "Display Links on any of the contacts can show the current floor of the elevator", + "create.ponder.elevator_pulley.text_2": "Start by constructing a cabin", + "create.ponder.elevator_pulley.text_3": "Place a pair of Redstone Contacts facing each other...", + "create.ponder.elevator_pulley.text_4": "...and glue one of them to your moving structure", + "create.ponder.elevator_pulley.text_5": "Contraption Controls can be attached to make floor selection easier", + "create.ponder.elevator_pulley.text_6": "Ensure that the pulley is supplied with Rotational Power", + "create.ponder.elevator_pulley.text_7": "Right-Clicking the pulley assembles the elevator", + "create.ponder.elevator_pulley.text_8": "The stationary contact now turns into an Elevator Contact", + "create.ponder.elevator_pulley.text_9": "Elevator Contacts represent a 'floor' and can be configured", + "create.ponder.elevator_pulley_multi_rope.header": "Synchronised Pulley Movement", + "create.ponder.elevator_pulley_multi_rope.text_1": "Whenever a pulley assembles a contraption...", + "create.ponder.elevator_pulley_multi_rope.text_2": "...other pulleys on the same layer will connect to the structure", + "create.ponder.elevator_pulley_multi_rope.text_3": "They do not require to be powered, the effect is purely cosmetic", + "create.ponder.empty_blaze_burner.header": "Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "However, without a blaze they are not suitable for industrial heating", + "create.ponder.encased_fluid_pipe.header": "Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "Aside from being concealed, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "It will no longer react to any neighbouring blocks being added or removed", + "create.ponder.factory_gauge_crafting.header": "Automatic Crafting with Factory Gauges", + "create.ponder.factory_gauge_crafting.text_1": "Factory gauges provide auto-arrangement for crafting table recipes", + "create.ponder.factory_gauge_crafting.text_2": "Connect the required ingredients as before", + "create.ponder.factory_gauge_crafting.text_3": "When a valid recipe is detected, a new button appears in the UI", + "create.ponder.factory_gauge_crafting.text_4": "With auto-arrangement active, the boxes can be unwrapped into crafters directly", + "create.ponder.factory_gauge_crafting.text_5": "The setup must be 3x3 and the crafters have to be connected via wrench", + "create.ponder.factory_gauge_crafting.text_6": "Hold Right-click on the gauge to set the target amount", + "create.ponder.factory_gauge_crafting.text_7": "This crafter can now be used universally, by more gauges with different recipes", + "create.ponder.factory_gauge_crafting.text_8": "Outputs should be sent back to a linked inventory to close the loop", + "create.ponder.factory_gauge_crafting.text_9": "Using a Re-packager is recommended to prevent fragmentation of input packages", + "create.ponder.factory_gauge_links.header": "Connecting Gauges to other Blocks", + "create.ponder.factory_gauge_links.text_1": "When adding a new connection from the UI...", + "create.ponder.factory_gauge_links.text_2": "...the gauge also accepts Redstone and Display Links", + "create.ponder.factory_gauge_links.text_3": "Redstone links will be powered when the stock level is at or above the target amount", + "create.ponder.factory_gauge_links.text_4": "In receiver mode, links can stop the gauge from sending requests", + "create.ponder.factory_gauge_links.text_5": "Display links can provide a status overview of connected gauges", + "create.ponder.factory_gauge_recipe.header": "Automated Recipes with Factory Gauges", + "create.ponder.factory_gauge_recipe.text_1": "Whenever gauges are not placed on a packager...", + "create.ponder.factory_gauge_recipe.text_10": "Specify the address that ingredients should be sent to", + "create.ponder.factory_gauge_recipe.text_11": "The target amount to maintain can now be set by holding Right-click on the gauge", + "create.ponder.factory_gauge_recipe.text_12": "Whenever the network has fewer items than the amount...", + "create.ponder.factory_gauge_recipe.text_13": "...it will send new ingredients to the specified address", + "create.ponder.factory_gauge_recipe.text_14": "The outputs then need to return to any of the linked inventories", + "create.ponder.factory_gauge_recipe.text_15": "Green connections indicate that the target amount has been reached", + "create.ponder.factory_gauge_recipe.text_16": "The board of gauges can expand to include more recipe steps", + "create.ponder.factory_gauge_recipe.text_17": "Each gauge maintains the stock level of its item independently", + "create.ponder.factory_gauge_recipe.text_2": "They will instead monitor stock levels of all linked inventories", + "create.ponder.factory_gauge_recipe.text_3": "Right-click it with the item that should be monitored", + "create.ponder.factory_gauge_recipe.text_4": "It will now display the total amount present on the network", + "create.ponder.factory_gauge_recipe.text_5": "The gauge can replenish stock levels by sending other items to be processed", + "create.ponder.factory_gauge_recipe.text_6": "First, add the required ingredients as new factory gauges", + "create.ponder.factory_gauge_recipe.text_7": "From the target's UI, new connections can be made", + "create.ponder.factory_gauge_recipe.text_8": "For aesthetics, input panels can be wrenched to change the pathing", + "create.ponder.factory_gauge_recipe.text_9": "In the UI, review the inputs and specify how much of the output gets made per batch", + "create.ponder.factory_gauge_restocker.header": "Restocking with Factory Gauges", + "create.ponder.factory_gauge_restocker.text_1": "Right-click a Stock link before placement to connect to its network", + "create.ponder.factory_gauge_restocker.text_10": "...the logistics network sends more, with the specified address", + "create.ponder.factory_gauge_restocker.text_11": "From there, they can be routed to the packager", + "create.ponder.factory_gauge_restocker.text_2": "When placed on a packager, factory gauges can monitor items inside the inventory", + "create.ponder.factory_gauge_restocker.text_3": "Right-click it with the item that should be monitored", + "create.ponder.factory_gauge_restocker.text_4": "It will now display the amount present in the inventory", + "create.ponder.factory_gauge_restocker.text_5": "The gauge can refill this inventory from the logistics network", + "create.ponder.factory_gauge_restocker.text_6": "Right-click it again to open its configuration UI", + "create.ponder.factory_gauge_restocker.text_7": "Set an address that should be used for the requested items", + "create.ponder.factory_gauge_restocker.text_8": "The target amount to maintain can now be set by holding Right-click on the gauge", + "create.ponder.factory_gauge_restocker.text_9": "Whenever the chest has fewer items than this amount...", + "create.ponder.fan_direction.header": "Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "Strength and Direction of Flow depends on the Rotational Input", + "create.ponder.fan_processing.header": "Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "Fan Processing can also be applied to Items on Depots and Belts", + "create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "Thus, the Pipe blocks themselves never 'physically' contain any fluid", + "create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly", + "create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled", + "create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + "create.ponder.funnel_compat.header": "Funnel compatibility", + "create.ponder.funnel_compat.text_1": "Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "Vertical Saws", + "create.ponder.funnel_compat.text_3": "Depots", + "create.ponder.funnel_compat.text_4": "Item Drains", + "create.ponder.funnel_direction.header": "Direction of Transfer", + "create.ponder.funnel_direction.text_1": "Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "Funnels on belts will extract/insert depending on its movement direction.", + "create.ponder.funnel_intro.header": "Using funnels", + "create.ponder.funnel_intro.text_1": "Funnels are ideal for transferring items from and to inventories.", + "create.ponder.funnel_redstone.header": "Redstone control", + "create.ponder.funnel_redstone.text_1": "Redstone power will prevent any funnel from acting", + "create.ponder.funnel_transfer.header": "Direct transfer", + "create.ponder.funnel_transfer.text_1": "Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "Same applies for horizontal movement. A mechanical belt should help here.", + "create.ponder.gantry_carriage.header": "Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "Gantry setups can move attached Blocks.", + "create.ponder.gantry_cascaded.header": "Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement", + "create.ponder.gantry_direction.header": "Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "Same rules apply for the propagated rotation", + "create.ponder.gantry_redstone.header": "Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "Instead, its rotational force is relayed to the carriages' output shaft", + "create.ponder.gantry_shaft.header": "Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "Gantry setups can move attached Blocks.", + "create.ponder.gearbox.header": "Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "Straight connections will be reversed", + "create.ponder.gearshift.header": "Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "When powered by Redstone, it reverses the transmission", + "create.ponder.hand_crank.header": "Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.hose_pulley.header": "Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + "create.ponder.hose_pulley_infinite.header": "Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys", + "create.ponder.hose_pulley_level.header": "Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end", + "create.ponder.item_drain.header": "Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "When items are inserted from the side...", + "create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer", + "create.ponder.item_vault_sizes.header": "Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "...and grow in length up to 3x their diameter", + "create.ponder.item_vault_storage.header": "Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "...and take contents from this container", + "create.ponder.large_cogwheel.header": "Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "It will help relaying conveyed speed to other axes of rotation", + "create.ponder.large_water_wheel.header": "Generating Rotational Force using Large Water Wheels", + "create.ponder.large_water_wheel.text_1": "Large Water Wheels draw force from adjacent Water Currents", + "create.ponder.large_water_wheel.text_2": "Covering additional sides will not improve its kinetic output further", + "create.ponder.large_water_wheel.text_3": "These rotate only at half the speed of regular water wheels...", + "create.ponder.large_water_wheel.text_4": "...but provide a substantially higher stress capacity", + "create.ponder.large_water_wheel.text_5": "Use wood planks on the wheel to change its appearance", + "create.ponder.linear_chassis_attachment.header": "Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "Holding CTRL adjusts the range of all connected Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "Using these mechanics, structures of any shape can move as a Contraption", + "create.ponder.linear_chassis_group.header": "Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "Chassis of a different type or facing another direction will not attach", + "create.ponder.mechanical_arm.header": "Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "Right-Click again to toggle between Input (Blue) and Output (Yellow)", + "create.ponder.mechanical_arm.text_4": "Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "Funnels and Depots can help to Bridge that gap", + "create.ponder.mechanical_arm_filtering.header": "Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "The Arm is smart enough not to pick up items it couldn't distribute", + "create.ponder.mechanical_arm_modes.header": "Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "Input", + "create.ponder.mechanical_arm_modes.text_2": "Outputs", + "create.ponder.mechanical_arm_modes.text_3": "Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "The value panel will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "Prefer First prioritizes the outputs selected earliest when configuring this Arm", + "create.ponder.mechanical_arm_redstone.header": "Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle", + "create.ponder.mechanical_bearing.header": "Moving Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + "create.ponder.mechanical_crafter.header": "Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + "create.ponder.mechanical_crafter_connect.header": "Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "All connected Crafters can now be accessed by the same input location", + "create.ponder.mechanical_crafter_covers.header": "Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + "create.ponder.mechanical_drill.header": "Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "Its mining speed depends on the Rotational Input", + "create.ponder.mechanical_drill_contraption.header": "Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "...they will break blocks the contraption runs them into", + "create.ponder.mechanical_harvester.header": "Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "They will harvest and reset any mature crops on their way", + "create.ponder.mechanical_mixer.header": "Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "The filter slot can be used in case two recipes are conflicting.", + "create.ponder.mechanical_piston.header": "Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "Sticky Mechanical Pistons can pull the attached blocks back", + "create.ponder.mechanical_piston_modes.header": "Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.mechanical_plough.header": "Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "...they can also launch entities without hurting them", + "create.ponder.mechanical_press.header": "Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "The Press will hold and process them automatically", + "create.ponder.mechanical_press_compacting.header": "Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "The filter slot can be used in case two recipes are conflicting.", + "create.ponder.mechanical_pump_flow.header": "Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "Their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "The pumps direction is unaffected by the input rotation", + "create.ponder.mechanical_pump_flow.text_6": "Instead, a Wrench can be used to reverse the direction", + "create.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "...and the speed at which fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "Ensure that all of them are facing in the same direction", + "create.ponder.mechanical_roller_fill.header": "Filling terrain with the Roller", + "create.ponder.mechanical_roller_fill.text_1": "While disassembled, rollers can be set to other modes", + "create.ponder.mechanical_roller_fill.text_2": "The 'fill' modes can help to bridge gaps between pavement and terrain", + "create.ponder.mechanical_roller_fill.text_3": "On 'straight fill', they will place simple columns down to the surface", + "create.ponder.mechanical_roller_fill.text_4": "On 'sloped fill', layers placed further down will increase in size", + "create.ponder.mechanical_roller_fill.text_5": "As opposed to 'clear & pave', neither of these modes will cause the rollers to break existing blocks", + "create.ponder.mechanical_roller_pave.header": "Clearing and Paving with the Roller", + "create.ponder.mechanical_roller_pave.text_1": "Mechanical rollers help to clean up terrain around tracks or paths", + "create.ponder.mechanical_roller_pave.text_2": "In its default mode, without a material set, it will simply clear blocks like a Drill", + "create.ponder.mechanical_roller_pave.text_3": "While disassembled, a suitable paving material can be specified", + "create.ponder.mechanical_roller_pave.text_4": "Materials can be supplied via chests or barrels attached to the structure", + "create.ponder.mechanical_roller_pave.text_5": "In addition to breaking blocks, it will now replace the layer beneath them", + "create.ponder.mechanical_roller_pave.text_6": "Note that any block destroyed by a roller has a chance not to yield drops", + "create.ponder.mechanical_roller_pave.text_7": "Rollers are especially useful on Trains, but can also be used on most other types of moving contraptions", + "create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + "create.ponder.mechanical_saw_contraption.header": "Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "...they will cut any trees the contraption runs them into", + "create.ponder.mechanical_saw_processing.header": "Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "Without filter, the Saw would cycle through all outcomes instead", + "create.ponder.millstone.header": "Processing Items in the Millstone", + "create.ponder.millstone.text_1": "Millstones process items by grinding them", + "create.ponder.millstone.text_2": "They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "Throw or Insert items at the top", + "create.ponder.millstone.text_4": "After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "The outputs can also be extracted by automation", + "create.ponder.nixie_tube.header": "Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "When powered by Redstone, Nixie Tubes will display the signal strength", + "create.ponder.nixie_tube.text_2": "Using written Clipboards, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour", + "create.ponder.package_frogport.header": "Transporting packages between Frogports", + "create.ponder.package_frogport.text_1": "Right-click a Chain Conveyor and place the Frogport nearby", + "create.ponder.package_frogport.text_10": "Packages find their path to a matching frog on the chain network", + "create.ponder.package_frogport.text_11": "Peter", + "create.ponder.package_frogport.text_12": "→ Peter", + "create.ponder.package_frogport.text_13": "Frogports can directly interface with inventories below them", + "create.ponder.package_frogport.text_14": "This also works with packagers. Items can be packed and shipped directly", + "create.ponder.package_frogport.text_15": "Albert", + "create.ponder.package_frogport.text_16": "Peter", + "create.ponder.package_frogport.text_17": "Addresses packages to 'Peter'", + "create.ponder.package_frogport.text_18": "Right-click Frogports with a clipboard to collect their address", + "create.ponder.package_frogport.text_19": "Clipboards with collected names can help auto-complete address inputs in other UIs", + "create.ponder.package_frogport.text_2": "Assign it an address in the inventory UI", + "create.ponder.package_frogport.text_3": "If the address of an inserted package does not match it..", + "create.ponder.package_frogport.text_4": "Albert", + "create.ponder.package_frogport.text_5": "→ Peter", + "create.ponder.package_frogport.text_6": "..the Frogport will place the package on the conveyor", + "create.ponder.package_frogport.text_7": "Packages spin in place if they have no valid destination", + "create.ponder.package_frogport.text_8": "More Frogports can be added anywhere on the chain network", + "create.ponder.package_frogport.text_9": "Peter", + "create.ponder.packager.header": "Creating and unwrapping packages", + "create.ponder.packager.text_1": "Attach packagers to the inventory they should target", + "create.ponder.packager.text_2": "Given redstone power, it will pack items from the inventory into a package", + "create.ponder.packager.text_3": "These can be picked up and transported like any other item", + "create.ponder.packager.text_4": "Packages inserted will be destroyed, unpacking the contents into the inventory", + "create.ponder.packager.text_5": "Full", + "create.ponder.packager.text_6": "Packagers will not accept packages they cannot fully unpack", + "create.ponder.packager_address.header": "Routing packages with an address", + "create.ponder.packager_address.text_1": "Warehouse", + "create.ponder.packager_address.text_10": "For compactness, mechanical saws can unpack straight onto a belt", + "create.ponder.packager_address.text_11": "Aside from filters, Frogports and Postboxes have package routing abilities", + "create.ponder.packager_address.text_12": "Inspect them to find out more about their behaviour", + "create.ponder.packager_address.text_2": "When a sign is placed on a packager..", + "create.ponder.packager_address.text_3": "→ Warehouse", + "create.ponder.packager_address.text_4": "Created packages will carry the written lines of text as their address", + "create.ponder.packager_address.text_5": "Package filters route packages based on their address", + "create.ponder.packager_address.text_6": "→ Warehouse", + "create.ponder.packager_address.text_7": "Factory", + "create.ponder.packager_address.text_8": "→ Factory", + "create.ponder.packager_address.text_9": "Factory", + "create.ponder.piston_pole.header": "Piston Extension Poles", + "create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way", + "create.ponder.portable_storage_interface.header": "Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "Moving inventories can be tricky to access with automation.", + "create.ponder.portable_storage_interface.text_2": "This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "After no items have been exchanged for a while, the contraption will continue on its way", + "create.ponder.portable_storage_interface_redstone.header": "Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging", + "create.ponder.postbox.header": "Transporting packages between Postboxes", + "create.ponder.postbox.text_1": "Right-click a Train Station and place the Postbox nearby", + "create.ponder.postbox.text_10": "→ Warehouse", + "create.ponder.postbox.text_11": "Just like trains, Postboxes maintain their behaviour in unloaded chunks", + "create.ponder.postbox.text_12": "Packages can still be delivered from or to their inventory", + "create.ponder.postbox.text_2": "Assign it an address in the inventory UI", + "create.ponder.postbox.text_3": "If the address of an inserted package does not match it..", + "create.ponder.postbox.text_4": "Warehouse", + "create.ponder.postbox.text_5": "→ Outpost", + "create.ponder.postbox.text_6": "..trains stopping at the station will collect it as cargo", + "create.ponder.postbox.text_7": "Conversely, packages matching the address will be dropped off", + "create.ponder.postbox.text_8": "Packages that arrived by train can be extracted from the Postbox", + "create.ponder.postbox.text_9": "Warehouse", + "create.ponder.powered_latch.header": "Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "Powered latches can also be toggled manually", + "create.ponder.powered_toggle_latch.header": "Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "...on and back off", + "create.ponder.powered_toggle_latch.text_4": "Powered toggle latches can also be toggled manually", + "create.ponder.pulse_extender.header": "Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "Using the value panel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "The configured duration can range up to an hour", + "create.ponder.pulse_repeater.header": "Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "Pulse Repeaters emit a short pulse after a delay", + "create.ponder.pulse_repeater.text_2": "Using the value panel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "Configured delays can range up to an hour", + "create.ponder.pulse_timer.header": "Redstone output of the Pulse Timer", + "create.ponder.pulse_timer.text_1": "Pulse Timers repeatedly emit short pulses", + "create.ponder.pulse_timer.text_2": "Using the value panel, the time interval can be configured", + "create.ponder.pulse_timer.text_3": "Powering the input side will pause and reset them", + "create.ponder.pulse_timer.text_4": "Right-click the circuit base to invert the output", + "create.ponder.pulse_timer.text_5": "This helps trigger mechanisms that activate only without a redstone signal", + "create.ponder.radial_chassis.header": "Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "Blocks not reachable by any sticky face will not attach", + "create.ponder.redstone_contact.header": "Redstone Contacts", + "create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption", + "create.ponder.redstone_link.header": "Using Redstone Links", + "create.ponder.redstone_link.text_1": "Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "Receivers emit the redstone power of transmitters within 256 blocks", + "create.ponder.redstone_link.text_5": "Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "Only the links with matching Frequencies will communicate", + "create.ponder.redstone_requester.header": "Automated orders with Redstone Requesters", + "create.ponder.redstone_requester.text_1": "Right-click a Stock link before placement to connect to its network", + "create.ponder.redstone_requester.text_2": "Just like Stock tickers, Redstone requesters can order items from the logistics network", + "create.ponder.redstone_requester.text_3": "Right-click the requester to open its configuration UI", + "create.ponder.redstone_requester.text_4": "The order set in the UI will be requested on every redstone pulse", + "create.ponder.redstone_requester.text_5": "Alternatively, the requester can be fully configured before placement", + "create.ponder.redstone_requester.text_6": "Right-click a Stock keeper with it and set the desired order there", + "create.ponder.repackager.header": "Merging packages from a request", + "create.ponder.repackager.text_1": "Sometimes, it is crucial for logistical requests to arrive as a single package", + "create.ponder.repackager.text_2": "Order A", + "create.ponder.repackager.text_3": "Order B", + "create.ponder.repackager.text_4": "Otherwise, other packages could arrive inbetween", + "create.ponder.repackager.text_5": "When this is the case, redirect packages to an inventory", + "create.ponder.repackager.text_6": "Attach a re-packager, and power it with redstone", + "create.ponder.repackager.text_7": "Once all fragments arrived, they will be exported as a new package", + "create.ponder.repackager.text_8": "Now, requested items arrive together and in a predictable order", + "create.ponder.rope_pulley.header": "Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "Direction and Speed of movement depend on the Rotational Input", + "create.ponder.rope_pulley_attachment.header": "Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "Mind that pulleys are only movable while stopped", + "create.ponder.rope_pulley_modes.header": "Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.rope_pulley_multi_rope.header": "Synchronised Pulley Movement", + "create.ponder.rope_pulley_multi_rope.text_1": "Whenever a pulley assembles a contraption...", + "create.ponder.rope_pulley_multi_rope.text_2": "...other pulleys on the same layer will connect to the structure", + "create.ponder.rope_pulley_multi_rope.text_3": "They do not require to be powered, the effect is purely cosmetic", + "create.ponder.rose_quartz_lamp.header": "Rose Quartz Lamps", + "create.ponder.rose_quartz_lamp.text_1": "Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "The Lamps can also be toggled manually using a Wrench", + "create.ponder.rotation_speed_controller.header": "Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "Using the value panel on its side, the conveyed speed can be configured", + "create.ponder.sail.header": "Assembling Windmills using Sails", + "create.ponder.sail.text_1": "Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "Right-Click with Shears to turn them back into frames", + "create.ponder.sail_frame.header": "Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sequenced_gearshift.header": "Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "A redstone comparator can be used to read the current progress", + "create.ponder.shaft.header": "Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "Shafts will relay rotation in a straight line.", + "create.ponder.shaft_casing.header": "Encasing Shafts", + "create.ponder.shaft_casing.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.shared.behaviour_modify_value_panel": "This behaviour can be modified using the value panel", + "create.ponder.shared.movement_anchors": "With the help of Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.rpm16_source": "Source: 16 RPM", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.storage_on_contraption": "Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.smart_chute.header": "Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "Items in the filter slot specify what to extract or transfer", + "create.ponder.smart_chute.text_3": "Use the value panel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.", + "create.ponder.smart_observer.header": "Advanced detection with Smart Observers", + "create.ponder.smart_observer.text_1": "Smart Observers can be used to detect a variety of events", + "create.ponder.smart_observer.text_2": "It can detect items or fluids inside of generic containers", + "create.ponder.smart_observer.text_3": "The filter slot can be used to look for specific contents only", + "create.ponder.smart_observer.text_4": "It also activates when the block itself matches the filter", + "create.ponder.smart_observer.text_5": "Additionally, smart observers can monitor belts, chutes and pipes", + "create.ponder.smart_observer.text_6": "...and will emit a pulse, if an item enters or exits a funnel", + "create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue", + "create.ponder.speedometer.header": "Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "The Speedometer displays the current Speed of attached components", + "create.ponder.speedometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + "create.ponder.spout_filling.header": "Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically", + "create.ponder.stabilized_bearings.header": "Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "As a result, the entire sub-Contraption will stay upright", + "create.ponder.steam_engine.header": "Setting up Steam Engines", + "create.ponder.steam_engine.text_1": "Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "Lvl 4", + "create.ponder.steam_engine.text_11": "4 Engines", + "create.ponder.steam_engine.text_12": "Lvl 8", + "create.ponder.steam_engine.text_13": "8 Engines", + "create.ponder.steam_engine.text_2": "Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "The boiler's current power level can be inspected with Engineer's Goggles", + "create.ponder.steam_engine.text_9": "With each added power level, an additional Engine can output at full capacity", + "create.ponder.steam_whistle.header": "Setting up Steam Whistles", + "create.ponder.steam_whistle.text_1": "Steam Whistles can be placed on a Fluid Tank", + "create.ponder.steam_whistle.text_2": "If the tank receives sufficient heat...", + "create.ponder.steam_whistle.text_3": "...the Whistle will play a note when activated", + "create.ponder.steam_whistle.text_4": "Use a Whistle item on the block to lower its pitch", + "create.ponder.steam_whistle.text_5": "Cycle between three different octaves using a Wrench", + "create.ponder.steam_whistle.text_6": "Engineer's Goggles can help to find out the current pitch of a Whistle", + "create.ponder.sticker.header": "Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "Toggled once again, the block is no longer attached", + "create.ponder.stock_link.header": "Logistics Networks and the Stock Link", + "create.ponder.stock_link.text_1": "When placed, Stock Links create a new stock network", + "create.ponder.stock_link.text_2": "Right-click an existing link before placing it to bind them", + "create.ponder.stock_link.text_3": "Stock-linked packagers make their inventory available to the network", + "create.ponder.stock_link.text_4": "Other components on the network can now find and request their items", + "create.ponder.stock_link.text_5": "On request, items from the inventories will be placed into packages", + "create.ponder.stock_link.text_6": "Stock Link signals have unlimited range, but packages require transportation", + "create.ponder.stock_link.text_7": "Full redstone power will stop a link from broadcasting", + "create.ponder.stock_link.text_8": "Analog power lowers the priority of a link, causing others to act first", + "create.ponder.stock_ticker.header": "Ordering items with Stock tickers", + "create.ponder.stock_ticker.text_1": "Right-click a Stock link before placement to connect to its network", + "create.ponder.stock_ticker.text_10": "Stock tickers can also order blocks required for the schematicannon", + "create.ponder.stock_ticker.text_11": "Simply hand the printed clipboard it generated to the Stock keeper", + "create.ponder.stock_ticker.text_2": "Stock-linked packagers make their attached inventory available to the network", + "create.ponder.stock_ticker.text_3": "Stock tickers can order items from these inventories", + "create.ponder.stock_ticker.text_4": "Seated mobs or blaze burners in front of it act as the Stock Keeper", + "create.ponder.stock_ticker.text_5": "Right-click the keeper to start ordering items", + "create.ponder.stock_ticker.text_6": "When an order is submitted, the items will be placed into packages", + "create.ponder.stock_ticker.text_7": "From there, they can be transported to the request point", + "create.ponder.stock_ticker.text_8": "Using attribute or list filters, categories can be added to the item listings", + "create.ponder.stock_ticker.text_9": "Right-click the Stock ticker to open the category editor", + "create.ponder.stock_ticker_address.header": "Addressing a Stock ticker order", + "create.ponder.stock_ticker_address.text_1": "When ordering items, a target address can be set in the request", + "create.ponder.stock_ticker_address.text_10": "Aside from filters, Frogports and Postboxes have package routing abilities", + "create.ponder.stock_ticker_address.text_11": "Inspect them to find out more about their behaviour", + "create.ponder.stock_ticker_address.text_2": "→ Workshop", + "create.ponder.stock_ticker_address.text_3": "This address will be on all packages created for the request", + "create.ponder.stock_ticker_address.text_4": "Using package filters, this can control where the packages will go", + "create.ponder.stock_ticker_address.text_5": "→ Workshop", + "create.ponder.stock_ticker_address.text_6": "Workshop", + "create.ponder.stock_ticker_address.text_7": "→ Factory", + "create.ponder.stock_ticker_address.text_8": "→ Factory", + "create.ponder.stock_ticker_address.text_9": "Workshop", + "create.ponder.stressometer.header": "Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + "create.ponder.super_glue.header": "Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "Super Glue groups blocks together into moving contraptions", + "create.ponder.super_glue.text_2": "Clicking two endpoints creates a new 'glued' area", + "create.ponder.super_glue.text_3": "To remove a box, punch it with the glue item in hand", + "create.ponder.super_glue.text_4": "Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "Overlapping glue volumes will move together", + "create.ponder.super_glue.text_6": "Blocks hanging on others usually do not require glue", + "create.ponder.table_cloth.header": "Selling items with Table Cloths", + "create.ponder.table_cloth.text_1": "Table cloths can be used to display items", + "create.ponder.table_cloth.text_10": "When checking out at the cashier, the bought items will be placed into a package", + "create.ponder.table_cloth.text_11": "From there, they can be transported to the shop front", + "create.ponder.table_cloth.text_12": "The payments will be stored inside the stock ticker block", + "create.ponder.table_cloth.text_2": "With the help of a logistics system, they can also be used to sell items", + "create.ponder.table_cloth.text_3": "Start with the shop's inventory, a Packager and Stock link", + "create.ponder.table_cloth.text_4": "Bind a Stock ticker to the link and place it in the shop", + "create.ponder.table_cloth.text_5": "Employ a mob or blaze burner as the shop keeper", + "create.ponder.table_cloth.text_6": "Fill the shop inventory with items to be sold", + "create.ponder.table_cloth.text_7": "To create a new trade, interact with the shop keeper while holding a table cloth", + "create.ponder.table_cloth.text_8": "Once placed, set a price in the item slot on the side", + "create.ponder.table_cloth.text_9": "Other players can now interact with the shop", + "create.ponder.tag.arm_targets": "Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_actor": "Contraption Actors", + "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.contraption_assembly": "Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.creative": "Creative Mode", + "create.ponder.tag.creative.description": "Components not usually available for Survival Mode", + "create.ponder.tag.decoration": "Aesthetics", + "create.ponder.tag.decoration.description": "Components used mostly for decorative purposes", + "create.ponder.tag.display_sources": "Sources for Display Links", + "create.ponder.tag.display_sources.description": "Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.display_targets": "Targets for Display Links", + "create.ponder.tag.display_targets.description": "Components or Blocks which can process and display the data received from a Display Link", + "create.ponder.tag.fluids": "Fluid Manipulators", + "create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids", + "create.ponder.tag.high_logistics": "High Logistics", + "create.ponder.tag.high_logistics.description": "Components which help manage distributed item storage and automated requests around your factory", + "create.ponder.tag.kinetic_appliances": "Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force", + "create.ponder.tag.kinetic_relays": "Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.kinetic_sources": "Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force", + "create.ponder.tag.logistics": "Item Transportation", + "create.ponder.tag.logistics.description": "Components which help moving items around", + "create.ponder.tag.movement_anchor": "Movement Anchors", + "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.redstone": "Logic Components", + "create.ponder.tag.redstone.description": "Components which help with redstone engineering", + "create.ponder.tag.threshold_switch_targets": "Targets for Threshold Switches", + "create.ponder.tag.threshold_switch_targets.description": "Threshold Switches can read from these blocks, as well as most item and fluid containers.", + "create.ponder.tag.train_related": "Railway Equipment", + "create.ponder.tag.train_related.description": "Components used in the construction or management of Train Contraptions", + "create.ponder.tag.windmill_sails": "Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.threshold_switch.header": "Monitoring with the Threshold Switch", + "create.ponder.threshold_switch.text_1": "Threshold Switches monitor the fill level of containers", + "create.ponder.threshold_switch.text_2": "When the inventory content exceeds the upper threshold...", + "create.ponder.threshold_switch.text_3": "...the switch will change its redstone output", + "create.ponder.threshold_switch.text_4": "The signal stays until the lower threshold is reached", + "create.ponder.threshold_switch.text_5": "The redstone output can now be used to control item supply, keeping the buffer filled", + "create.ponder.threshold_switch.text_6": "The specific thresholds can be changed in the UI", + "create.ponder.threshold_switch.text_7": "A filter can help to only count specific contents toward the total", + "create.ponder.threshold_switch.text_8": "Fluid buffers can be monitored in a similar fashion", + "create.ponder.threshold_switch.text_9": "...as well as, curiously, the length of an extended rope pulley", + "create.ponder.track_chunks.header": "Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "Once near a Player, the train will re-appear", + "create.ponder.track_observer.header": "Detecting Trains", + "create.ponder.track_observer.text_1": "Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "Observers can be filtered to activate for matching cargo", + "create.ponder.track_placement.header": "Placing Train Tracks", + "create.ponder.track_placement.text_1": "A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "Then place or select a second track", + "create.ponder.track_placement.text_4": "Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "Materials in the off-hand will be paved under tracks automatically", + "create.ponder.track_portal.header": "Tracks and the Nether", + "create.ponder.track_portal.text_1": "Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "Trains on this track are now able to travel across dimensions", + "create.ponder.train_assembly.header": "Assembling Trains", + "create.ponder.train_assembly.text_1": "Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "Fuel stored in Vaults will not be consumed by the train", + "create.ponder.train_controls.header": "Controlling Trains", + "create.ponder.train_controls.text_1": "Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "Hold space to approach a nearby Station", + "create.ponder.train_controls.text_6": "Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "Sneak or click again to stop controlling the Train", + "create.ponder.train_schedule.header": "Using Train Schedules", + "create.ponder.train_schedule.text_1": "Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "Right-click with the item in hand to open its Interface", + "create.ponder.train_schedule.text_3": "Once programmed, the Schedule can be handed off to a Train Driver", + "create.ponder.train_schedule.text_4": "Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "Creatures on a lead can be given their seat more conveniently", + "create.ponder.train_schedule.text_6": "Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "Nixie tubes can be attached to make a signal's lights more visible", + "create.ponder.train_signal_redstone.header": "Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "Conversely, red signals emit a comparator output", + "create.ponder.train_signal_signaling.header": "Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "Precise rotation using Valve Handles", + "create.ponder.valve_handle.text_1": "Valve handles can be used to rotate components by a precise angle", + "create.ponder.valve_handle.text_2": "The angle can be configured on the input panel", + "create.ponder.valve_handle.text_3": "Right-Click to activate one rotation", + "create.ponder.valve_handle.text_4": "Sneak-Right-Click to activate it in the opposite direction", + "create.ponder.valve_handle.text_5": "Mind that Bearings have to be specifically told not to disassemble", + "create.ponder.valve_handle.text_6": "Valve handles can be dyed for aesthetic purposes", + "create.ponder.valve_pipe.header": "Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation", + "create.ponder.water_wheel.header": "Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "Covering additional sides will not improve its kinetic output further", + "create.ponder.water_wheel.text_3": "Use wood planks on the wheel to change its appearance", + "create.ponder.weighted_ejector.header": "Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "Mobs and Players will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "Using the value panel, a required Stack Size can be configured", + "create.ponder.weighted_ejector_redstone.header": "Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "Observers can detect when Ejectors activate", + "create.ponder.weighted_ejector_tunnel.header": "Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "...the remainder will continue on its path", + "create.ponder.windmill_source.header": "Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "Create a movable structure with the help of Super Glue", + "create.ponder.windmill_source.text_3": "If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "Use the value panel to configure its rotation direction", + "create.ponder.windmill_source.text_7": "Right-click the Bearing anytime to stop and edit the Structure again", + "create.ponder.windmill_structure.header": "Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "create.subtitle.blaze_munch": "Blaze Burner munches", + "create.subtitle.cardboard_bonk": "Resonant bonk", + "create.subtitle.cogs": "Cogwheels rumble", + "create.subtitle.confirm": "Affirmative ding", + "create.subtitle.confirm_2": "Affirmative ding", + "create.subtitle.contraption_assemble": "Contraption moves", + "create.subtitle.contraption_disassemble": "Contraption stops", + "create.subtitle.controller_click": "Controller clicks", + "create.subtitle.controller_put": "Controller thumps", + "create.subtitle.controller_take": "Lectern empties", + "create.subtitle.copper_armor_equip": "Diving equipment clinks", + "create.subtitle.crafter_click": "Crafter clicks", + "create.subtitle.crafter_craft": "Crafter crafts", + "create.subtitle.cranking": "Hand Crank turns", + "create.subtitle.crushing_1": "Crushing noises", + "create.subtitle.deny": "Declining boop", + "create.subtitle.depot_plop": "Item lands", + "create.subtitle.depot_slide": "Item slides", + "create.subtitle.desk_bell": "Reception bell dings", + "create.subtitle.frogport_catch": "Frogport catches package", + "create.subtitle.frogport_close": "Frogport shuts", + "create.subtitle.frogport_deposit": "Frogport places package", + "create.subtitle.frogport_open": "Frogport opens", + "create.subtitle.funnel_flap": "Funnel flaps", + "create.subtitle.fwoomp": "Resonant fwoomp", + "create.subtitle.haunted_bell_convert": "Haunted Bell awakens", + "create.subtitle.haunted_bell_use": "Haunted Bell tolls", + "create.subtitle.item_hatch": "Item Hatch opens", + "create.subtitle.mechanical_press_activation": "Mechanical Press clangs", + "create.subtitle.mechanical_press_activation_belt": "Mechanical Press bonks", + "create.subtitle.mixing": "Mixing noises", + "create.subtitle.package_pop": "Package breaks", + "create.subtitle.packager": "Packager packages", + "create.subtitle.peculiar_bell_use": "Peculiar Bell tolls", + "create.subtitle.potato_hit": "Vegetable impacts", + "create.subtitle.sanding_long": "Sanding noises", + "create.subtitle.sanding_short": "Sanding noises", + "create.subtitle.saw_activate_stone": "Mechanical Saw activates", + "create.subtitle.saw_activate_wood": "Mechanical Saw activates", + "create.subtitle.schematicannon_finish": "Schematicannon dings", + "create.subtitle.schematicannon_launch_block": "Schematicannon fires", + "create.subtitle.scroll_value": "Scroll-input clicks", + "create.subtitle.slime_added": "Slime squishes", + "create.subtitle.spout": "Spout spurts", + "create.subtitle.steam": "Steam noises", + "create.subtitle.stock_link": "Stock link reacts", + "create.subtitle.stock_ticker_request": "Stock ticker requests", + "create.subtitle.stock_ticker_trade": "Stock ticker goes 'ka-ching!'", + "create.subtitle.train": "Bogey wheels rumble", + "create.subtitle.train3": "Bogey wheels rumble muffled", + "create.subtitle.whistle": "Whistling", + "create.subtitle.whistle_high": "High whistling", + "create.subtitle.whistle_low": "Low whistling", + "create.subtitle.whistle_train": "Whistling", + "create.subtitle.whistle_train_low": "Low whistling", + "create.subtitle.whistle_train_manual": "Train honks", + "create.subtitle.whistle_train_manual_low": "Train honks", + "create.subtitle.worldshaper_place": "Worldshaper zaps", + "create.subtitle.wrench_remove": "Component breaks", + "create.subtitle.wrench_rotate": "Wrench used", + "enchantment.create.capacity": "Capacity", + "enchantment.create.potato_recovery": "Potato Recovery", + "entity.create.carriage_contraption": "Carriage Contraption", + "entity.create.contraption": "Contraption", + "entity.create.crafting_blueprint": "Crafting Blueprint", + "entity.create.gantry_contraption": "Gantry Contraption", + "entity.create.package": "Package", + "entity.create.potato_projectile": "Potato Projectile", + "entity.create.seat": "Seat", + "entity.create.stationary_contraption": "Stationary Contraption", + "entity.create.super_glue": "Super Glue", + "fluid.create.chocolate": "Chocolate", + "fluid.create.honey": "Honey", + "fluid.create.potion": "Potion", + "fluid.create.tea": "Builder's Tea", + "item.create.andesite_alloy": "Andesite Alloy", + "item.create.attribute_filter": "Attribute Filter", + "item.create.attribute_filter.tooltip.behaviour1": "Opens the _configuration interface_.", + "item.create.attribute_filter.tooltip.condition1": "When R-Clicked", + "item.create.attribute_filter.tooltip.summary": "_Matches items_ against a set of _attributes_ or _categories_. Can be used in _Filter Slots_ of Create's Components", + "item.create.bar_of_chocolate": "Bar of Chocolate", + "item.create.belt_connector": "Mechanical Belt", + "item.create.blaze_cake": "Blaze Cake", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + "item.create.blaze_cake_base": "Blaze Cake Base", + "item.create.brass_hand": "Brass Hand", + "item.create.brass_ingot": "Brass Ingot", + "item.create.brass_nugget": "Brass Nugget", + "item.create.brass_sheet": "Brass Sheet", + "item.create.builders_tea": "Builder's Tea", + "item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._", + "item.create.cardboard": "Cardboard", + "item.create.cardboard_armor.tooltip.behaviour1": "_Sneak_ to activate an inconspicuous _disguise_.", + "item.create.cardboard_armor.tooltip.condition1": "When full set equipped", + "item.create.cardboard_armor.tooltip.summary": "_Wearable_ _equipment_ for increased _style_ and _stealth_.", + "item.create.cardboard_boots": "Cardboard Boots", + "item.create.cardboard_chestplate": "Cardboard Chestplate", + "item.create.cardboard_helmet": "Cardboard Helmet", + "item.create.cardboard_leggings": "Cardboard Leggings", + "item.create.cardboard_sword": "Cardboard Sword", + "item.create.cardboard_sword.tooltip.summary": "Bonk. A _mostly_ _harmless_, yet powerful weapon of choice.", + "item.create.chest_minecart_contraption": "Chest Minecart Contraption", + "item.create.chocolate_bucket": "Chocolate Bucket", + "item.create.chocolate_glazed_berries": "Chocolate Glazed Berries", + "item.create.chromatic_compound": "Chromatic Compound", + "item.create.cinder_flour": "Cinder Flour", + "item.create.copper_backtank": "Copper Backtank", + "item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "item.create.copper_backtank.tooltip.condition1": "When Worn", + "item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics", + "item.create.copper_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank_placeable": "Copper Backtank Placeable", + "item.create.copper_diving_boots": "Copper Diving Boots", + "item.create.copper_diving_boots.tooltip.behaviour1": "Wielder _descends_ more _quickly_ in liquids. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + "item.create.copper_diving_boots.tooltip.condition1": "When Worn", + "item.create.copper_diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.copper_diving_helmet": "Copper Diving Helmet", + "item.create.copper_diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + "item.create.copper_diving_helmet.tooltip.condition1": "When Worn", + "item.create.copper_diving_helmet.tooltip.summary": "Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.copper_nugget": "Copper Nugget", + "item.create.copper_sheet": "Copper Sheet", + "item.create.crafter_slot_cover": "Crafter Slot Cover", + "item.create.crafting_blueprint": "Crafting Blueprint", + "item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.behaviour2": "_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + "item.create.crafting_blueprint.condition1": "R-Click empty Slot", + "item.create.crafting_blueprint.condition2": "R-Click configured Slot", + "item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.creative_blaze_cake": "Creative Blaze Cake", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_Cycles_ a Blaze Burner's heat level.", + "item.create.creative_blaze_cake.tooltip.condition1": "When Used", + "item.create.creative_blaze_cake.tooltip.summary": "A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.crushed_raw_aluminum": "Crushed Raw Aluminum", + "item.create.crushed_raw_copper": "Crushed Raw Copper", + "item.create.crushed_raw_gold": "Crushed Raw Gold", + "item.create.crushed_raw_iron": "Crushed Raw Iron", + "item.create.crushed_raw_lead": "Crushed Raw Lead", + "item.create.crushed_raw_nickel": "Crushed Raw Nickel", + "item.create.crushed_raw_osmium": "Crushed Raw Osmium", + "item.create.crushed_raw_platinum": "Crushed Raw Platinum", + "item.create.crushed_raw_quicksilver": "Crushed Raw Quicksilver", + "item.create.crushed_raw_silver": "Crushed Raw Silver", + "item.create.crushed_raw_tin": "Crushed Raw Tin", + "item.create.crushed_raw_uranium": "Crushed Raw Uranium", + "item.create.crushed_raw_zinc": "Crushed Raw Zinc", + "item.create.dough": "Dough", + "item.create.electron_tube": "Electron Tube", + "item.create.empty_blaze_burner": "Empty Blaze Burner", + "item.create.empty_schematic": "Empty Schematic", + "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.", + "item.create.experience_nugget": "Nugget of Experience", + "item.create.experience_nugget.tooltip.behaviour1": "_Redeems_ _Experience_ points contained within.", + "item.create.experience_nugget.tooltip.condition1": "When Used", + "item.create.experience_nugget.tooltip.summary": "A speck of _inspiration_ from your fantastic inventions.", + "item.create.extendo_grip": "Extendo Grip", + "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand", + "item.create.extendo_grip.tooltip.condition2": "While wearing Backtank", + "item.create.extendo_grip.tooltip.summary": "Greatly _increases reach distance_ of the wielder. Can be powered with _Air_ _Pressure_ from a _Backtank_", + "item.create.filter": "List Filter", + "item.create.filter.tooltip.behaviour1": "Opens the _configuration interface_.", + "item.create.filter.tooltip.condition1": "When R-Clicked", + "item.create.filter.tooltip.summary": "_Matches items_ against a collection of _items_ or _other filters_. Can be used in _Filter Slots_ of Create's Components", + "item.create.furnace_minecart_contraption": "Furnace Minecart Contraption", + "item.create.goggles": "Engineer's Goggles", + "item.create.goggles.tooltip.behaviour1": "_Kinetic components_ show added _Stress Impact_ or _Capacity_. _Stressometers_ show statistics of their _attached kinetic network_. Some other blocks reveal information such as item and fluid content.", + "item.create.goggles.tooltip.condition1": "When looking at blocks", + "item.create.goggles.tooltip.summary": "Augments your HUD with _miscellaneous information_ about placed components.", + "item.create.golden_sheet": "Golden Sheet", + "item.create.handheld_worldshaper": "Creative Worldshaper", + "item.create.handheld_worldshaper.tooltip.behaviour1": "_Targeted block_ will become the _material_ placed by the shaper.", + "item.create.handheld_worldshaper.tooltip.behaviour2": "Applies currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.behaviour3": "Opens the _Configuration Interface_", + "item.create.handheld_worldshaper.tooltip.condition1": "L-Click at Block", + "item.create.handheld_worldshaper.tooltip.condition2": "R-Click at Block", + "item.create.handheld_worldshaper.tooltip.condition3": "R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.summary": "_Creative mode_ tool for large-scale _landscaping_ from a distance.", + "item.create.honey_bucket": "Honey Bucket", + "item.create.honeyed_apple": "Honeyed Apple", + "item.create.incomplete_precision_mechanism": "Incomplete Precision Mechanism", + "item.create.incomplete_track": "Incomplete Track", + "item.create.iron_sheet": "Iron Sheet", + "item.create.linked_controller": "Linked Controller", + "item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.behaviour4": "Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + "item.create.linked_controller.tooltip.condition1": "R-Click", + "item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking", + "item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.condition4": "R-Click on Lectern", + "item.create.linked_controller.tooltip.summary": "Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.minecart_contraption": "Minecart Contraption", + "item.create.minecart_coupling": "Minecart Coupling", + "item.create.minecart_coupling.tooltip.summary": "_Chains_ together individual _Minecarts_, causing them to move as a group.", + "item.create.netherite_backtank": "Netherite Backtank", + "item.create.netherite_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "item.create.netherite_backtank.tooltip.condition1": "When Worn", + "item.create.netherite_backtank.tooltip.condition2": "When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank_placeable": "Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "Netherite Diving Boots", + "item.create.netherite_diving_boots.tooltip.behaviour1": "Wielder _descends_ more _quickly_ in liquids. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + "item.create.netherite_diving_boots.tooltip.condition1": "When Worn", + "item.create.netherite_diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor, including Oceans made of Lava.", + "item.create.netherite_diving_helmet": "Netherite Diving Helmet", + "item.create.netherite_diving_helmet.tooltip.behaviour1": "Provides immunity to _Fire_ and _Lava_, slowly draining _Air Pressure_ from the Backtank. Also grants _improved vision_ in Lava", + "item.create.netherite_diving_helmet.tooltip.condition1": "When Worn (Full set)", + "item.create.netherite_diving_helmet.tooltip.summary": "Together with a _Netherite Backtank_, this can protect you from _extreme heat_. To be effective, _Legs and Feet_ have to be covered in _Netherite_, too.", + "item.create.package": "Cardboard Package", + "item.create.package_filter": "Package Filter", + "item.create.package_filter.tooltip.behaviour1": "Opens the _configuration interface_.", + "item.create.package_filter.tooltip.condition1": "When R-Clicked", + "item.create.package_filter.tooltip.summary": "_Matches packaged items_ by their targeted _address_. Can be used in _Filter Slots_ of Create's Components", + "item.create.polished_rose_quartz": "Polished Rose Quartz", + "item.create.potato_cannon": "Potato Cannon", + "item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.potato_cannon.tooltip.condition1": "When R-Clicked", + "item.create.potato_cannon.tooltip.condition2": "While wearing Backtank", + "item.create.potato_cannon.tooltip.summary": "Launches your home-grown vegetables at Enemies. Can be powered with _Air_ _Pressure_ from a _Backtank_", + "item.create.powdered_obsidian": "Powdered Obsidian", + "item.create.precision_mechanism": "Precision Mechanism", + "item.create.propeller": "Propeller", + "item.create.pulp": "Pulp", + "item.create.rare_package": "Rare Package", + "item.create.raw_zinc": "Raw Zinc", + "item.create.red_sand_paper": "Red Sand Paper", + "item.create.refined_radiance": "Refined Radiance", + "item.create.rose_quartz": "Rose Quartz", + "item.create.sand_paper": "Sand Paper", + "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + "item.create.sand_paper.tooltip.condition1": "When Used", + "item.create.sand_paper.tooltip.summary": "Can be used to _refine materials_. The process can be automated with a Deployer.", + "item.create.schedule": "Train Schedule", + "item.create.schematic": "Schematic", + "item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.behaviour2": "Opens an _Interface_ for entering exact _Coordinates_.", + "item.create.schematic.tooltip.condition1": "When Held", + "item.create.schematic.tooltip.condition2": "R-Click while Sneaking", + "item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic_and_quill": "Schematic And Quill", + "item.create.schematic_and_quill.tooltip.behaviour1": "Select two _corner points_ using _R-Click_. Hold _Ctrl_ and Scroll to select locations mid-air.", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size, then R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.condition1": "Creating a selection", + "item.create.schematic_and_quill.tooltip.condition2": "Adjusting and Saving", + "item.create.schematic_and_quill.tooltip.summary": "Used for _saving a Structure_ in your world to a _.nbt file_.", + "item.create.shadow_steel": "Shadow Steel", + "item.create.shopping_list": "Shopping List", + "item.create.sturdy_sheet": "Sturdy Sheet", + "item.create.super_glue": "Super Glue", + "item.create.sweet_roll": "Sweet Roll", + "item.create.transmitter": "Transmitter", + "item.create.tree_fertilizer": "Tree Fertilizer", + "item.create.tree_fertilizer.tooltip.behaviour1": "Creates a tree _regardless_ of its _spacing conditions_", + "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", + "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals useful for _growing saplings_ in tight spaces.", + "item.create.unprocessed_obsidian_sheet": "Unprocessed Obsidian Sheet", + "item.create.vertical_gearbox": "Vertical Gearbox", + "item.create.wand_of_symmetry": "Wand Of Symmetry", + "item.create.wand_of_symmetry.tooltip.behaviour1": "_Creates_ or _Moves_ its Mirror. _Sneak_ while using to open the _Configuration Interface_", + "item.create.wand_of_symmetry.tooltip.behaviour2": "_Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.condition1": "When used on a Surface", + "item.create.wand_of_symmetry.tooltip.condition2": "When used with no target", + "item.create.wand_of_symmetry.tooltip.summary": "_Mirrors Block placement_ while present in any _Hotbar Slot_.", + "item.create.wheat_flour": "Wheat Flour", + "item.create.whisk": "Whisk", + "item.create.wrench": "Wrench", + "item.create.wrench.tooltip.behaviour1": "_Rotates components_ around the clicked face. _Sneak_ while interacting to _dismantle_ components.", + "item.create.wrench.tooltip.behaviour2": "_Relocates_ assembled minecart- and train-based contraptions.", + "item.create.wrench.tooltip.condition1": "When used on Blocks", + "item.create.wrench.tooltip.condition2": "When used on Contraptions", + "item.create.wrench.tooltip.summary": "Multi-purpose tool for working with your kinetic contraptions.", + "item.create.zinc_ingot": "Zinc Ingot", + "item.create.zinc_nugget": "Zinc Nugget", + "tag.block.create.brittle": "Brittle", + "tag.block.create.casing": "Casings", + "tag.block.create.chest_mounted_storage": "Mounted Chests", + "tag.block.create.copycat_allow": "Copycat Copyable", + "tag.block.create.copycat_deny": "Not Copycat Copyable", + "tag.block.create.corals": "Corals", + "tag.block.create.fallback_mounted_storage_blacklist": "Non-mountable Storages", + "tag.block.create.fan_processing_catalysts.blasting": "Blasting Catalysts", + "tag.block.create.fan_processing_catalysts.haunting": "Haunting Catalysts", + "tag.block.create.fan_processing_catalysts.smoking": "Smoking Catalysts", + "tag.block.create.fan_processing_catalysts.splashing": "Splashing Catalysts", + "tag.block.create.fan_transparent": "Fan Transparent", + "tag.block.create.girdable_tracks": "Girdable Tracks", + "tag.block.create.movable_empty_collider": "Movable Empty Colliders", + "tag.block.create.non_breakable": "Non-breakable", + "tag.block.create.non_harvestable": "Non-harvestable", + "tag.block.create.non_movable": "Non-movable", + "tag.block.create.passive_boiler_heaters": "Passive Boiler Heaters", + "tag.block.create.postboxes": "Postboxes", + "tag.block.create.roots": "Roots", + "tag.block.create.safe_nbt": "Safe NBT", + "tag.block.create.seats": "Seats", + "tag.block.create.simple_mounted_storage": "Simple Mounted Storages", + "tag.block.create.single_block_inventories": "Single-block Inventories", + "tag.block.create.sugar_cane_variants": "Sugarcane-like", + "tag.block.create.table_cloths": "Table Cloths", + "tag.block.create.toolboxes": "Toolboxes", + "tag.block.create.tracks": "Tracks", + "tag.block.create.tree_attachments": "Tree Attachments", + "tag.block.create.valve_handles": "Valve Handles", + "tag.block.create.windmill_sails": "Windmill Sails", + "tag.block.create.wrench_pickup": "Wrench-pickupable", + "tag.block.forge.ores.aluminum": "Aluminum Ores", + "tag.block.forge.ores.copper": "Copper Ores", + "tag.block.forge.ores.gold": "Gold Ores", + "tag.block.forge.ores.iron": "Iron Ores", + "tag.block.forge.ores.lead": "Lead Ores", + "tag.block.forge.ores.nickel": "Nickel Ores", + "tag.block.forge.ores.osmium": "Osmium Ores", + "tag.block.forge.ores.platinum": "Platinum Ores", + "tag.block.forge.ores.quicksilver": "Quicksilver Ores", + "tag.block.forge.ores.silver": "Silver Ores", + "tag.block.forge.ores.tin": "Tin Ores", + "tag.block.forge.ores.uranium": "Uranium Ores", + "tag.block.forge.ores.zinc": "Zinc Ores", + "tag.block.forge.ores_in_ground.deepslate": "Deepslate Ores", + "tag.block.forge.ores_in_ground.stone": "Stone Ores", + "tag.block.forge.relocation_not_supported": "Non-relocatable", + "tag.block.forge.storage_blocks.aluminum": "Aluminum Storage Blocks", + "tag.block.forge.storage_blocks.andesite_alloy": "Andesite Alloy Storage Blocks", + "tag.block.forge.storage_blocks.brass": "Brass Storage Blocks", + "tag.block.forge.storage_blocks.cardboard": "Cardboard Storage Blocks", + "tag.block.forge.storage_blocks.constantan": "Constantan Storage Blocks", + "tag.block.forge.storage_blocks.copper": "Copper Storage Blocks", + "tag.block.forge.storage_blocks.electrum": "Electrum Storage Blocks", + "tag.block.forge.storage_blocks.gold": "Gold Storage Blocks", + "tag.block.forge.storage_blocks.iron": "Iron Storage Blocks", + "tag.block.forge.storage_blocks.lead": "Lead Storage Blocks", + "tag.block.forge.storage_blocks.nickel": "Nickel Storage Blocks", + "tag.block.forge.storage_blocks.osmium": "Osmium Storage Blocks", + "tag.block.forge.storage_blocks.platinum": "Platinum Storage Blocks", + "tag.block.forge.storage_blocks.quicksilver": "Quicksilver Storage Blocks", + "tag.block.forge.storage_blocks.raw_aluminum": "Raw Aluminum Storage Blocks", + "tag.block.forge.storage_blocks.raw_copper": "Raw Copper Storage Blocks", + "tag.block.forge.storage_blocks.raw_gold": "Raw Gold Storage Blocks", + "tag.block.forge.storage_blocks.raw_iron": "Raw Iron Storage Blocks", + "tag.block.forge.storage_blocks.raw_lead": "Raw Lead Storage Blocks", + "tag.block.forge.storage_blocks.raw_nickel": "Raw Nickel Storage Blocks", + "tag.block.forge.storage_blocks.raw_osmium": "Raw Osmium Storage Blocks", + "tag.block.forge.storage_blocks.raw_platinum": "Raw Platinum Storage Blocks", + "tag.block.forge.storage_blocks.raw_quicksilver": "Raw Quicksilver Storage Blocks", + "tag.block.forge.storage_blocks.raw_silver": "Raw Silver Storage Blocks", + "tag.block.forge.storage_blocks.raw_tin": "Raw Tin Storage Blocks", + "tag.block.forge.storage_blocks.raw_uranium": "Raw Uranium Storage Blocks", + "tag.block.forge.storage_blocks.raw_zinc": "Raw Zinc Storage Blocks", + "tag.block.forge.storage_blocks.silver": "Silver Storage Blocks", + "tag.block.forge.storage_blocks.steel": "Steel Storage Blocks", + "tag.block.forge.storage_blocks.tin": "Tin Storage Blocks", + "tag.block.forge.storage_blocks.uranium": "Uranium Storage Blocks", + "tag.block.forge.storage_blocks.zinc": "Zinc Storage Blocks", + "tag.create.contraption_type.create.opens_controls": "Opens Contraption Controls", + "tag.create.contraption_type.create.requires_vehicle_for_render": "Requires a Vehicle to Render", + "tag.create.mounted_item_storage_type.create.fuel_blacklist": "Doesn't Provide Fuel", + "tag.create.mounted_item_storage_type.create.internal": "Internal", + "tag.fluid.create.bottomless.allow": "Potentially Bottomless Fluids", + "tag.fluid.create.bottomless.deny": "Non-bottomless Fluids", + "tag.fluid.create.fan_processing_catalysts.blasting": "Blasting Catalysts", + "tag.fluid.create.fan_processing_catalysts.haunting": "Haunting Catalysts", + "tag.fluid.create.fan_processing_catalysts.smoking": "Smoking Catalysts", + "tag.fluid.create.fan_processing_catalysts.splashing": "Splashing Catalysts", + "tag.fluid.forge.chocolate": "Chocolate", + "tag.fluid.forge.creosote": "Creosote", + "tag.fluid.forge.honey": "Honey", + "tag.fluid.forge.tea": "Teas", + "tag.item.create.blaze_burner_fuel.regular": "Regular Blaze Burner Fuel", + "tag.item.create.blaze_burner_fuel.special": "Special Blaze Burner Fuel", + "tag.item.create.chain_rideable": "Can Ride Chains", + "tag.item.create.contraption_controlled": "Contraption-controllable", + "tag.item.create.create_ingots": "Create's Ingots", + "tag.item.create.crushed_raw_materials": "Crushed Raw Materials", + "tag.item.create.deployable_drink": "Deployable Drink", + "tag.item.create.dispense_behavior_wrap_blacklist": "Dispense Behavior Wrap Blacklist", + "tag.item.create.dyed_table_cloths": "Dyed Table Cloths", + "tag.item.create.invalid_for_track_paving": "Track Paving Blacklist", + "tag.item.create.modded_stripped_logs": "Modded Stripped Logs", + "tag.item.create.modded_stripped_wood": "Modded Stripped Wood", + "tag.item.create.not_upright_on_belt": "Not Upright on Belts", + "tag.item.create.packages": "Packages", + "tag.item.create.postboxes": "Postboxes", + "tag.item.create.pressurized_air_sources": "Pressurized Air Sources", + "tag.item.create.pulpifiable": "Pulpifiable", + "tag.item.create.sandpaper": "Sandpaper", + "tag.item.create.seats": "Seats", + "tag.item.create.sleepers": "Sleepers", + "tag.item.create.stone_types.andesite": "Andesite", + "tag.item.create.stone_types.asurine": "Asurine", + "tag.item.create.stone_types.calcite": "Calcite", + "tag.item.create.stone_types.crimsite": "Crimsite", + "tag.item.create.stone_types.deepslate": "Deepslate", + "tag.item.create.stone_types.diorite": "Diorite", + "tag.item.create.stone_types.dripstone": "Dripstone", + "tag.item.create.stone_types.galosphere.allurite": "Allurite", + "tag.item.create.stone_types.galosphere.amethyst": "Amethust", + "tag.item.create.stone_types.galosphere.lumiere": "Lumiere", + "tag.item.create.stone_types.granite": "Granite", + "tag.item.create.stone_types.limestone": "Limestone", + "tag.item.create.stone_types.ochrum": "Ochrum", + "tag.item.create.stone_types.scorchia": "Scorchia", + "tag.item.create.stone_types.scoria": "Scoria", + "tag.item.create.stone_types.tuff": "Tuff", + "tag.item.create.stone_types.veridium": "Veridium", + "tag.item.create.table_cloths": "Table Cloths", + "tag.item.create.toolboxes": "Toolboxes", + "tag.item.create.tracks": "Tracks", + "tag.item.create.upgrade_aquatic.coral": "Upgrade Aquatic Coral", + "tag.item.create.upright_on_belt": "Upright on Belts", + "tag.item.create.valve_handles": "Valve Handles", + "tag.item.create.vanilla_stripped_logs": "Vanilla Stripped Logs", + "tag.item.create.vanilla_stripped_wood": "Vanilla Stripped Wood", + "tag.item.forge.armors.boots": "Boots", + "tag.item.forge.armors.chestplates": "Chestplates", + "tag.item.forge.armors.helmets": "Helmets", + "tag.item.forge.armors.leggings": "Leggings", + "tag.item.forge.buckets.honey": "Honey Buckets", + "tag.item.forge.dough": "Dough", + "tag.item.forge.dough.wheat": "Wheat Dough", + "tag.item.forge.dusts.obsidian": "Obsidian Dust", + "tag.item.forge.flour": "Flour", + "tag.item.forge.flour.wheat": "Wheat Flour", + "tag.item.forge.gems.certus_quartz": "Certus Quartz", + "tag.item.forge.ingots.aluminum": "Aluminum Ingots", + "tag.item.forge.ingots.brass": "Brass Ingots", + "tag.item.forge.ingots.constantan": "Constantan Ingots", + "tag.item.forge.ingots.copper": "Copper Ingots", + "tag.item.forge.ingots.electrum": "Electrum Ingots", + "tag.item.forge.ingots.gold": "Gold Ingots", + "tag.item.forge.ingots.iron": "Iron Ingots", + "tag.item.forge.ingots.lead": "Lead Ingots", + "tag.item.forge.ingots.nickel": "Nickel Ingots", + "tag.item.forge.ingots.osmium": "Osmium Ingots", + "tag.item.forge.ingots.platinum": "Platinum Ingots", + "tag.item.forge.ingots.quicksilver": "Quicksilver Ingots", + "tag.item.forge.ingots.silver": "Silver Ingots", + "tag.item.forge.ingots.steel": "Steel Ingots", + "tag.item.forge.ingots.tin": "Tin Ingots", + "tag.item.forge.ingots.uranium": "Uranium Ingots", + "tag.item.forge.ingots.zinc": "Zinc Ingots", + "tag.item.forge.nuggets.aluminum": "Aluminum Nuggets", + "tag.item.forge.nuggets.brass": "Brass Nuggets", + "tag.item.forge.nuggets.constantan": "Constantan Nuggets", + "tag.item.forge.nuggets.copper": "Copper Nuggets", + "tag.item.forge.nuggets.electrum": "Electrum Nuggets", + "tag.item.forge.nuggets.gold": "Gold Nuggets", + "tag.item.forge.nuggets.iron": "Iron Nuggets", + "tag.item.forge.nuggets.lead": "Lead Nuggets", + "tag.item.forge.nuggets.nickel": "Nickel Nuggets", + "tag.item.forge.nuggets.osmium": "Osmium Nuggets", + "tag.item.forge.nuggets.platinum": "Platinum Nuggets", + "tag.item.forge.nuggets.quicksilver": "Quicksilver Nuggets", + "tag.item.forge.nuggets.silver": "Silver Nuggets", + "tag.item.forge.nuggets.steel": "Steel Nuggets", + "tag.item.forge.nuggets.tin": "Tin Nuggets", + "tag.item.forge.nuggets.uranium": "Uranium Nuggets", + "tag.item.forge.nuggets.zinc": "Zinc Nuggets", + "tag.item.forge.ores.aluminum": "Aluminum Ores", + "tag.item.forge.ores.ametrine": "Ametrine Ores", + "tag.item.forge.ores.anthracite": "Anthracite Ores", + "tag.item.forge.ores.copper": "Copper Ores", + "tag.item.forge.ores.emeraldite": "Emeraldite Ores", + "tag.item.forge.ores.gold": "Gold Ores", + "tag.item.forge.ores.iron": "Iron Ores", + "tag.item.forge.ores.lead": "Lead Ores", + "tag.item.forge.ores.lignite": "Lignite Ores", + "tag.item.forge.ores.nickel": "Nickel Ores", + "tag.item.forge.ores.osmium": "Osmium Ores", + "tag.item.forge.ores.platinum": "Platinum Ores", + "tag.item.forge.ores.quicksilver": "Quicksilver Ores", + "tag.item.forge.ores.silver": "Silver Ores", + "tag.item.forge.ores.tin": "Tin Ores", + "tag.item.forge.ores.uranium": "Uranium Ores", + "tag.item.forge.ores.zinc": "Zinc Ores", + "tag.item.forge.ores_in_ground.deepslate": "Deepslate Ores", + "tag.item.forge.ores_in_ground.stone": "Stone Ores", + "tag.item.forge.plates": "Plates", + "tag.item.forge.plates.aluminum": "Aluminum Plates", + "tag.item.forge.plates.brass": "Brass Plates", + "tag.item.forge.plates.cardboard": "Cardboard Plates", + "tag.item.forge.plates.constantan": "Constantan Plates", + "tag.item.forge.plates.copper": "Copper Plates", + "tag.item.forge.plates.electrum": "Electrum Plates", + "tag.item.forge.plates.gold": "Gold Plates", + "tag.item.forge.plates.iron": "Iron Plates", + "tag.item.forge.plates.lead": "Lead Plates", + "tag.item.forge.plates.nickel": "Nickel Plates", + "tag.item.forge.plates.obsidian": "Obsidian Plates", + "tag.item.forge.plates.osmium": "Osmium Plates", + "tag.item.forge.plates.platinum": "Platinum Plates", + "tag.item.forge.plates.quicksilver": "Quicksilver Plates", + "tag.item.forge.plates.silver": "Silver Plates", + "tag.item.forge.plates.steel": "Steel Plates", + "tag.item.forge.plates.tin": "Tin Plates", + "tag.item.forge.plates.uranium": "Uranium Plates", + "tag.item.forge.plates.zinc": "Zinc Plates", + "tag.item.forge.raw_materials": "Raw Materials", + "tag.item.forge.raw_materials.aluminum": "Raw Aluminum Ores", + "tag.item.forge.raw_materials.copper": "Raw Copper Ores", + "tag.item.forge.raw_materials.gold": "Raw Gold Ores", + "tag.item.forge.raw_materials.iron": "Raw Iron Ores", + "tag.item.forge.raw_materials.lead": "Raw Lead Ores", + "tag.item.forge.raw_materials.nickel": "Raw Nickel Ores", + "tag.item.forge.raw_materials.osmium": "Raw Osmium Ores", + "tag.item.forge.raw_materials.platinum": "Raw Platinum Ores", + "tag.item.forge.raw_materials.quicksilver": "Raw Quicksilver Ores", + "tag.item.forge.raw_materials.silver": "Raw Silver Ores", + "tag.item.forge.raw_materials.tin": "Raw Tin Ores", + "tag.item.forge.raw_materials.uranium": "Raw Uranium Ores", + "tag.item.forge.raw_materials.zinc": "Raw Zinc Ores", + "tag.item.forge.storage_blocks.aluminum": "Aluminum Storage Blocks", + "tag.item.forge.storage_blocks.andesite_alloy": "Andesite Alloy Storage Blocks", + "tag.item.forge.storage_blocks.brass": "Brass Storage Blocks", + "tag.item.forge.storage_blocks.cardboard": "Cardboard Storage Blocks", + "tag.item.forge.storage_blocks.constantan": "Constantan Storage Blocks", + "tag.item.forge.storage_blocks.copper": "Copper Storage Blocks", + "tag.item.forge.storage_blocks.electrum": "Electrum Storage Blocks", + "tag.item.forge.storage_blocks.gold": "Gold Storage Blocks", + "tag.item.forge.storage_blocks.iron": "Iron Storage Blocks", + "tag.item.forge.storage_blocks.lead": "Lead Storage Blocks", + "tag.item.forge.storage_blocks.nickel": "Nickel Storage Blocks", + "tag.item.forge.storage_blocks.osmium": "Osmium Storage Blocks", + "tag.item.forge.storage_blocks.platinum": "Platinum Storage Blocks", + "tag.item.forge.storage_blocks.quicksilver": "Quicksilver Storage Blocks", + "tag.item.forge.storage_blocks.raw_aluminum": "Raw Aluminum Storage Blocks", + "tag.item.forge.storage_blocks.raw_copper": "Raw Copper Storage Blocks", + "tag.item.forge.storage_blocks.raw_gold": "Raw Gold Storage Blocks", + "tag.item.forge.storage_blocks.raw_iron": "Raw Iron Storage Blocks", + "tag.item.forge.storage_blocks.raw_lead": "Raw Lead Storage Blocks", + "tag.item.forge.storage_blocks.raw_nickel": "Raw Nickel Storage Blocks", + "tag.item.forge.storage_blocks.raw_osmium": "Raw Osmium Storage Blocks", + "tag.item.forge.storage_blocks.raw_platinum": "Raw Platinum Storage Blocks", + "tag.item.forge.storage_blocks.raw_quicksilver": "Raw Quicksilver Storage Blocks", + "tag.item.forge.storage_blocks.raw_silver": "Raw Silver Storage Blocks", + "tag.item.forge.storage_blocks.raw_tin": "Raw Tin Storage Blocks", + "tag.item.forge.storage_blocks.raw_uranium": "Raw Uranium Storage Blocks", + "tag.item.forge.storage_blocks.raw_zinc": "Raw Zinc Storage Blocks", + "tag.item.forge.storage_blocks.silver": "Silver Storage Blocks", + "tag.item.forge.storage_blocks.steel": "Steel Storage Blocks", + "tag.item.forge.storage_blocks.tin": "Tin Storage Blocks", + "tag.item.forge.storage_blocks.uranium": "Uranium Storage Blocks", + "tag.item.forge.storage_blocks.zinc": "Zinc Storage Blocks", + "tag.item.forge.stripped_logs": "Stripped Logs", + "tag.item.forge.stripped_wood": "Stripped Wood", + "tag.item.forge.tools.wrench": "Wrenches", + "tag.recipe_serializer.create.automation_ignore": "Non-automatable" } From fa1cf0c0c76dbde05b17a774748eda7b42394ebd Mon Sep 17 00:00:00 2001 From: Allmoz Date: Fri, 19 Sep 2025 06:09:23 -0300 Subject: [PATCH 04/10] sure, why not, always can rebase --- .../schematics/cannon/SchematicannonScreen.java | 10 +--------- .../assets/create/lang/default/interface.json | 2 +- 2 files changed, 2 insertions(+), 10 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java index b94ed5b16d..7c1af77a11 100644 --- a/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java +++ b/src/main/java/com/simibubi/create/content/schematics/cannon/SchematicannonScreen.java @@ -46,7 +46,7 @@ public class SchematicannonScreen extends AbstractSimiContainerScreenat(x + BG_TOP.getWidth(), y + BG_TOP.getHeight() + BG_BOTTOM.getHeight() - 48, -200) .scale(5) @@ -326,10 +322,6 @@ protected void renderBlueprintHighlight(GuiGraphics graphics, int x, int y) { AllGuiTextures.SCHEMATICANNON_HIGHLIGHT.render(graphics, x + 10, y + 60); } - //protected void renderBlueprintAlertHighlight(GuiGraphics graphics, int x, int y) { - // AllGuiTextures.SCHEMATICANNON_ALERT_HIGHLIGHT.render(graphics, x + 10, y + 60); - //} - protected void renderPrintingProgress(GuiGraphics graphics, int x, int y, float progress) { progress = Math.min(progress, 1); AllGuiTextures sprite = AllGuiTextures.SCHEMATICANNON_PROGRESS; diff --git a/src/main/resources/assets/create/lang/default/interface.json b/src/main/resources/assets/create/lang/default/interface.json index 80e811a5e7..b605fe6f81 100644 --- a/src/main/resources/assets/create/lang/default/interface.json +++ b/src/main/resources/assets/create/lang/default/interface.json @@ -478,7 +478,7 @@ "create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "Place a Clipboard or Book here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.slot.schematicEnabled": "Add your Schematic here. Make sure it is deployed at a specific location.", "create.gui.schematicannon.slot.schematicDisabled": "The cannon can hold only one Schematic. Remove the Schematic on the other slot.", "create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.", From 96050c642c477be1294d074653089204e41371b8 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Fri, 19 Sep 2025 06:23:46 -0300 Subject: [PATCH 05/10] de-ups --- .../assets/create/lang/default/interface.json | 2513 +---------------- 1 file changed, 1 insertion(+), 2512 deletions(-) diff --git a/src/main/resources/assets/create/lang/default/interface.json b/src/main/resources/assets/create/lang/default/interface.json index b605fe6f81..130ebb22fd 100644 --- a/src/main/resources/assets/create/lang/default/interface.json +++ b/src/main/resources/assets/create/lang/default/interface.json @@ -1260,2517 +1260,6 @@ "create.bogey.style.updated_style_and_size": "Updated style and size", "create.bogey.style.no_other_sizes": "No other sizes", "create.bogey.style.invalid": "Unnamed style", - "create.bogey.style.standard": "Standard", - "advancement.create.andesite_alloy": "Sturdier Rocks", - "advancement.create.andesite_alloy.desc": "Obtain some Andesite Alloy, Create's most important resource", - "advancement.create.andesite_casing": "The Andesite Age", - "advancement.create.andesite_casing.desc": "Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", - "advancement.create.anvil_plough": "Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "Launch an Anvil with Mechanical Ploughs", - "advancement.create.arm_blaze_burner": "Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "Instruct a Mechanical Arm to feed your Blaze Burner", - "advancement.create.arm_many_targets": "Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "Program a Mechanical Arm with 10 or more output locations", - "advancement.create.backtank": "Pressure to Go", - "advancement.create.backtank.desc": "Create a Copper Backtank and make it accumulate air pressure", - "advancement.create.belt": "Kelp Drive", - "advancement.create.belt.desc": "Connect two Shafts with a Mechanical Belt", - "advancement.create.belt_funnel_kiss": "The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "Make two Belt-mounted Funnels kiss\n§7(Hidden Advancement)", - "advancement.create.brass": "Real Alloys", - "advancement.create.brass.desc": "Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", - "advancement.create.brass_casing": "The Brass Age", - "advancement.create.brass_casing.desc": "Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", - "advancement.create.burner": "Sentient Fireplace", - "advancement.create.burner.desc": "Obtain a Blaze Burner", - "advancement.create.cardboard": "Part and Parcel", - "advancement.create.cardboard.desc": "Produce or obtain your first Cardboard", - "advancement.create.cardboard_armor": "Full Stealth", - "advancement.create.cardboard_armor.desc": "Sneak around in full Cardboard Armor", - "advancement.create.cardboard_armor_trim": "Arts and Crafts", - "advancement.create.cardboard_armor_trim.desc": "Decorate your cardboard equipment with armor trims\n§7(Hidden Advancement)", - "advancement.create.cart_pickup": "Strong Arms", - "advancement.create.cart_pickup.desc": "Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.chained_drain": "On a Roll", - "advancement.create.chained_drain.desc": "Watch an item move across a row of Item Drains\n§7(Hidden Advancement)", - "advancement.create.chocolate_bucket": "A World of Imagination", - "advancement.create.chocolate_bucket.desc": "Obtain a bucket of molten chocolate", - "advancement.create.chute": "Vertical Logistics", - "advancement.create.chute.desc": "Transport some items by Chute", - "advancement.create.clockwork_bearing": "Contraption o'Clock", - "advancement.create.clockwork_bearing.desc": "Assemble a structure mounted on a Clockwork Bearing", - "advancement.create.compacting": "Compactification", - "advancement.create.compacting.desc": "Use a Mechanical Press and a Basin to create fewer items from more", - "advancement.create.conductor": "Conductor Instructor", - "advancement.create.conductor.desc": "Instruct a Train driver with a Train Schedule", - "advancement.create.contraption_actors": "Moving with Purpose", - "advancement.create.contraption_actors.desc": "Create a Contraption with drills, saws, or harvesters on board", - "advancement.create.copper": "Cuprum Bokum", - "advancement.create.copper.desc": "Amass some Copper Ingots for your exploits in fluid manipulation", - "advancement.create.copper_casing": "The Copper Age", - "advancement.create.copper_casing.desc": "Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", - "advancement.create.crafter_lazy_000": "Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure\n§7(Hidden Advancement)", - "advancement.create.cross_streams": "Don't Cross the Streams!", - "advancement.create.cross_streams.desc": "Watch two fluids meet in your pipe network\n§7(Hidden Advancement)", - "advancement.create.crusher_maxed_0000": "Crushing It", - "advancement.create.crusher_maxed_0000.desc": "Operate a pair of Crushing Wheels at maximum speed", - "advancement.create.crushing_wheel": "Wheels of Destruction", - "advancement.create.crushing_wheel.desc": "Place and power a set of Crushing Wheels", - "advancement.create.cuckoo_clock": "Is it Time?", - "advancement.create.cuckoo_clock.desc": "Witness your Cuckoo Clock announce bedtime", - "advancement.create.deployer": "Artificial Intelligence", - "advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself", - "advancement.create.display_board_0": "Dynamic Timetables", - "advancement.create.display_board_0.desc": "Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.display_link": "Big Data", - "advancement.create.display_link.desc": "Use a Display Link to visualise information", - "advancement.create.diving_suit": "Ready for the Depths", - "advancement.create.diving_suit.desc": "Equip a Diving Helmet and a Copper Backtank, then jump into water", - "advancement.create.diving_suit_lava": "Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "Attempt to take a dive in lava with your netherite diving gear", - "advancement.create.drain": "Tumble Draining", - "advancement.create.drain.desc": "Watch a fluid-containing item be emptied by an Item Drain", - "advancement.create.ejector_maxed": "Springboard Champion", - "advancement.create.ejector_maxed.desc": "Get launched more than 30 blocks by a Weighted Ejector", - "advancement.create.encased_fan": "Wind Maker", - "advancement.create.encased_fan.desc": "Place and power an Encased Fan", - "advancement.create.extendo_grip": "Boioioing!", - "advancement.create.extendo_grip.desc": "Get hold of an Extendo Grip", - "advancement.create.extendo_grip_dual": "To Full Extent", - "advancement.create.extendo_grip_dual.desc": "Dual-wield Extendo Grips for superhuman reach\n§7(Hidden Advancement)", - "advancement.create.factory_gauge": "High Logistics", - "advancement.create.factory_gauge.desc": "Trigger an automatic package request using Factory Gauges", - "advancement.create.fan_processing": "Processing by Particle", - "advancement.create.fan_processing.desc": "Use an Encased Fan to process materials", - "advancement.create.fist_bump": "Pound It, Bro!", - "advancement.create.fist_bump.desc": "Make two Deployers fist-bump\n§7(Hidden Advancement)", - "advancement.create.foods": "Balanced Diet", - "advancement.create.foods.desc": "Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", - "advancement.create.frogport": "Hungry hoppers", - "advancement.create.frogport.desc": "Catch packages from your Chain Conveyor using a Frogport", - "advancement.create.funnel": "Airport Aesthetic", - "advancement.create.funnel.desc": "Extract or insert items into a container using a Funnel", - "advancement.create.glass_pipe": "Flow Discovery", - "advancement.create.glass_pipe.desc": "Use your Wrench on a pipe that contains a fluid", - "advancement.create.hand_crank_000": "Workout Session", - "advancement.create.hand_crank_000.desc": "Use a Hand Crank until fully exhausted\n§7(Hidden Advancement)", - "advancement.create.haunted_bell": "Shadow Sense", - "advancement.create.haunted_bell.desc": "Toll a Haunted Bell", - "advancement.create.honey_drain": "Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "Use pipes to pull honey from a Bee Nest or Beehive", - "advancement.create.hose_pulley": "Industrial Spillage", - "advancement.create.hose_pulley.desc": "Lower a Hose Pulley and watch it drain or fill a body of fluid", - "advancement.create.hose_pulley_lava": "Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "Pump from a body of lava large enough to be considered infinite", - "advancement.create.lava_wheel_00000": "Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "This shouldn't have worked\n§7(Hidden Advancement)", - "advancement.create.linked_controller": "Remote Activation", - "advancement.create.linked_controller.desc": "Activate a Redstone Link using a Linked Controller", - "advancement.create.long_train": "Ambitious Endeavours", - "advancement.create.long_train.desc": "Create a Train with at least 6 carriages", - "advancement.create.long_travel": "Field Trip", - "advancement.create.long_travel.desc": "Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.mechanical_arm": "Busy Hands", - "advancement.create.mechanical_arm.desc": "Watch your Mechanical Arm transport its first item", - "advancement.create.mechanical_crafter": "Automated Assembly", - "advancement.create.mechanical_crafter.desc": "Place and power some Mechanical Crafters", - "advancement.create.mechanical_mixer": "Mixing It Up", - "advancement.create.mechanical_mixer.desc": "Combine ingredients in a Mechanical Mixer", - "advancement.create.mechanical_press": "Bonk!", - "advancement.create.mechanical_press.desc": "Create some sheets in a Mechanical Press", - "advancement.create.mechanical_pump_0": "Under Pressure", - "advancement.create.mechanical_pump_0.desc": "Place and power a Mechanical Pump", - "advancement.create.millstone": "Embrace the Grind", - "advancement.create.millstone.desc": "Use a Millstone to pulverise materials", - "advancement.create.musical_arm": "DJ Mechanico", - "advancement.create.musical_arm.desc": "Watch a Mechanical Arm operate your Jukebox\n§7(Hidden Advancement)", - "advancement.create.package_chute_throw": "Nothing but net", - "advancement.create.package_chute_throw.desc": "Land your cardboard package throw in an item chute\n§7(Hidden Advancement)", - "advancement.create.packager": "Post Production", - "advancement.create.packager.desc": "Package items from an inventory using the Packager", - "advancement.create.pipe_organ": "The Pipe Organ", - "advancement.create.pipe_organ.desc": "Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank\n§7(Hidden Advancement)", - "advancement.create.portable_storage_interface": "Drive-by Exchange", - "advancement.create.portable_storage_interface.desc": "Use a Portable Storage Interface to take or insert items into a Contraption", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon", - "advancement.create.potato_cannon_collide": "Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "Cause Potato Cannon projectiles of different types to collide with each other", - "advancement.create.precision_mechanism": "Complex Curiosities", - "advancement.create.precision_mechanism.desc": "Assemble a Precision Mechanism", - "advancement.create.pulley_maxed": "Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "Extend a Rope Pulley over 200 blocks deep", - "advancement.create.red_signal": "Expert Driver", - "advancement.create.red_signal.desc": "Run a red Train Signal\n§7(Hidden Advancement)", - "advancement.create.root": "Welcome to Create", - "advancement.create.root.desc": "Here Be Contraptions", - "advancement.create.rose_quartz": "Supercharged", - "advancement.create.rose_quartz.desc": "Polish some Rose Quartz", - "advancement.create.saw_processing": "Workshop's Most Feared", - "advancement.create.saw_processing.desc": "Use an upright Mechanical Saw to process materials", - "advancement.create.self_deploying": "Self-Driving Cart", - "advancement.create.self_deploying.desc": "Create a Minecart Contraption that places tracks in front of itself", - "advancement.create.shifting_gears": "Shifting Gears", - "advancement.create.shifting_gears.desc": "Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", - "advancement.create.speed_controller": "Engineers hate this simple trick!", - "advancement.create.speed_controller.desc": "Fine-tune your Contraption with a Rotation Speed Controller", - "advancement.create.spout": "Sploosh", - "advancement.create.spout.desc": "Watch a fluid-containing item be filled by a Spout", - "advancement.create.steam_engine": "The Powerhouse", - "advancement.create.steam_engine.desc": "Use a Steam Engine to generate torque", - "advancement.create.steam_engine_maxed": "Full Steam", - "advancement.create.steam_engine_maxed.desc": "Run a boiler at the maximum level of power", - "advancement.create.steam_whistle": "Voice of an Angel", - "advancement.create.steam_whistle.desc": "Activate a Steam Whistle", - "advancement.create.stock_ticker": "Order Up!", - "advancement.create.stock_ticker.desc": "Employ a mob at your stock ticker and make your first requests", - "advancement.create.stressometer": "Stress for Nerds", - "advancement.create.stressometer.desc": "Get an exact readout with the help of Engineer's Goggles and a Stressometer", - "advancement.create.stressometer_maxed": "Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "Get a 100% readout from a Stressometer\n§7(Hidden Advancement)", - "advancement.create.sturdy_sheet": "The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "Assemble a Sturdy Sheet by refining Powdered Obsidian", - "advancement.create.super_glue": "Area of Connect", - "advancement.create.super_glue.desc": "Super Glue some blocks into a group", - "advancement.create.table_cloth_shop": "Open for business", - "advancement.create.table_cloth_shop.desc": "Put items up for sale using a Table Cloth", - "advancement.create.track_0": "A New Gauge", - "advancement.create.track_0.desc": "Obtain some Train Tracks", - "advancement.create.track_crafting_factory": "Track Factory", - "advancement.create.track_crafting_factory.desc": "Produce more than 1000 Train Tracks with the same Mechanical Press", - "advancement.create.track_signal": "Traffic Control", - "advancement.create.track_signal.desc": "Place a Train Signal", - "advancement.create.train": "All Aboard!", - "advancement.create.train.desc": "Assemble your first Train", - "advancement.create.train_casing_00": "The Locomotive Age", - "advancement.create.train_casing_00.desc": "Use Sturdy Sheets to create a casing for railway components", - "advancement.create.train_crash": "Terrible Service", - "advancement.create.train_crash.desc": "Witness a Train crash as a passenger\n§7(Hidden Advancement)", - "advancement.create.train_crash_backwards": "Blind Spot", - "advancement.create.train_crash_backwards.desc": "Crash into another Train while driving backwards\n§7(Hidden Advancement)", - "advancement.create.train_portal": "Dimensional Commuter", - "advancement.create.train_portal.desc": "Ride a Train through a portal", - "advancement.create.train_roadkill": "Road Kill", - "advancement.create.train_roadkill.desc": "Run over an enemy with your Train\n§7(Hidden Advancement)", - "advancement.create.train_whistle": "Choo Choo!", - "advancement.create.train_whistle.desc": "Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.water_supply": "Puddle Collector", - "advancement.create.water_supply.desc": "Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", - "advancement.create.water_wheel": "Harnessed Hydraulics", - "advancement.create.water_wheel.desc": "Place a Water Wheel and use it to generate torque", - "advancement.create.windmill": "A mild Breeze", - "advancement.create.windmill.desc": "Assemble a windmill and use it to generate torque", - "advancement.create.windmill_maxed": "A strong Breeze", - "advancement.create.windmill_maxed.desc": "Assemble a windmill of maximum strength", - "advancement.create.wrench_goggles": "Kitted Out", - "advancement.create.wrench_goggles.desc": "Equip Engineer's Goggles and a Wrench", - "block.create.acacia_window": "Acacia Window", - "block.create.acacia_window_pane": "Acacia Window Pane", - "block.create.adjustable_chain_gearshift": "Adjustable Chain Gearshift", - "block.create.analog_lever": "Analog Lever", - "block.create.andesite_alloy_block": "Block of Andesite Alloy", - "block.create.andesite_bars": "Andesite Bars", - "block.create.andesite_belt_funnel": "Andesite Belt Funnel", - "block.create.andesite_casing": "Andesite Casing", - "block.create.andesite_door": "Andesite Door", - "block.create.andesite_encased_cogwheel": "Andesite Encased Cogwheel", - "block.create.andesite_encased_large_cogwheel": "Andesite Encased Large Cogwheel", - "block.create.andesite_encased_shaft": "Andesite Encased Shaft", - "block.create.andesite_funnel": "Andesite Funnel", - "block.create.andesite_ladder": "Andesite Ladder", - "block.create.andesite_pillar": "Andesite Pillar", - "block.create.andesite_scaffolding": "Andesite Scaffolding", - "block.create.andesite_table_cloth": "Andesite Table Cover", - "block.create.andesite_tunnel": "Andesite Tunnel", - "block.create.asurine": "Asurine", - "block.create.asurine_pillar": "Asurine Pillar", - "block.create.bamboo_window": "Bamboo Window", - "block.create.bamboo_window_pane": "Bamboo Window Pane", - "block.create.basin": "Basin", - "block.create.belt": "Belt", - "block.create.birch_window": "Birch Window", - "block.create.birch_window_pane": "Birch Window Pane", - "block.create.black_nixie_tube": "Black Nixie Tube", - "block.create.black_postbox": "Black Postbox", - "block.create.black_sail": "Black Sail", - "block.create.black_seat": "Black Seat", - "block.create.black_table_cloth": "Black Table Cloth", - "block.create.black_toolbox": "Black Toolbox", - "block.create.black_valve_handle": "Black Valve Handle", - "block.create.blaze_burner": "Blaze Burner", - "block.create.blue_nixie_tube": "Blue Nixie Tube", - "block.create.blue_postbox": "Blue Postbox", - "block.create.blue_sail": "Blue Sail", - "block.create.blue_seat": "Blue Seat", - "block.create.blue_table_cloth": "Blue Table Cloth", - "block.create.blue_toolbox": "Blue Toolbox", - "block.create.blue_valve_handle": "Blue Valve Handle", - "block.create.bound_cardboard_block": "Bound Block of Cardboard", - "block.create.brass_bars": "Brass Bars", - "block.create.brass_belt_funnel": "Brass Belt Funnel", - "block.create.brass_block": "Block of Brass", - "block.create.brass_casing": "Brass Casing", - "block.create.brass_door": "Brass Door", - "block.create.brass_encased_cogwheel": "Brass Encased Cogwheel", - "block.create.brass_encased_large_cogwheel": "Brass Encased Large Cogwheel", - "block.create.brass_encased_shaft": "Brass Encased Shaft", - "block.create.brass_funnel": "Brass Funnel", - "block.create.brass_ladder": "Brass Ladder", - "block.create.brass_scaffolding": "Brass Scaffolding", - "block.create.brass_table_cloth": "Brass Table Cover", - "block.create.brass_tunnel": "Brass Tunnel", - "block.create.brown_nixie_tube": "Brown Nixie Tube", - "block.create.brown_postbox": "Brown Postbox", - "block.create.brown_sail": "Brown Sail", - "block.create.brown_seat": "Brown Seat", - "block.create.brown_table_cloth": "Brown Table Cloth", - "block.create.brown_toolbox": "Brown Toolbox", - "block.create.brown_valve_handle": "Brown Valve Handle", - "block.create.calcite_pillar": "Calcite Pillar", - "block.create.cardboard_block": "Block of Cardboard", - "block.create.cart_assembler": "Cart Assembler", - "block.create.chain_conveyor": "Chain Conveyor", - "block.create.cherry_window": "Cherry Window", - "block.create.cherry_window_pane": "Cherry Window Pane", - "block.create.chocolate": "Chocolate", - "block.create.chute": "Chute", - "block.create.clipboard": "Clipboard", - "block.create.clipboard.tooltip.behaviour1": "Opens the _Interface_. _Sneak-Click_ to _place_ it on a surface.", - "block.create.clipboard.tooltip.behaviour2": "Some blocks' _settings_, such as filters, can be _copied (R-Click)_ and _applied (L-Click)_ elsewhere.", - "block.create.clipboard.tooltip.condition1": "When R-Clicked", - "block.create.clipboard.tooltip.condition2": "When Used on Blocks", - "block.create.clipboard.tooltip.summary": "_Keeps your notes_ and makes you look more professional.", - "block.create.clockwork_bearing": "Clockwork Bearing", - "block.create.clutch": "Clutch", - "block.create.cogwheel": "Cogwheel", - "block.create.content_observer": "Smart Observer", - "block.create.contraption_controls": "Contraption Controls", - "block.create.controller_rail": "Controller Rail", - "block.create.controller_rail.tooltip.summary": "A _uni-directional_ powered rail with _variable speed_, controlled by the _signal strength_ supplied to it.", - "block.create.controls": "Train Controls", - "block.create.copper_backtank": "Copper Backtank", - "block.create.copper_bars": "Copper Bars", - "block.create.copper_casing": "Copper Casing", - "block.create.copper_door": "Copper Door", - "block.create.copper_ladder": "Copper Ladder", - "block.create.copper_scaffolding": "Copper Scaffolding", - "block.create.copper_shingle_slab": "Copper Shingle Slab", - "block.create.copper_shingle_stairs": "Copper Shingle Stairs", - "block.create.copper_shingles": "Copper Shingles", - "block.create.copper_table_cloth": "Copper Table Cover", - "block.create.copper_tile_slab": "Copper Tile Slab", - "block.create.copper_tile_stairs": "Copper Tile Stairs", - "block.create.copper_tiles": "Copper Tiles", - "block.create.copper_valve_handle": "Copper Valve Handle", - "block.create.copycat_bars": "Copycat Bars", - "block.create.copycat_base": "Copycat Base", - "block.create.copycat_panel": "Copycat Panel", - "block.create.copycat_panel.tooltip.behaviour1": "Applies _held item_ as its _material_ if possible. _Click again_ to cycle _orientation_ or _powered_ state. Use a _Wrench_ to _reset_ the material.", - "block.create.copycat_panel.tooltip.condition1": "When R-Clicked", - "block.create.copycat_panel.tooltip.summary": "_Converts_ any _full block_ into a decorative panel. Also accepts _Bars_ and _Trapdoors_.", - "block.create.copycat_step": "Copycat Step", - "block.create.copycat_step.tooltip.behaviour1": "Applies _held item_ as its _material_ if possible. _Click again_ to cycle _orientation_ or _powered_ state. Use a _Wrench_ to _reset_ the material.", - "block.create.copycat_step.tooltip.condition1": "When R-Clicked", - "block.create.copycat_step.tooltip.summary": "_Converts_ any _full block_ into a decorative step.", - "block.create.creative_crate": "Creative Crate", - "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - "block.create.creative_crate.tooltip.behaviour2": "Provides any material required by the Schematic.", - "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", - "block.create.creative_crate.tooltip.condition2": "When next to Schematicannon", - "block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of items.", - "block.create.creative_fluid_tank": "Creative Fluid Tank", - "block.create.creative_motor": "Creative Motor", - "block.create.crimsite": "Crimsite", - "block.create.crimsite_pillar": "Crimsite Pillar", - "block.create.crimson_window": "Crimson Window", - "block.create.crimson_window_pane": "Crimson Window Pane", - "block.create.crushing_wheel": "Crushing Wheel", - "block.create.crushing_wheel_controller": "Crushing Wheel Controller", - "block.create.cuckoo_clock": "Cuckoo Clock", - "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", - "block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.", - "block.create.cut_andesite": "Cut Andesite", - "block.create.cut_andesite_brick_slab": "Cut Andesite Brick Slab", - "block.create.cut_andesite_brick_stairs": "Cut Andesite Brick Stairs", - "block.create.cut_andesite_brick_wall": "Cut Andesite Brick Wall", - "block.create.cut_andesite_bricks": "Cut Andesite Bricks", - "block.create.cut_andesite_slab": "Cut Andesite Slab", - "block.create.cut_andesite_stairs": "Cut Andesite Stairs", - "block.create.cut_andesite_wall": "Cut Andesite Wall", - "block.create.cut_asurine": "Cut Asurine", - "block.create.cut_asurine_brick_slab": "Cut Asurine Brick Slab", - "block.create.cut_asurine_brick_stairs": "Cut Asurine Brick Stairs", - "block.create.cut_asurine_brick_wall": "Cut Asurine Brick Wall", - "block.create.cut_asurine_bricks": "Cut Asurine Bricks", - "block.create.cut_asurine_slab": "Cut Asurine Slab", - "block.create.cut_asurine_stairs": "Cut Asurine Stairs", - "block.create.cut_asurine_wall": "Cut Asurine Wall", - "block.create.cut_calcite": "Cut Calcite", - "block.create.cut_calcite_brick_slab": "Cut Calcite Brick Slab", - "block.create.cut_calcite_brick_stairs": "Cut Calcite Brick Stairs", - "block.create.cut_calcite_brick_wall": "Cut Calcite Brick Wall", - "block.create.cut_calcite_bricks": "Cut Calcite Bricks", - "block.create.cut_calcite_slab": "Cut Calcite Slab", - "block.create.cut_calcite_stairs": "Cut Calcite Stairs", - "block.create.cut_calcite_wall": "Cut Calcite Wall", - "block.create.cut_crimsite": "Cut Crimsite", - "block.create.cut_crimsite_brick_slab": "Cut Crimsite Brick Slab", - "block.create.cut_crimsite_brick_stairs": "Cut Crimsite Brick Stairs", - "block.create.cut_crimsite_brick_wall": "Cut Crimsite Brick Wall", - "block.create.cut_crimsite_bricks": "Cut Crimsite Bricks", - "block.create.cut_crimsite_slab": "Cut Crimsite Slab", - "block.create.cut_crimsite_stairs": "Cut Crimsite Stairs", - "block.create.cut_crimsite_wall": "Cut Crimsite Wall", - "block.create.cut_deepslate": "Cut Deepslate", - "block.create.cut_deepslate_brick_slab": "Cut Deepslate Brick Slab", - "block.create.cut_deepslate_brick_stairs": "Cut Deepslate Brick Stairs", - "block.create.cut_deepslate_brick_wall": "Cut Deepslate Brick Wall", - "block.create.cut_deepslate_bricks": "Cut Deepslate Bricks", - "block.create.cut_deepslate_slab": "Cut Deepslate Slab", - "block.create.cut_deepslate_stairs": "Cut Deepslate Stairs", - "block.create.cut_deepslate_wall": "Cut Deepslate Wall", - "block.create.cut_diorite": "Cut Diorite", - "block.create.cut_diorite_brick_slab": "Cut Diorite Brick Slab", - "block.create.cut_diorite_brick_stairs": "Cut Diorite Brick Stairs", - "block.create.cut_diorite_brick_wall": "Cut Diorite Brick Wall", - "block.create.cut_diorite_bricks": "Cut Diorite Bricks", - "block.create.cut_diorite_slab": "Cut Diorite Slab", - "block.create.cut_diorite_stairs": "Cut Diorite Stairs", - "block.create.cut_diorite_wall": "Cut Diorite Wall", - "block.create.cut_dripstone": "Cut Dripstone", - "block.create.cut_dripstone_brick_slab": "Cut Dripstone Brick Slab", - "block.create.cut_dripstone_brick_stairs": "Cut Dripstone Brick Stairs", - "block.create.cut_dripstone_brick_wall": "Cut Dripstone Brick Wall", - "block.create.cut_dripstone_bricks": "Cut Dripstone Bricks", - "block.create.cut_dripstone_slab": "Cut Dripstone Slab", - "block.create.cut_dripstone_stairs": "Cut Dripstone Stairs", - "block.create.cut_dripstone_wall": "Cut Dripstone Wall", - "block.create.cut_granite": "Cut Granite", - "block.create.cut_granite_brick_slab": "Cut Granite Brick Slab", - "block.create.cut_granite_brick_stairs": "Cut Granite Brick Stairs", - "block.create.cut_granite_brick_wall": "Cut Granite Brick Wall", - "block.create.cut_granite_bricks": "Cut Granite Bricks", - "block.create.cut_granite_slab": "Cut Granite Slab", - "block.create.cut_granite_stairs": "Cut Granite Stairs", - "block.create.cut_granite_wall": "Cut Granite Wall", - "block.create.cut_limestone": "Cut Limestone", - "block.create.cut_limestone_brick_slab": "Cut Limestone Brick Slab", - "block.create.cut_limestone_brick_stairs": "Cut Limestone Brick Stairs", - "block.create.cut_limestone_brick_wall": "Cut Limestone Brick Wall", - "block.create.cut_limestone_bricks": "Cut Limestone Bricks", - "block.create.cut_limestone_slab": "Cut Limestone Slab", - "block.create.cut_limestone_stairs": "Cut Limestone Stairs", - "block.create.cut_limestone_wall": "Cut Limestone Wall", - "block.create.cut_ochrum": "Cut Ochrum", - "block.create.cut_ochrum_brick_slab": "Cut Ochrum Brick Slab", - "block.create.cut_ochrum_brick_stairs": "Cut Ochrum Brick Stairs", - "block.create.cut_ochrum_brick_wall": "Cut Ochrum Brick Wall", - "block.create.cut_ochrum_bricks": "Cut Ochrum Bricks", - "block.create.cut_ochrum_slab": "Cut Ochrum Slab", - "block.create.cut_ochrum_stairs": "Cut Ochrum Stairs", - "block.create.cut_ochrum_wall": "Cut Ochrum Wall", - "block.create.cut_scorchia": "Cut Scorchia", - "block.create.cut_scorchia_brick_slab": "Cut Scorchia Brick Slab", - "block.create.cut_scorchia_brick_stairs": "Cut Scorchia Brick Stairs", - "block.create.cut_scorchia_brick_wall": "Cut Scorchia Brick Wall", - "block.create.cut_scorchia_bricks": "Cut Scorchia Bricks", - "block.create.cut_scorchia_slab": "Cut Scorchia Slab", - "block.create.cut_scorchia_stairs": "Cut Scorchia Stairs", - "block.create.cut_scorchia_wall": "Cut Scorchia Wall", - "block.create.cut_scoria": "Cut Scoria", - "block.create.cut_scoria_brick_slab": "Cut Scoria Brick Slab", - "block.create.cut_scoria_brick_stairs": "Cut Scoria Brick Stairs", - "block.create.cut_scoria_brick_wall": "Cut Scoria Brick Wall", - "block.create.cut_scoria_bricks": "Cut Scoria Bricks", - "block.create.cut_scoria_slab": "Cut Scoria Slab", - "block.create.cut_scoria_stairs": "Cut Scoria Stairs", - "block.create.cut_scoria_wall": "Cut Scoria Wall", - "block.create.cut_tuff": "Cut Tuff", - "block.create.cut_tuff_brick_slab": "Cut Tuff Brick Slab", - "block.create.cut_tuff_brick_stairs": "Cut Tuff Brick Stairs", - "block.create.cut_tuff_brick_wall": "Cut Tuff Brick Wall", - "block.create.cut_tuff_bricks": "Cut Tuff Bricks", - "block.create.cut_tuff_slab": "Cut Tuff Slab", - "block.create.cut_tuff_stairs": "Cut Tuff Stairs", - "block.create.cut_tuff_wall": "Cut Tuff Wall", - "block.create.cut_veridium": "Cut Veridium", - "block.create.cut_veridium_brick_slab": "Cut Veridium Brick Slab", - "block.create.cut_veridium_brick_stairs": "Cut Veridium Brick Stairs", - "block.create.cut_veridium_brick_wall": "Cut Veridium Brick Wall", - "block.create.cut_veridium_bricks": "Cut Veridium Bricks", - "block.create.cut_veridium_slab": "Cut Veridium Slab", - "block.create.cut_veridium_stairs": "Cut Veridium Stairs", - "block.create.cut_veridium_wall": "Cut Veridium Wall", - "block.create.cyan_nixie_tube": "Cyan Nixie Tube", - "block.create.cyan_postbox": "Cyan Postbox", - "block.create.cyan_sail": "Cyan Sail", - "block.create.cyan_seat": "Cyan Seat", - "block.create.cyan_table_cloth": "Cyan Table Cloth", - "block.create.cyan_toolbox": "Cyan Toolbox", - "block.create.cyan_valve_handle": "Cyan Valve Handle", - "block.create.dark_oak_window": "Dark Oak Window", - "block.create.dark_oak_window_pane": "Dark Oak Window Pane", - "block.create.deepslate_pillar": "Deepslate Pillar", - "block.create.deepslate_zinc_ore": "Deepslate Zinc Ore", - "block.create.deployer": "Deployer", - "block.create.depot": "Depot", - "block.create.desk_bell": "Desk Bell", - "block.create.desk_bell.tooltip.behaviour1": "_Plays a sound_ when arriving at the _target floor_.", - "block.create.desk_bell.tooltip.condition1": "When attached to Elevator Contraption", - "block.create.desk_bell.tooltip.summary": "Ring for Service! Emits a _redstone signal_ when activated.", - "block.create.diorite_pillar": "Diorite Pillar", - "block.create.display_board": "Display Board", - "block.create.display_link": "Display Link", - "block.create.dripstone_pillar": "Dripstone Pillar", - "block.create.elevator_contact": "Elevator Contact", - "block.create.elevator_pulley": "Elevator Pulley", - "block.create.encased_chain_drive": "Encased Chain Drive", - "block.create.encased_fan": "Encased Fan", - "block.create.encased_fluid_pipe": "Encased Fluid Pipe", - "block.create.experience_block": "Block of Experience", - "block.create.exposed_copper_shingle_slab": "Exposed Copper Shingle Slab", - "block.create.exposed_copper_shingle_stairs": "Exposed Copper Shingle Stairs", - "block.create.exposed_copper_shingles": "Exposed Copper Shingles", - "block.create.exposed_copper_tile_slab": "Exposed Copper Tile Slab", - "block.create.exposed_copper_tile_stairs": "Exposed Copper Tile Stairs", - "block.create.exposed_copper_tiles": "Exposed Copper Tiles", - "block.create.factory_gauge": "Factory Gauge", - "block.create.fake_track": "Track Marker for Maps", - "block.create.fluid_pipe": "Fluid Pipe", - "block.create.fluid_tank": "Fluid Tank", - "block.create.fluid_valve": "Fluid Valve", - "block.create.flywheel": "Flywheel", - "block.create.flywheel.tooltip.behaviour1": "Starts spinning.", - "block.create.flywheel.tooltip.condition1": "When Powered by Kinetics", - "block.create.flywheel.tooltip.summary": "_Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.framed_glass": "Framed Glass", - "block.create.framed_glass_door": "Framed Glass Door", - "block.create.framed_glass_pane": "Framed Glass Pane", - "block.create.framed_glass_trapdoor": "Framed Glass Trapdoor", - "block.create.gantry_carriage": "Gantry Carriage", - "block.create.gantry_shaft": "Gantry Shaft", - "block.create.gearbox": "Gearbox", - "block.create.gearshift": "Gearshift", - "block.create.glass_fluid_pipe": "Glass Fluid Pipe", - "block.create.granite_pillar": "Granite Pillar", - "block.create.gray_nixie_tube": "Gray Nixie Tube", - "block.create.gray_postbox": "Gray Postbox", - "block.create.gray_sail": "Gray Sail", - "block.create.gray_seat": "Gray Seat", - "block.create.gray_table_cloth": "Gray Table Cloth", - "block.create.gray_toolbox": "Gray Toolbox", - "block.create.gray_valve_handle": "Gray Valve Handle", - "block.create.green_nixie_tube": "Green Nixie Tube", - "block.create.green_postbox": "Green Postbox", - "block.create.green_sail": "Green Sail", - "block.create.green_seat": "Green Seat", - "block.create.green_table_cloth": "Green Table Cloth", - "block.create.green_toolbox": "Green Toolbox", - "block.create.green_valve_handle": "Green Valve Handle", - "block.create.hand_crank": "Hand Crank", - "block.create.haunted_bell": "Haunted Bell", - "block.create.haunted_bell.tooltip.behaviour1": "Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", - "block.create.haunted_bell.tooltip.condition1": "When Held or Rang", - "block.create.haunted_bell.tooltip.summary": "A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.honey": "Honey", - "block.create.horizontal_framed_glass": "Horizontal Framed Glass", - "block.create.horizontal_framed_glass_pane": "Horizontal Framed Glass Pane", - "block.create.hose_pulley": "Hose Pulley", - "block.create.industrial_iron_block": "Block of Industrial Iron", - "block.create.industrial_iron_window": "Industrial Iron Window", - "block.create.industrial_iron_window_pane": "Industrial Iron Window Pane", - "block.create.item_drain": "Item Drain", - "block.create.item_hatch": "Item Hatch", - "block.create.item_hatch.tooltip.behaviour1": "_Deposits_ your _held item_ into the _container_ it is placed on. _Sneak-click_ to _deposit_ _everything_ except Hotbar items.", - "block.create.item_hatch.tooltip.condition1": "When R-Clicked", - "block.create.item_hatch.tooltip.summary": "_Quickly solves_ your _inventory_ clutter and makes it someone else's problem.", - "block.create.item_vault": "Item Vault", - "block.create.jungle_window": "Jungle Window", - "block.create.jungle_window_pane": "Jungle Window Pane", - "block.create.large_bogey": "Large Bogey", - "block.create.large_cogwheel": "Large Cogwheel", - "block.create.large_water_wheel": "Large Water Wheel", - "block.create.layered_andesite": "Layered Andesite", - "block.create.layered_asurine": "Layered Asurine", - "block.create.layered_calcite": "Layered Calcite", - "block.create.layered_crimsite": "Layered Crimsite", - "block.create.layered_deepslate": "Layered Deepslate", - "block.create.layered_diorite": "Layered Diorite", - "block.create.layered_dripstone": "Layered Dripstone", - "block.create.layered_granite": "Layered Granite", - "block.create.layered_limestone": "Layered Limestone", - "block.create.layered_ochrum": "Layered Ochrum", - "block.create.layered_scorchia": "Layered Scorchia", - "block.create.layered_scoria": "Layered Scoria", - "block.create.layered_tuff": "Layered Tuff", - "block.create.layered_veridium": "Layered Veridium", - "block.create.lectern_controller": "Lectern Controller", - "block.create.light_blue_nixie_tube": "Light Blue Nixie Tube", - "block.create.light_blue_postbox": "Light Blue Postbox", - "block.create.light_blue_sail": "Light Blue Sail", - "block.create.light_blue_seat": "Light Blue Seat", - "block.create.light_blue_table_cloth": "Light Blue Table Cloth", - "block.create.light_blue_toolbox": "Light Blue Toolbox", - "block.create.light_blue_valve_handle": "Light Blue Valve Handle", - "block.create.light_gray_nixie_tube": "Light Gray Nixie Tube", - "block.create.light_gray_postbox": "Light Gray Postbox", - "block.create.light_gray_sail": "Light Gray Sail", - "block.create.light_gray_seat": "Light Gray Seat", - "block.create.light_gray_table_cloth": "Light Gray Table Cloth", - "block.create.light_gray_toolbox": "Light Gray Toolbox", - "block.create.light_gray_valve_handle": "Light Gray Valve Handle", - "block.create.lime_nixie_tube": "Lime Nixie Tube", - "block.create.lime_postbox": "Lime Postbox", - "block.create.lime_sail": "Lime Sail", - "block.create.lime_seat": "Lime Seat", - "block.create.lime_table_cloth": "Lime Table Cloth", - "block.create.lime_toolbox": "Lime Toolbox", - "block.create.lime_valve_handle": "Lime Valve Handle", - "block.create.limestone": "Limestone", - "block.create.limestone_pillar": "Limestone Pillar", - "block.create.linear_chassis": "Linear Chassis", - "block.create.lit_blaze_burner": "Lit Blaze Burner", - "block.create.magenta_nixie_tube": "Magenta Nixie Tube", - "block.create.magenta_postbox": "Magenta Postbox", - "block.create.magenta_sail": "Magenta Sail", - "block.create.magenta_seat": "Magenta Seat", - "block.create.magenta_table_cloth": "Magenta Table Cloth", - "block.create.magenta_toolbox": "Magenta Toolbox", - "block.create.magenta_valve_handle": "Magenta Valve Handle", - "block.create.mangrove_window": "Mangrove Window", - "block.create.mangrove_window_pane": "Mangrove Window Pane", - "block.create.mechanical_arm": "Mechanical Arm", - "block.create.mechanical_bearing": "Mechanical Bearing", - "block.create.mechanical_crafter": "Mechanical Crafter", - "block.create.mechanical_drill": "Mechanical Drill", - "block.create.mechanical_harvester": "Mechanical Harvester", - "block.create.mechanical_mixer": "Mechanical Mixer", - "block.create.mechanical_piston": "Mechanical Piston", - "block.create.mechanical_piston_head": "Mechanical Piston Head", - "block.create.mechanical_plough": "Mechanical Plough", - "block.create.mechanical_press": "Mechanical Press", - "block.create.mechanical_pump": "Mechanical Pump", - "block.create.mechanical_roller": "Mechanical Roller", - "block.create.mechanical_saw": "Mechanical Saw", - "block.create.metal_bracket": "Metal Bracket", - "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", - "block.create.metal_girder": "Metal Girder", - "block.create.metal_girder_encased_shaft": "Metal Girder Encased Shaft", - "block.create.millstone": "Millstone", - "block.create.minecart_anchor": "Minecart Anchor", - "block.create.mysterious_cuckoo_clock": "Cuckoo Clock", - "block.create.netherite_backtank": "Netherite Backtank", - "block.create.nixie_tube": "Nixie Tube", - "block.create.nozzle": "Nozzle", - "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", - "block.create.oak_window": "Oak Window", - "block.create.oak_window_pane": "Oak Window Pane", - "block.create.ochrum": "Ochrum", - "block.create.ochrum_pillar": "Ochrum Pillar", - "block.create.orange_postbox": "Orange Postbox", - "block.create.orange_sail": "Orange Sail", - "block.create.orange_seat": "Orange Seat", - "block.create.orange_table_cloth": "Orange Table Cloth", - "block.create.orange_toolbox": "Orange Toolbox", - "block.create.orange_valve_handle": "Orange Valve Handle", - "block.create.ornate_iron_window": "Ornate Iron Window", - "block.create.ornate_iron_window_pane": "Ornate Iron Window Pane", - "block.create.oxidized_copper_shingle_slab": "Oxidized Copper Shingle Slab", - "block.create.oxidized_copper_shingle_stairs": "Oxidized Copper Shingle Stairs", - "block.create.oxidized_copper_shingles": "Oxidized Copper Shingles", - "block.create.oxidized_copper_tile_slab": "Oxidized Copper Tile Slab", - "block.create.oxidized_copper_tile_stairs": "Oxidized Copper Tile Stairs", - "block.create.oxidized_copper_tiles": "Oxidized Copper Tiles", - "block.create.package_frogport": "Package Frogport", - "block.create.packager": "Packager", - "block.create.peculiar_bell": "Peculiar Bell", - "block.create.peculiar_bell.tooltip.summary": "A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may have side-effects...", - "block.create.pink_nixie_tube": "Pink Nixie Tube", - "block.create.pink_postbox": "Pink Postbox", - "block.create.pink_sail": "Pink Sail", - "block.create.pink_seat": "Pink Seat", - "block.create.pink_table_cloth": "Pink Table Cloth", - "block.create.pink_toolbox": "Pink Toolbox", - "block.create.pink_valve_handle": "Pink Valve Handle", - "block.create.piston_extension_pole": "Piston Extension Pole", - "block.create.placard": "Placard", - "block.create.placard.tooltip.behaviour1": "_Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.behaviour2": "_Removes_ the current _item_ in the frame.", - "block.create.placard.tooltip.condition1": "When R-Clicked with Item", - "block.create.placard.tooltip.condition2": "When Punched", - "block.create.placard.tooltip.summary": "_Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.polished_cut_andesite": "Polished Cut Andesite", - "block.create.polished_cut_andesite_slab": "Polished Cut Andesite Slab", - "block.create.polished_cut_andesite_stairs": "Polished Cut Andesite Stairs", - "block.create.polished_cut_andesite_wall": "Polished Cut Andesite Wall", - "block.create.polished_cut_asurine": "Polished Cut Asurine", - "block.create.polished_cut_asurine_slab": "Polished Cut Asurine Slab", - "block.create.polished_cut_asurine_stairs": "Polished Cut Asurine Stairs", - "block.create.polished_cut_asurine_wall": "Polished Cut Asurine Wall", - "block.create.polished_cut_calcite": "Polished Cut Calcite", - "block.create.polished_cut_calcite_slab": "Polished Cut Calcite Slab", - "block.create.polished_cut_calcite_stairs": "Polished Cut Calcite Stairs", - "block.create.polished_cut_calcite_wall": "Polished Cut Calcite Wall", - "block.create.polished_cut_crimsite": "Polished Cut Crimsite", - "block.create.polished_cut_crimsite_slab": "Polished Cut Crimsite Slab", - "block.create.polished_cut_crimsite_stairs": "Polished Cut Crimsite Stairs", - "block.create.polished_cut_crimsite_wall": "Polished Cut Crimsite Wall", - "block.create.polished_cut_deepslate": "Polished Cut Deepslate", - "block.create.polished_cut_deepslate_slab": "Polished Cut Deepslate Slab", - "block.create.polished_cut_deepslate_stairs": "Polished Cut Deepslate Stairs", - "block.create.polished_cut_deepslate_wall": "Polished Cut Deepslate Wall", - "block.create.polished_cut_diorite": "Polished Cut Diorite", - "block.create.polished_cut_diorite_slab": "Polished Cut Diorite Slab", - "block.create.polished_cut_diorite_stairs": "Polished Cut Diorite Stairs", - "block.create.polished_cut_diorite_wall": "Polished Cut Diorite Wall", - "block.create.polished_cut_dripstone": "Polished Cut Dripstone", - "block.create.polished_cut_dripstone_slab": "Polished Cut Dripstone Slab", - "block.create.polished_cut_dripstone_stairs": "Polished Cut Dripstone Stairs", - "block.create.polished_cut_dripstone_wall": "Polished Cut Dripstone Wall", - "block.create.polished_cut_granite": "Polished Cut Granite", - "block.create.polished_cut_granite_slab": "Polished Cut Granite Slab", - "block.create.polished_cut_granite_stairs": "Polished Cut Granite Stairs", - "block.create.polished_cut_granite_wall": "Polished Cut Granite Wall", - "block.create.polished_cut_limestone": "Polished Cut Limestone", - "block.create.polished_cut_limestone_slab": "Polished Cut Limestone Slab", - "block.create.polished_cut_limestone_stairs": "Polished Cut Limestone Stairs", - "block.create.polished_cut_limestone_wall": "Polished Cut Limestone Wall", - "block.create.polished_cut_ochrum": "Polished Cut Ochrum", - "block.create.polished_cut_ochrum_slab": "Polished Cut Ochrum Slab", - "block.create.polished_cut_ochrum_stairs": "Polished Cut Ochrum Stairs", - "block.create.polished_cut_ochrum_wall": "Polished Cut Ochrum Wall", - "block.create.polished_cut_scorchia": "Polished Cut Scorchia", - "block.create.polished_cut_scorchia_slab": "Polished Cut Scorchia Slab", - "block.create.polished_cut_scorchia_stairs": "Polished Cut Scorchia Stairs", - "block.create.polished_cut_scorchia_wall": "Polished Cut Scorchia Wall", - "block.create.polished_cut_scoria": "Polished Cut Scoria", - "block.create.polished_cut_scoria_slab": "Polished Cut Scoria Slab", - "block.create.polished_cut_scoria_stairs": "Polished Cut Scoria Stairs", - "block.create.polished_cut_scoria_wall": "Polished Cut Scoria Wall", - "block.create.polished_cut_tuff": "Polished Cut Tuff", - "block.create.polished_cut_tuff_slab": "Polished Cut Tuff Slab", - "block.create.polished_cut_tuff_stairs": "Polished Cut Tuff Stairs", - "block.create.polished_cut_tuff_wall": "Polished Cut Tuff Wall", - "block.create.polished_cut_veridium": "Polished Cut Veridium", - "block.create.polished_cut_veridium_slab": "Polished Cut Veridium Slab", - "block.create.polished_cut_veridium_stairs": "Polished Cut Veridium Stairs", - "block.create.polished_cut_veridium_wall": "Polished Cut Veridium Wall", - "block.create.portable_fluid_interface": "Portable Fluid Interface", - "block.create.portable_storage_interface": "Portable Storage Interface", - "block.create.powered_latch": "Powered Latch", - "block.create.powered_shaft": "Powered Shaft", - "block.create.powered_toggle_latch": "Powered Toggle Latch", - "block.create.pulley_magnet": "Pulley Magnet", - "block.create.pulse_extender": "Pulse Extender", - "block.create.pulse_repeater": "Pulse Repeater", - "block.create.pulse_timer": "Pulse Timer", - "block.create.purple_nixie_tube": "Purple Nixie Tube", - "block.create.purple_postbox": "Purple Postbox", - "block.create.purple_sail": "Purple Sail", - "block.create.purple_seat": "Purple Seat", - "block.create.purple_table_cloth": "Purple Table Cloth", - "block.create.purple_toolbox": "Purple Toolbox", - "block.create.purple_valve_handle": "Purple Valve Handle", - "block.create.radial_chassis": "Radial Chassis", - "block.create.railway_casing": "Train Casing", - "block.create.raw_zinc_block": "Block of Raw Zinc", - "block.create.red_nixie_tube": "Red Nixie Tube", - "block.create.red_postbox": "Red Postbox", - "block.create.red_sail": "Red Sail", - "block.create.red_seat": "Red Seat", - "block.create.red_table_cloth": "Red Table Cloth", - "block.create.red_toolbox": "Red Toolbox", - "block.create.red_valve_handle": "Red Valve Handle", - "block.create.redstone_contact": "Redstone Contact", - "block.create.redstone_link": "Redstone Link", - "block.create.redstone_requester": "Redstone Requester", - "block.create.refined_radiance_casing": "Radiant Casing", - "block.create.repackager": "Re-Packager", - "block.create.rope": "Rope", - "block.create.rope_pulley": "Rope Pulley", - "block.create.rose_quartz_block": "Block of Rose Quartz", - "block.create.rose_quartz_lamp": "Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "Rose Quartz Tiles", - "block.create.rotation_speed_controller": "Rotation Speed Controller", - "block.create.sail_frame": "Windmill Sail Frame", - "block.create.schematic_table": "Schematic Table", - "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", - "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", - "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.", - "block.create.schematicannon": "Schematicannon", - "block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_", - "block.create.schematicannon.tooltip.condition1": "When R-Clicked", - "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", - "block.create.scorchia": "Scorchia", - "block.create.scorchia_pillar": "Scorchia Pillar", - "block.create.scoria": "Scoria", - "block.create.scoria_pillar": "Scoria Pillar", - "block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", - "block.create.seat.tooltip.condition1": "Right click on Seat", - "block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", - "block.create.secondary_linear_chassis": "Secondary Linear Chassis", - "block.create.sequenced_gearshift": "Sequenced Gearshift", - "block.create.shadow_steel_casing": "Shadow Casing", - "block.create.shaft": "Shaft", - "block.create.small_andesite_brick_slab": "Small Andesite Brick Slab", - "block.create.small_andesite_brick_stairs": "Small Andesite Brick Stairs", - "block.create.small_andesite_brick_wall": "Small Andesite Brick Wall", - "block.create.small_andesite_bricks": "Small Andesite Bricks", - "block.create.small_asurine_brick_slab": "Small Asurine Brick Slab", - "block.create.small_asurine_brick_stairs": "Small Asurine Brick Stairs", - "block.create.small_asurine_brick_wall": "Small Asurine Brick Wall", - "block.create.small_asurine_bricks": "Small Asurine Bricks", - "block.create.small_bogey": "Small Bogey", - "block.create.small_calcite_brick_slab": "Small Calcite Brick Slab", - "block.create.small_calcite_brick_stairs": "Small Calcite Brick Stairs", - "block.create.small_calcite_brick_wall": "Small Calcite Brick Wall", - "block.create.small_calcite_bricks": "Small Calcite Bricks", - "block.create.small_crimsite_brick_slab": "Small Crimsite Brick Slab", - "block.create.small_crimsite_brick_stairs": "Small Crimsite Brick Stairs", - "block.create.small_crimsite_brick_wall": "Small Crimsite Brick Wall", - "block.create.small_crimsite_bricks": "Small Crimsite Bricks", - "block.create.small_deepslate_brick_slab": "Small Deepslate Brick Slab", - "block.create.small_deepslate_brick_stairs": "Small Deepslate Brick Stairs", - "block.create.small_deepslate_brick_wall": "Small Deepslate Brick Wall", - "block.create.small_deepslate_bricks": "Small Deepslate Bricks", - "block.create.small_diorite_brick_slab": "Small Diorite Brick Slab", - "block.create.small_diorite_brick_stairs": "Small Diorite Brick Stairs", - "block.create.small_diorite_brick_wall": "Small Diorite Brick Wall", - "block.create.small_diorite_bricks": "Small Diorite Bricks", - "block.create.small_dripstone_brick_slab": "Small Dripstone Brick Slab", - "block.create.small_dripstone_brick_stairs": "Small Dripstone Brick Stairs", - "block.create.small_dripstone_brick_wall": "Small Dripstone Brick Wall", - "block.create.small_dripstone_bricks": "Small Dripstone Bricks", - "block.create.small_granite_brick_slab": "Small Granite Brick Slab", - "block.create.small_granite_brick_stairs": "Small Granite Brick Stairs", - "block.create.small_granite_brick_wall": "Small Granite Brick Wall", - "block.create.small_granite_bricks": "Small Granite Bricks", - "block.create.small_limestone_brick_slab": "Small Limestone Brick Slab", - "block.create.small_limestone_brick_stairs": "Small Limestone Brick Stairs", - "block.create.small_limestone_brick_wall": "Small Limestone Brick Wall", - "block.create.small_limestone_bricks": "Small Limestone Bricks", - "block.create.small_ochrum_brick_slab": "Small Ochrum Brick Slab", - "block.create.small_ochrum_brick_stairs": "Small Ochrum Brick Stairs", - "block.create.small_ochrum_brick_wall": "Small Ochrum Brick Wall", - "block.create.small_ochrum_bricks": "Small Ochrum Bricks", - "block.create.small_rose_quartz_tiles": "Small Rose Quartz Tiles", - "block.create.small_scorchia_brick_slab": "Small Scorchia Brick Slab", - "block.create.small_scorchia_brick_stairs": "Small Scorchia Brick Stairs", - "block.create.small_scorchia_brick_wall": "Small Scorchia Brick Wall", - "block.create.small_scorchia_bricks": "Small Scorchia Bricks", - "block.create.small_scoria_brick_slab": "Small Scoria Brick Slab", - "block.create.small_scoria_brick_stairs": "Small Scoria Brick Stairs", - "block.create.small_scoria_brick_wall": "Small Scoria Brick Wall", - "block.create.small_scoria_bricks": "Small Scoria Bricks", - "block.create.small_tuff_brick_slab": "Small Tuff Brick Slab", - "block.create.small_tuff_brick_stairs": "Small Tuff Brick Stairs", - "block.create.small_tuff_brick_wall": "Small Tuff Brick Wall", - "block.create.small_tuff_bricks": "Small Tuff Bricks", - "block.create.small_veridium_brick_slab": "Small Veridium Brick Slab", - "block.create.small_veridium_brick_stairs": "Small Veridium Brick Stairs", - "block.create.small_veridium_brick_wall": "Small Veridium Brick Wall", - "block.create.small_veridium_bricks": "Small Veridium Bricks", - "block.create.smart_chute": "Smart Chute", - "block.create.smart_fluid_pipe": "Smart Fluid Pipe", - "block.create.speedometer": "Speedometer", - "block.create.spout": "Spout", - "block.create.spruce_window": "Spruce Window", - "block.create.spruce_window_pane": "Spruce Window Pane", - "block.create.steam_engine": "Steam Engine", - "block.create.steam_whistle": "Steam Whistle", - "block.create.steam_whistle_extension": "Steam Whistle Extension", - "block.create.sticker": "Sticker", - "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", - "block.create.stock_link": "Stock Link", - "block.create.stock_ticker": "Stock Ticker", - "block.create.stockpile_switch": "Threshold Switch", - "block.create.stressometer": "Stressometer", - "block.create.tiled_glass": "Tiled Glass", - "block.create.tiled_glass_pane": "Tiled Glass Pane", - "block.create.toolbox.tooltip.behaviour1": "_Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.behaviour2": "_Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.behaviour3": "Opens the _Container Interface_.", - "block.create.toolbox.tooltip.condition1": "When Picked Up", - "block.create.toolbox.tooltip.condition2": "When placed in Range", - "block.create.toolbox.tooltip.condition3": "When R-Clicked", - "block.create.toolbox.tooltip.summary": "Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.track": "Train Track", - "block.create.track_observer": "Train Observer", - "block.create.track_signal": "Train Signal", - "block.create.track_station": "Train Station", - "block.create.train_door": "Train Door", - "block.create.train_trapdoor": "Train Trapdoor", - "block.create.tuff_pillar": "Tuff Pillar", - "block.create.turntable": "Turntable", - "block.create.turntable.tooltip.summary": "Uses _Rotational Force_ to create Motion Sickness.", - "block.create.veridium": "Veridium", - "block.create.veridium_pillar": "Veridium Pillar", - "block.create.vertical_framed_glass": "Vertical Framed Glass", - "block.create.vertical_framed_glass_pane": "Vertical Framed Glass Pane", - "block.create.warped_window": "Warped Window", - "block.create.warped_window_pane": "Warped Window Pane", - "block.create.water_wheel": "Water Wheel", - "block.create.water_wheel_structure": "Large Water Wheel", - "block.create.waxed_copper_shingle_slab": "Waxed Copper Shingle Slab", - "block.create.waxed_copper_shingle_stairs": "Waxed Copper Shingle Stairs", - "block.create.waxed_copper_shingles": "Waxed Copper Shingles", - "block.create.waxed_copper_tile_slab": "Waxed Copper Tile Slab", - "block.create.waxed_copper_tile_stairs": "Waxed Copper Tile Stairs", - "block.create.waxed_copper_tiles": "Waxed Copper Tiles", - "block.create.waxed_exposed_copper_shingle_slab": "Waxed Exposed Copper Shingle Slab", - "block.create.waxed_exposed_copper_shingle_stairs": "Waxed Exposed Copper Shingle Stairs", - "block.create.waxed_exposed_copper_shingles": "Waxed Exposed Copper Shingles", - "block.create.waxed_exposed_copper_tile_slab": "Waxed Exposed Copper Tile Slab", - "block.create.waxed_exposed_copper_tile_stairs": "Waxed Exposed Copper Tile Stairs", - "block.create.waxed_exposed_copper_tiles": "Waxed Exposed Copper Tiles", - "block.create.waxed_oxidized_copper_shingle_slab": "Waxed Oxidized Copper Shingle Slab", - "block.create.waxed_oxidized_copper_shingle_stairs": "Waxed Oxidized Copper Shingle Stairs", - "block.create.waxed_oxidized_copper_shingles": "Waxed Oxidized Copper Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "Waxed Oxidized Copper Tile Slab", - "block.create.waxed_oxidized_copper_tile_stairs": "Waxed Oxidized Copper Tile Stairs", - "block.create.waxed_oxidized_copper_tiles": "Waxed Oxidized Copper Tiles", - "block.create.waxed_weathered_copper_shingle_slab": "Waxed Weathered Copper Shingle Slab", - "block.create.waxed_weathered_copper_shingle_stairs": "Waxed Weathered Copper Shingle Stairs", - "block.create.waxed_weathered_copper_shingles": "Waxed Weathered Copper Shingles", - "block.create.waxed_weathered_copper_tile_slab": "Waxed Weathered Copper Tile Slab", - "block.create.waxed_weathered_copper_tile_stairs": "Waxed Weathered Copper Tile Stairs", - "block.create.waxed_weathered_copper_tiles": "Waxed Weathered Copper Tiles", - "block.create.weathered_copper_shingle_slab": "Weathered Copper Shingle Slab", - "block.create.weathered_copper_shingle_stairs": "Weathered Copper Shingle Stairs", - "block.create.weathered_copper_shingles": "Weathered Copper Shingles", - "block.create.weathered_copper_tile_slab": "Weathered Copper Tile Slab", - "block.create.weathered_copper_tile_stairs": "Weathered Copper Tile Stairs", - "block.create.weathered_copper_tiles": "Weathered Copper Tiles", - "block.create.weathered_iron_block": "Block of Weathered Iron", - "block.create.weathered_iron_window": "Weathered Iron Window", - "block.create.weathered_iron_window_pane": "Weathered Iron Window Pane", - "block.create.weighted_ejector": "Weighted Ejector", - "block.create.white_nixie_tube": "White Nixie Tube", - "block.create.white_postbox": "White Postbox", - "block.create.white_sail": "Windmill Sail", - "block.create.white_seat": "White Seat", - "block.create.white_table_cloth": "White Table Cloth", - "block.create.white_toolbox": "White Toolbox", - "block.create.white_valve_handle": "White Valve Handle", - "block.create.windmill_bearing": "Windmill Bearing", - "block.create.wooden_bracket": "Wooden Bracket", - "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", - "block.create.yellow_nixie_tube": "Yellow Nixie Tube", - "block.create.yellow_postbox": "Yellow Postbox", - "block.create.yellow_sail": "Yellow Sail", - "block.create.yellow_seat": "Yellow Seat", - "block.create.yellow_table_cloth": "Yellow Table Cloth", - "block.create.yellow_toolbox": "Yellow Toolbox", - "block.create.yellow_valve_handle": "Yellow Valve Handle", - "block.create.zinc_block": "Block of Zinc", - "block.create.zinc_ore": "Zinc Ore", - "create.keyinfo.rotate_menu": "Open Block Rotation Menu", - "create.keyinfo.toolbelt": "Access Nearby Toolboxes", - "create.keyinfo.toolmenu": "Focus Schematic Overlay", - "create.ponder.analog_lever.header": "Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "Right-click while Sneaking to decrease the power output again", - "create.ponder.andesite_tunnel.header": "Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path", - "create.ponder.auto_schedule.header": "Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "As opposed to manual scheduling, drivers will not take the item with them", - "create.ponder.basin.header": "Processing Items in the Basin", - "create.ponder.basin.text_1": "A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "A number of options are applicable here", - "create.ponder.basin.text_5": "Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "A Filter might be necessary to avoid pulling out un-processed items", - "create.ponder.bearing_modes.header": "Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "It can be configured never to revert to solid blocks, or only near the angle it started at", - "create.ponder.belt_casing.header": "Encasing Belts", - "create.ponder.belt_casing.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "A wrench can be used to remove the casing", - "create.ponder.belt_connector.header": "Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "Mechanical Belts can be dyed for aesthetic purposes", - "create.ponder.belt_directions.header": "Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "3. They can connect vertically", - "create.ponder.belt_directions.text_5": "4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "These are all possible directions. Belts can span any Length between 2 and 20 blocks", - "create.ponder.belt_transport.header": "Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "Right-Click with an empty hand to take items off a belt", - "create.ponder.blaze_burner.header": "Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "The feeding process can be automated using Deployers or Mechanical Arms", - "create.ponder.brass_funnel.header": "The Brass Funnel", - "create.ponder.brass_funnel.text_1": "Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "The value panel allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - "create.ponder.brass_tunnel.header": "Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "For this, items can also be inserted into the Tunnel block directly", - "create.ponder.brass_tunnel_modes.header": "Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "The distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "'Randomize' will distribute whole stacks to randomly picked outputs", - "create.ponder.cart_assembler.header": "Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - "create.ponder.cart_assembler_dual.header": "Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "The carts will behave like those connected via Minecart Coupling", - "create.ponder.cart_assembler_modes.header": "Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - "create.ponder.cart_assembler_rails.header": "Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - "create.ponder.chain_conveyor.header": "Relaying rotational force using Chain Conveyors", - "create.ponder.chain_conveyor.text_1": "Right-click two conveyors with chains to connect them", - "create.ponder.chain_conveyor.text_2": "Chain conveyors relay rotational power between each other..", - "create.ponder.chain_conveyor.text_3": "..and connect to shafts above or below them", - "create.ponder.chain_conveyor.text_4": "Right-click holding a wrench to start travelling on the chain", - "create.ponder.chain_conveyor.text_5": "At a junction, face towards a chain to follow it", - "create.ponder.chain_drive.header": "Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "Any part of the row can be rotated by 90 degrees", - "create.ponder.chain_gearshift.header": "Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chute.header": "Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "Using Industrial Iron Blocks, chutes can be encased", - "create.ponder.chute.text_4": "Placing chutes targeting the side faces of another will make it diagonal", - "create.ponder.chute_upward.header": "Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "On the 'blocked' end, items will have to be inserted/taken from the sides", - "create.ponder.clockwork_bearing.header": "Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "The Second Structure will now rotate as the Minute Hand", - "create.ponder.clutch.header": "Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "When powered by Redstone, it breaks the connection", - "create.ponder.cog_speedup.header": "Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "Shifting the opposite way, the conveyed speed will be halved", - "create.ponder.cogwheel.header": "Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "Neighbouring shafts connected like this will rotate in opposite directions", - "create.ponder.cogwheel_casing.header": "Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "The Wrench can be used to toggle connections", - "create.ponder.contraption_controls.header": "Using Contraption Controls", - "create.ponder.contraption_controls.text_1": "Actors on moving contraptions are always active by default", - "create.ponder.contraption_controls.text_2": "Contraption Controls can be used to toggle them on the fly", - "create.ponder.contraption_controls.text_3": "They can be attached anywhere on the contraption", - "create.ponder.contraption_controls.text_4": "While disassembled, the filter can be changed to target specific types of actors", - "create.ponder.contraption_controls.text_5": "If it is redstone-activated during assembly...", - "create.ponder.contraption_controls.text_6": "...targeted actors will be turned off from the start", - "create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided", - "create.ponder.creative_motor.header": "Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "The generated speed can be configured on its input panels", - "create.ponder.creative_motor_mojang.header": "Mojang's Enigma", - "create.ponder.crushing_wheels.header": "Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "Items can be inserted and picked up through automated means as well", - "create.ponder.deployer.header": "Using the Deployer", - "create.ponder.deployer.text_1": "Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "Items can also be inserted automatically", - "create.ponder.deployer.text_12": "Deployers carry a filter slot", - "create.ponder.deployer.text_13": "When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "Deployers can:", - "create.ponder.deployer.text_5": "Place Blocks,", - "create.ponder.deployer.text_6": "Use Items,", - "create.ponder.deployer.text_7": "Activate Blocks,", - "create.ponder.deployer.text_8": "Harvest blocks", - "create.ponder.deployer.text_9": "and Attack Mobs", - "create.ponder.deployer_contraption.header": "Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "The Filter slot can be used to specify which items to pull", - "create.ponder.deployer_modes.header": "Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "Using a Wrench, it can be set to imitate a Left-click instead", - "create.ponder.deployer_processing.header": "Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "The Deployer will hold and process them automatically", - "create.ponder.deployer_redstone.header": "Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle", - "create.ponder.depot.header": "Using Depots", - "create.ponder.depot.text_1": "Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "...as well as provide Items to Mechanical Arms", - "create.ponder.display_board.header": "Using Display Boards", - "create.ponder.display_board.text_1": "Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "They require Rotational Force to operate", - "create.ponder.display_board.text_3": "Static text can be applied using written Clipboards", - "create.ponder.display_board.text_4": "And dynamic text through the use of Display Links", - "create.ponder.display_board.text_5": "Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "Lines can be reset by clicking them with an empty hand", - "create.ponder.display_link.header": "Setting up Display Links", - "create.ponder.display_link.text_1": "Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "First, right-click the target display...", - "create.ponder.display_link.text_3": "...then attach it to the block to read from", - "create.ponder.display_link.text_4": "Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "The display will now receive information from the link", - "create.ponder.display_link.text_6": "Not every block can act as a source", - "create.ponder.display_link.text_7": "Each compatible block provides unique information", - "create.ponder.display_link.text_8": "The Display Link can work with several different displays", - "create.ponder.display_link_redstone.header": "Redstone Control", - "create.ponder.display_link_redstone.text_1": "When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "Signals emitted from the source do not affect the Link", - "create.ponder.elevator_pulley.header": "Using the Elevator Pulley", - "create.ponder.elevator_pulley.text_1": "Elevator Pulleys can move structures vertically between marked locations", - "create.ponder.elevator_pulley.text_10": "Any redstone contact sharing this column will be converted", - "create.ponder.elevator_pulley.text_11": "Supply a redstone pulse to call the elevator to the contact", - "create.ponder.elevator_pulley.text_12": "The movement speed depends on the rotation input on the pulley", - "create.ponder.elevator_pulley.text_13": "Scroll and click on the controls block to choose a floor while on-board", - "create.ponder.elevator_pulley.text_14": "Right-Clicking the assembled pulley will turn the cabin back into blocks", - "create.ponder.elevator_pulley.text_15": "Sliding doors attached to the cabin will open and close automatically", - "create.ponder.elevator_pulley.text_16": "Elevator Contacts emit a signal while the cabin is on their floor", - "create.ponder.elevator_pulley.text_17": "This can be useful to trigger doors or special effects upon arrival", - "create.ponder.elevator_pulley.text_18": "Display Links on any of the contacts can show the current floor of the elevator", - "create.ponder.elevator_pulley.text_2": "Start by constructing a cabin", - "create.ponder.elevator_pulley.text_3": "Place a pair of Redstone Contacts facing each other...", - "create.ponder.elevator_pulley.text_4": "...and glue one of them to your moving structure", - "create.ponder.elevator_pulley.text_5": "Contraption Controls can be attached to make floor selection easier", - "create.ponder.elevator_pulley.text_6": "Ensure that the pulley is supplied with Rotational Power", - "create.ponder.elevator_pulley.text_7": "Right-Clicking the pulley assembles the elevator", - "create.ponder.elevator_pulley.text_8": "The stationary contact now turns into an Elevator Contact", - "create.ponder.elevator_pulley.text_9": "Elevator Contacts represent a 'floor' and can be configured", - "create.ponder.elevator_pulley_multi_rope.header": "Synchronised Pulley Movement", - "create.ponder.elevator_pulley_multi_rope.text_1": "Whenever a pulley assembles a contraption...", - "create.ponder.elevator_pulley_multi_rope.text_2": "...other pulleys on the same layer will connect to the structure", - "create.ponder.elevator_pulley_multi_rope.text_3": "They do not require to be powered, the effect is purely cosmetic", - "create.ponder.empty_blaze_burner.header": "Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "However, without a blaze they are not suitable for industrial heating", - "create.ponder.encased_fluid_pipe.header": "Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "Aside from being concealed, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "It will no longer react to any neighbouring blocks being added or removed", - "create.ponder.factory_gauge_crafting.header": "Automatic Crafting with Factory Gauges", - "create.ponder.factory_gauge_crafting.text_1": "Factory gauges provide auto-arrangement for crafting table recipes", - "create.ponder.factory_gauge_crafting.text_2": "Connect the required ingredients as before", - "create.ponder.factory_gauge_crafting.text_3": "When a valid recipe is detected, a new button appears in the UI", - "create.ponder.factory_gauge_crafting.text_4": "With auto-arrangement active, the boxes can be unwrapped into crafters directly", - "create.ponder.factory_gauge_crafting.text_5": "The setup must be 3x3 and the crafters have to be connected via wrench", - "create.ponder.factory_gauge_crafting.text_6": "Hold Right-click on the gauge to set the target amount", - "create.ponder.factory_gauge_crafting.text_7": "This crafter can now be used universally, by more gauges with different recipes", - "create.ponder.factory_gauge_crafting.text_8": "Outputs should be sent back to a linked inventory to close the loop", - "create.ponder.factory_gauge_crafting.text_9": "Using a Re-packager is recommended to prevent fragmentation of input packages", - "create.ponder.factory_gauge_links.header": "Connecting Gauges to other Blocks", - "create.ponder.factory_gauge_links.text_1": "When adding a new connection from the UI...", - "create.ponder.factory_gauge_links.text_2": "...the gauge also accepts Redstone and Display Links", - "create.ponder.factory_gauge_links.text_3": "Redstone links will be powered when the stock level is at or above the target amount", - "create.ponder.factory_gauge_links.text_4": "In receiver mode, links can stop the gauge from sending requests", - "create.ponder.factory_gauge_links.text_5": "Display links can provide a status overview of connected gauges", - "create.ponder.factory_gauge_recipe.header": "Automated Recipes with Factory Gauges", - "create.ponder.factory_gauge_recipe.text_1": "Whenever gauges are not placed on a packager...", - "create.ponder.factory_gauge_recipe.text_10": "Specify the address that ingredients should be sent to", - "create.ponder.factory_gauge_recipe.text_11": "The target amount to maintain can now be set by holding Right-click on the gauge", - "create.ponder.factory_gauge_recipe.text_12": "Whenever the network has fewer items than the amount...", - "create.ponder.factory_gauge_recipe.text_13": "...it will send new ingredients to the specified address", - "create.ponder.factory_gauge_recipe.text_14": "The outputs then need to return to any of the linked inventories", - "create.ponder.factory_gauge_recipe.text_15": "Green connections indicate that the target amount has been reached", - "create.ponder.factory_gauge_recipe.text_16": "The board of gauges can expand to include more recipe steps", - "create.ponder.factory_gauge_recipe.text_17": "Each gauge maintains the stock level of its item independently", - "create.ponder.factory_gauge_recipe.text_2": "They will instead monitor stock levels of all linked inventories", - "create.ponder.factory_gauge_recipe.text_3": "Right-click it with the item that should be monitored", - "create.ponder.factory_gauge_recipe.text_4": "It will now display the total amount present on the network", - "create.ponder.factory_gauge_recipe.text_5": "The gauge can replenish stock levels by sending other items to be processed", - "create.ponder.factory_gauge_recipe.text_6": "First, add the required ingredients as new factory gauges", - "create.ponder.factory_gauge_recipe.text_7": "From the target's UI, new connections can be made", - "create.ponder.factory_gauge_recipe.text_8": "For aesthetics, input panels can be wrenched to change the pathing", - "create.ponder.factory_gauge_recipe.text_9": "In the UI, review the inputs and specify how much of the output gets made per batch", - "create.ponder.factory_gauge_restocker.header": "Restocking with Factory Gauges", - "create.ponder.factory_gauge_restocker.text_1": "Right-click a Stock link before placement to connect to its network", - "create.ponder.factory_gauge_restocker.text_10": "...the logistics network sends more, with the specified address", - "create.ponder.factory_gauge_restocker.text_11": "From there, they can be routed to the packager", - "create.ponder.factory_gauge_restocker.text_2": "When placed on a packager, factory gauges can monitor items inside the inventory", - "create.ponder.factory_gauge_restocker.text_3": "Right-click it with the item that should be monitored", - "create.ponder.factory_gauge_restocker.text_4": "It will now display the amount present in the inventory", - "create.ponder.factory_gauge_restocker.text_5": "The gauge can refill this inventory from the logistics network", - "create.ponder.factory_gauge_restocker.text_6": "Right-click it again to open its configuration UI", - "create.ponder.factory_gauge_restocker.text_7": "Set an address that should be used for the requested items", - "create.ponder.factory_gauge_restocker.text_8": "The target amount to maintain can now be set by holding Right-click on the gauge", - "create.ponder.factory_gauge_restocker.text_9": "Whenever the chest has fewer items than this amount...", - "create.ponder.fan_direction.header": "Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "Strength and Direction of Flow depends on the Rotational Input", - "create.ponder.fan_processing.header": "Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "Fan Processing can also be applied to Items on Depots and Belts", - "create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "Thus, the Pipe blocks themselves never 'physically' contain any fluid", - "create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly", - "create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled", - "create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - "create.ponder.funnel_compat.header": "Funnel compatibility", - "create.ponder.funnel_compat.text_1": "Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "Vertical Saws", - "create.ponder.funnel_compat.text_3": "Depots", - "create.ponder.funnel_compat.text_4": "Item Drains", - "create.ponder.funnel_direction.header": "Direction of Transfer", - "create.ponder.funnel_direction.text_1": "Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "Funnels on belts will extract/insert depending on its movement direction.", - "create.ponder.funnel_intro.header": "Using funnels", - "create.ponder.funnel_intro.text_1": "Funnels are ideal for transferring items from and to inventories.", - "create.ponder.funnel_redstone.header": "Redstone control", - "create.ponder.funnel_redstone.text_1": "Redstone power will prevent any funnel from acting", - "create.ponder.funnel_transfer.header": "Direct transfer", - "create.ponder.funnel_transfer.text_1": "Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "Same applies for horizontal movement. A mechanical belt should help here.", - "create.ponder.gantry_carriage.header": "Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "Gantry setups can move attached Blocks.", - "create.ponder.gantry_cascaded.header": "Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.gantry_direction.header": "Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "Same rules apply for the propagated rotation", - "create.ponder.gantry_redstone.header": "Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "Instead, its rotational force is relayed to the carriages' output shaft", - "create.ponder.gantry_shaft.header": "Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "Gantry setups can move attached Blocks.", - "create.ponder.gearbox.header": "Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "Straight connections will be reversed", - "create.ponder.gearshift.header": "Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "When powered by Redstone, it reverses the transmission", - "create.ponder.hand_crank.header": "Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.hose_pulley.header": "Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - "create.ponder.hose_pulley_infinite.header": "Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys", - "create.ponder.hose_pulley_level.header": "Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end", - "create.ponder.item_drain.header": "Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "When items are inserted from the side...", - "create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer", - "create.ponder.item_vault_sizes.header": "Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "...and grow in length up to 3x their diameter", - "create.ponder.item_vault_storage.header": "Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "...and take contents from this container", - "create.ponder.large_cogwheel.header": "Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "It will help relaying conveyed speed to other axes of rotation", - "create.ponder.large_water_wheel.header": "Generating Rotational Force using Large Water Wheels", - "create.ponder.large_water_wheel.text_1": "Large Water Wheels draw force from adjacent Water Currents", - "create.ponder.large_water_wheel.text_2": "Covering additional sides will not improve its kinetic output further", - "create.ponder.large_water_wheel.text_3": "These rotate only at half the speed of regular water wheels...", - "create.ponder.large_water_wheel.text_4": "...but provide a substantially higher stress capacity", - "create.ponder.large_water_wheel.text_5": "Use wood planks on the wheel to change its appearance", - "create.ponder.linear_chassis_attachment.header": "Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "Holding CTRL adjusts the range of all connected Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "Using these mechanics, structures of any shape can move as a Contraption", - "create.ponder.linear_chassis_group.header": "Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "Chassis of a different type or facing another direction will not attach", - "create.ponder.mechanical_arm.header": "Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "Right-Click again to toggle between Input (Blue) and Output (Yellow)", - "create.ponder.mechanical_arm.text_4": "Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "Funnels and Depots can help to Bridge that gap", - "create.ponder.mechanical_arm_filtering.header": "Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "The Arm is smart enough not to pick up items it couldn't distribute", - "create.ponder.mechanical_arm_modes.header": "Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "Input", - "create.ponder.mechanical_arm_modes.text_2": "Outputs", - "create.ponder.mechanical_arm_modes.text_3": "Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "The value panel will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "Prefer First prioritizes the outputs selected earliest when configuring this Arm", - "create.ponder.mechanical_arm_redstone.header": "Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle", - "create.ponder.mechanical_bearing.header": "Moving Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - "create.ponder.mechanical_crafter.header": "Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - "create.ponder.mechanical_crafter_connect.header": "Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "All connected Crafters can now be accessed by the same input location", - "create.ponder.mechanical_crafter_covers.header": "Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - "create.ponder.mechanical_drill.header": "Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "Its mining speed depends on the Rotational Input", - "create.ponder.mechanical_drill_contraption.header": "Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "...they will break blocks the contraption runs them into", - "create.ponder.mechanical_harvester.header": "Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "They will harvest and reset any mature crops on their way", - "create.ponder.mechanical_mixer.header": "Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "The filter slot can be used in case two recipes are conflicting.", - "create.ponder.mechanical_piston.header": "Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "Sticky Mechanical Pistons can pull the attached blocks back", - "create.ponder.mechanical_piston_modes.header": "Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", - "create.ponder.mechanical_plough.header": "Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "...they can also launch entities without hurting them", - "create.ponder.mechanical_press.header": "Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "The Press will hold and process them automatically", - "create.ponder.mechanical_press_compacting.header": "Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "The filter slot can be used in case two recipes are conflicting.", - "create.ponder.mechanical_pump_flow.header": "Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "Their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "The pumps direction is unaffected by the input rotation", - "create.ponder.mechanical_pump_flow.text_6": "Instead, a Wrench can be used to reverse the direction", - "create.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "...and the speed at which fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "Ensure that all of them are facing in the same direction", - "create.ponder.mechanical_roller_fill.header": "Filling terrain with the Roller", - "create.ponder.mechanical_roller_fill.text_1": "While disassembled, rollers can be set to other modes", - "create.ponder.mechanical_roller_fill.text_2": "The 'fill' modes can help to bridge gaps between pavement and terrain", - "create.ponder.mechanical_roller_fill.text_3": "On 'straight fill', they will place simple columns down to the surface", - "create.ponder.mechanical_roller_fill.text_4": "On 'sloped fill', layers placed further down will increase in size", - "create.ponder.mechanical_roller_fill.text_5": "As opposed to 'clear & pave', neither of these modes will cause the rollers to break existing blocks", - "create.ponder.mechanical_roller_pave.header": "Clearing and Paving with the Roller", - "create.ponder.mechanical_roller_pave.text_1": "Mechanical rollers help to clean up terrain around tracks or paths", - "create.ponder.mechanical_roller_pave.text_2": "In its default mode, without a material set, it will simply clear blocks like a Drill", - "create.ponder.mechanical_roller_pave.text_3": "While disassembled, a suitable paving material can be specified", - "create.ponder.mechanical_roller_pave.text_4": "Materials can be supplied via chests or barrels attached to the structure", - "create.ponder.mechanical_roller_pave.text_5": "In addition to breaking blocks, it will now replace the layer beneath them", - "create.ponder.mechanical_roller_pave.text_6": "Note that any block destroyed by a roller has a chance not to yield drops", - "create.ponder.mechanical_roller_pave.text_7": "Rollers are especially useful on Trains, but can also be used on most other types of moving contraptions", - "create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - "create.ponder.mechanical_saw_contraption.header": "Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "...they will cut any trees the contraption runs them into", - "create.ponder.mechanical_saw_processing.header": "Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "Without filter, the Saw would cycle through all outcomes instead", - "create.ponder.millstone.header": "Processing Items in the Millstone", - "create.ponder.millstone.text_1": "Millstones process items by grinding them", - "create.ponder.millstone.text_2": "They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "Throw or Insert items at the top", - "create.ponder.millstone.text_4": "After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "The outputs can also be extracted by automation", - "create.ponder.nixie_tube.header": "Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "When powered by Redstone, Nixie Tubes will display the signal strength", - "create.ponder.nixie_tube.text_2": "Using written Clipboards, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour", - "create.ponder.package_frogport.header": "Transporting packages between Frogports", - "create.ponder.package_frogport.text_1": "Right-click a Chain Conveyor and place the Frogport nearby", - "create.ponder.package_frogport.text_10": "Packages find their path to a matching frog on the chain network", - "create.ponder.package_frogport.text_11": "Peter", - "create.ponder.package_frogport.text_12": "→ Peter", - "create.ponder.package_frogport.text_13": "Frogports can directly interface with inventories below them", - "create.ponder.package_frogport.text_14": "This also works with packagers. Items can be packed and shipped directly", - "create.ponder.package_frogport.text_15": "Albert", - "create.ponder.package_frogport.text_16": "Peter", - "create.ponder.package_frogport.text_17": "Addresses packages to 'Peter'", - "create.ponder.package_frogport.text_18": "Right-click Frogports with a clipboard to collect their address", - "create.ponder.package_frogport.text_19": "Clipboards with collected names can help auto-complete address inputs in other UIs", - "create.ponder.package_frogport.text_2": "Assign it an address in the inventory UI", - "create.ponder.package_frogport.text_3": "If the address of an inserted package does not match it..", - "create.ponder.package_frogport.text_4": "Albert", - "create.ponder.package_frogport.text_5": "→ Peter", - "create.ponder.package_frogport.text_6": "..the Frogport will place the package on the conveyor", - "create.ponder.package_frogport.text_7": "Packages spin in place if they have no valid destination", - "create.ponder.package_frogport.text_8": "More Frogports can be added anywhere on the chain network", - "create.ponder.package_frogport.text_9": "Peter", - "create.ponder.packager.header": "Creating and unwrapping packages", - "create.ponder.packager.text_1": "Attach packagers to the inventory they should target", - "create.ponder.packager.text_2": "Given redstone power, it will pack items from the inventory into a package", - "create.ponder.packager.text_3": "These can be picked up and transported like any other item", - "create.ponder.packager.text_4": "Packages inserted will be destroyed, unpacking the contents into the inventory", - "create.ponder.packager.text_5": "Full", - "create.ponder.packager.text_6": "Packagers will not accept packages they cannot fully unpack", - "create.ponder.packager_address.header": "Routing packages with an address", - "create.ponder.packager_address.text_1": "Warehouse", - "create.ponder.packager_address.text_10": "For compactness, mechanical saws can unpack straight onto a belt", - "create.ponder.packager_address.text_11": "Aside from filters, Frogports and Postboxes have package routing abilities", - "create.ponder.packager_address.text_12": "Inspect them to find out more about their behaviour", - "create.ponder.packager_address.text_2": "When a sign is placed on a packager..", - "create.ponder.packager_address.text_3": "→ Warehouse", - "create.ponder.packager_address.text_4": "Created packages will carry the written lines of text as their address", - "create.ponder.packager_address.text_5": "Package filters route packages based on their address", - "create.ponder.packager_address.text_6": "→ Warehouse", - "create.ponder.packager_address.text_7": "Factory", - "create.ponder.packager_address.text_8": "→ Factory", - "create.ponder.packager_address.text_9": "Factory", - "create.ponder.piston_pole.header": "Piston Extension Poles", - "create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range", - "create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way", - "create.ponder.portable_storage_interface.header": "Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "Moving inventories can be tricky to access with automation.", - "create.ponder.portable_storage_interface.text_2": "This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "After no items have been exchanged for a while, the contraption will continue on its way", - "create.ponder.portable_storage_interface_redstone.header": "Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging", - "create.ponder.postbox.header": "Transporting packages between Postboxes", - "create.ponder.postbox.text_1": "Right-click a Train Station and place the Postbox nearby", - "create.ponder.postbox.text_10": "→ Warehouse", - "create.ponder.postbox.text_11": "Just like trains, Postboxes maintain their behaviour in unloaded chunks", - "create.ponder.postbox.text_12": "Packages can still be delivered from or to their inventory", - "create.ponder.postbox.text_2": "Assign it an address in the inventory UI", - "create.ponder.postbox.text_3": "If the address of an inserted package does not match it..", - "create.ponder.postbox.text_4": "Warehouse", - "create.ponder.postbox.text_5": "→ Outpost", - "create.ponder.postbox.text_6": "..trains stopping at the station will collect it as cargo", - "create.ponder.postbox.text_7": "Conversely, packages matching the address will be dropped off", - "create.ponder.postbox.text_8": "Packages that arrived by train can be extracted from the Postbox", - "create.ponder.postbox.text_9": "Warehouse", - "create.ponder.powered_latch.header": "Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "Powered latches can also be toggled manually", - "create.ponder.powered_toggle_latch.header": "Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "...on and back off", - "create.ponder.powered_toggle_latch.text_4": "Powered toggle latches can also be toggled manually", - "create.ponder.pulse_extender.header": "Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "Using the value panel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "The configured duration can range up to an hour", - "create.ponder.pulse_repeater.header": "Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "Pulse Repeaters emit a short pulse after a delay", - "create.ponder.pulse_repeater.text_2": "Using the value panel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "Configured delays can range up to an hour", - "create.ponder.pulse_timer.header": "Redstone output of the Pulse Timer", - "create.ponder.pulse_timer.text_1": "Pulse Timers repeatedly emit short pulses", - "create.ponder.pulse_timer.text_2": "Using the value panel, the time interval can be configured", - "create.ponder.pulse_timer.text_3": "Powering the input side will pause and reset them", - "create.ponder.pulse_timer.text_4": "Right-click the circuit base to invert the output", - "create.ponder.pulse_timer.text_5": "This helps trigger mechanisms that activate only without a redstone signal", - "create.ponder.radial_chassis.header": "Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone_contact.header": "Redstone Contacts", - "create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption", - "create.ponder.redstone_link.header": "Using Redstone Links", - "create.ponder.redstone_link.text_1": "Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "Receivers emit the redstone power of transmitters within 256 blocks", - "create.ponder.redstone_link.text_5": "Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "Only the links with matching Frequencies will communicate", - "create.ponder.redstone_requester.header": "Automated orders with Redstone Requesters", - "create.ponder.redstone_requester.text_1": "Right-click a Stock link before placement to connect to its network", - "create.ponder.redstone_requester.text_2": "Just like Stock tickers, Redstone requesters can order items from the logistics network", - "create.ponder.redstone_requester.text_3": "Right-click the requester to open its configuration UI", - "create.ponder.redstone_requester.text_4": "The order set in the UI will be requested on every redstone pulse", - "create.ponder.redstone_requester.text_5": "Alternatively, the requester can be fully configured before placement", - "create.ponder.redstone_requester.text_6": "Right-click a Stock keeper with it and set the desired order there", - "create.ponder.repackager.header": "Merging packages from a request", - "create.ponder.repackager.text_1": "Sometimes, it is crucial for logistical requests to arrive as a single package", - "create.ponder.repackager.text_2": "Order A", - "create.ponder.repackager.text_3": "Order B", - "create.ponder.repackager.text_4": "Otherwise, other packages could arrive inbetween", - "create.ponder.repackager.text_5": "When this is the case, redirect packages to an inventory", - "create.ponder.repackager.text_6": "Attach a re-packager, and power it with redstone", - "create.ponder.repackager.text_7": "Once all fragments arrived, they will be exported as a new package", - "create.ponder.repackager.text_8": "Now, requested items arrive together and in a predictable order", - "create.ponder.rope_pulley.header": "Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "Direction and Speed of movement depend on the Rotational Input", - "create.ponder.rope_pulley_attachment.header": "Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "Mind that pulleys are only movable while stopped", - "create.ponder.rope_pulley_modes.header": "Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", - "create.ponder.rope_pulley_multi_rope.header": "Synchronised Pulley Movement", - "create.ponder.rope_pulley_multi_rope.text_1": "Whenever a pulley assembles a contraption...", - "create.ponder.rope_pulley_multi_rope.text_2": "...other pulleys on the same layer will connect to the structure", - "create.ponder.rope_pulley_multi_rope.text_3": "They do not require to be powered, the effect is purely cosmetic", - "create.ponder.rose_quartz_lamp.header": "Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "The Lamps can also be toggled manually using a Wrench", - "create.ponder.rotation_speed_controller.header": "Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "Using the value panel on its side, the conveyed speed can be configured", - "create.ponder.sail.header": "Assembling Windmills using Sails", - "create.ponder.sail.text_1": "Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "Right-Click with Shears to turn them back into frames", - "create.ponder.sail_frame.header": "Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sequenced_gearshift.header": "Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "A redstone comparator can be used to read the current progress", - "create.ponder.shaft.header": "Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "Shafts will relay rotation in a straight line.", - "create.ponder.shaft_casing.header": "Encasing Shafts", - "create.ponder.shaft_casing.text_1": "Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.shared.behaviour_modify_value_panel": "This behaviour can be modified using the value panel", - "create.ponder.shared.movement_anchors": "With the help of Super Glue, larger structures can be moved.", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.rpm16_source": "Source: 16 RPM", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.storage_on_contraption": "Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.smart_chute.header": "Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "Items in the filter slot specify what to extract or transfer", - "create.ponder.smart_chute.text_3": "Use the value panel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.", - "create.ponder.smart_observer.header": "Advanced detection with Smart Observers", - "create.ponder.smart_observer.text_1": "Smart Observers can be used to detect a variety of events", - "create.ponder.smart_observer.text_2": "It can detect items or fluids inside of generic containers", - "create.ponder.smart_observer.text_3": "The filter slot can be used to look for specific contents only", - "create.ponder.smart_observer.text_4": "It also activates when the block itself matches the filter", - "create.ponder.smart_observer.text_5": "Additionally, smart observers can monitor belts, chutes and pipes", - "create.ponder.smart_observer.text_6": "...and will emit a pulse, if an item enters or exits a funnel", - "create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue", - "create.ponder.speedometer.header": "Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "The Speedometer displays the current Speed of attached components", - "create.ponder.speedometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - "create.ponder.spout_filling.header": "Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically", - "create.ponder.stabilized_bearings.header": "Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "As a result, the entire sub-Contraption will stay upright", - "create.ponder.steam_engine.header": "Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "Lvl 4", - "create.ponder.steam_engine.text_11": "4 Engines", - "create.ponder.steam_engine.text_12": "Lvl 8", - "create.ponder.steam_engine.text_13": "8 Engines", - "create.ponder.steam_engine.text_2": "Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "With each added power level, an additional Engine can output at full capacity", - "create.ponder.steam_whistle.header": "Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "Engineer's Goggles can help to find out the current pitch of a Whistle", - "create.ponder.sticker.header": "Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "Toggled once again, the block is no longer attached", - "create.ponder.stock_link.header": "Logistics Networks and the Stock Link", - "create.ponder.stock_link.text_1": "When placed, Stock Links create a new stock network", - "create.ponder.stock_link.text_2": "Right-click an existing link before placing it to bind them", - "create.ponder.stock_link.text_3": "Stock-linked packagers make their inventory available to the network", - "create.ponder.stock_link.text_4": "Other components on the network can now find and request their items", - "create.ponder.stock_link.text_5": "On request, items from the inventories will be placed into packages", - "create.ponder.stock_link.text_6": "Stock Link signals have unlimited range, but packages require transportation", - "create.ponder.stock_link.text_7": "Full redstone power will stop a link from broadcasting", - "create.ponder.stock_link.text_8": "Analog power lowers the priority of a link, causing others to act first", - "create.ponder.stock_ticker.header": "Ordering items with Stock tickers", - "create.ponder.stock_ticker.text_1": "Right-click a Stock link before placement to connect to its network", - "create.ponder.stock_ticker.text_10": "Stock tickers can also order blocks required for the schematicannon", - "create.ponder.stock_ticker.text_11": "Simply hand the printed clipboard it generated to the Stock keeper", - "create.ponder.stock_ticker.text_2": "Stock-linked packagers make their attached inventory available to the network", - "create.ponder.stock_ticker.text_3": "Stock tickers can order items from these inventories", - "create.ponder.stock_ticker.text_4": "Seated mobs or blaze burners in front of it act as the Stock Keeper", - "create.ponder.stock_ticker.text_5": "Right-click the keeper to start ordering items", - "create.ponder.stock_ticker.text_6": "When an order is submitted, the items will be placed into packages", - "create.ponder.stock_ticker.text_7": "From there, they can be transported to the request point", - "create.ponder.stock_ticker.text_8": "Using attribute or list filters, categories can be added to the item listings", - "create.ponder.stock_ticker.text_9": "Right-click the Stock ticker to open the category editor", - "create.ponder.stock_ticker_address.header": "Addressing a Stock ticker order", - "create.ponder.stock_ticker_address.text_1": "When ordering items, a target address can be set in the request", - "create.ponder.stock_ticker_address.text_10": "Aside from filters, Frogports and Postboxes have package routing abilities", - "create.ponder.stock_ticker_address.text_11": "Inspect them to find out more about their behaviour", - "create.ponder.stock_ticker_address.text_2": "→ Workshop", - "create.ponder.stock_ticker_address.text_3": "This address will be on all packages created for the request", - "create.ponder.stock_ticker_address.text_4": "Using package filters, this can control where the packages will go", - "create.ponder.stock_ticker_address.text_5": "→ Workshop", - "create.ponder.stock_ticker_address.text_6": "Workshop", - "create.ponder.stock_ticker_address.text_7": "→ Factory", - "create.ponder.stock_ticker_address.text_8": "→ Factory", - "create.ponder.stock_ticker_address.text_9": "Workshop", - "create.ponder.stressometer.header": "Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - "create.ponder.super_glue.header": "Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "Blocks hanging on others usually do not require glue", - "create.ponder.table_cloth.header": "Selling items with Table Cloths", - "create.ponder.table_cloth.text_1": "Table cloths can be used to display items", - "create.ponder.table_cloth.text_10": "When checking out at the cashier, the bought items will be placed into a package", - "create.ponder.table_cloth.text_11": "From there, they can be transported to the shop front", - "create.ponder.table_cloth.text_12": "The payments will be stored inside the stock ticker block", - "create.ponder.table_cloth.text_2": "With the help of a logistics system, they can also be used to sell items", - "create.ponder.table_cloth.text_3": "Start with the shop's inventory, a Packager and Stock link", - "create.ponder.table_cloth.text_4": "Bind a Stock ticker to the link and place it in the shop", - "create.ponder.table_cloth.text_5": "Employ a mob or blaze burner as the shop keeper", - "create.ponder.table_cloth.text_6": "Fill the shop inventory with items to be sold", - "create.ponder.table_cloth.text_7": "To create a new trade, interact with the shop keeper while holding a table cloth", - "create.ponder.table_cloth.text_8": "Once placed, set a price in the item slot on the side", - "create.ponder.table_cloth.text_9": "Other players can now interact with the shop", - "create.ponder.tag.arm_targets": "Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.contraption_actor": "Contraption Actors", - "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.contraption_assembly": "Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.creative": "Creative Mode", - "create.ponder.tag.creative.description": "Components not usually available for Survival Mode", - "create.ponder.tag.decoration": "Aesthetics", - "create.ponder.tag.decoration.description": "Components used mostly for decorative purposes", - "create.ponder.tag.display_sources": "Sources for Display Links", - "create.ponder.tag.display_sources.description": "Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.display_targets": "Targets for Display Links", - "create.ponder.tag.display_targets.description": "Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.fluids": "Fluid Manipulators", - "create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids", - "create.ponder.tag.high_logistics": "High Logistics", - "create.ponder.tag.high_logistics.description": "Components which help manage distributed item storage and automated requests around your factory", - "create.ponder.tag.kinetic_appliances": "Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force", - "create.ponder.tag.kinetic_relays": "Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.kinetic_sources": "Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force", - "create.ponder.tag.logistics": "Item Transportation", - "create.ponder.tag.logistics.description": "Components which help moving items around", - "create.ponder.tag.movement_anchor": "Movement Anchors", - "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.redstone": "Logic Components", - "create.ponder.tag.redstone.description": "Components which help with redstone engineering", - "create.ponder.tag.threshold_switch_targets": "Targets for Threshold Switches", - "create.ponder.tag.threshold_switch_targets.description": "Threshold Switches can read from these blocks, as well as most item and fluid containers.", - "create.ponder.tag.train_related": "Railway Equipment", - "create.ponder.tag.train_related.description": "Components used in the construction or management of Train Contraptions", - "create.ponder.tag.windmill_sails": "Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.threshold_switch.header": "Monitoring with the Threshold Switch", - "create.ponder.threshold_switch.text_1": "Threshold Switches monitor the fill level of containers", - "create.ponder.threshold_switch.text_2": "When the inventory content exceeds the upper threshold...", - "create.ponder.threshold_switch.text_3": "...the switch will change its redstone output", - "create.ponder.threshold_switch.text_4": "The signal stays until the lower threshold is reached", - "create.ponder.threshold_switch.text_5": "The redstone output can now be used to control item supply, keeping the buffer filled", - "create.ponder.threshold_switch.text_6": "The specific thresholds can be changed in the UI", - "create.ponder.threshold_switch.text_7": "A filter can help to only count specific contents toward the total", - "create.ponder.threshold_switch.text_8": "Fluid buffers can be monitored in a similar fashion", - "create.ponder.threshold_switch.text_9": "...as well as, curiously, the length of an extended rope pulley", - "create.ponder.track_chunks.header": "Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "Once near a Player, the train will re-appear", - "create.ponder.track_observer.header": "Detecting Trains", - "create.ponder.track_observer.text_1": "Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "Observers can be filtered to activate for matching cargo", - "create.ponder.track_placement.header": "Placing Train Tracks", - "create.ponder.track_placement.text_1": "A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "Then place or select a second track", - "create.ponder.track_placement.text_4": "Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "Materials in the off-hand will be paved under tracks automatically", - "create.ponder.track_portal.header": "Tracks and the Nether", - "create.ponder.track_portal.text_1": "Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "Trains on this track are now able to travel across dimensions", - "create.ponder.train_assembly.header": "Assembling Trains", - "create.ponder.train_assembly.text_1": "Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "Fuel stored in Vaults will not be consumed by the train", - "create.ponder.train_controls.header": "Controlling Trains", - "create.ponder.train_controls.text_1": "Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "Sneak or click again to stop controlling the Train", - "create.ponder.train_schedule.header": "Using Train Schedules", - "create.ponder.train_schedule.text_1": "Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "Schedules can be retrieved from Drivers at any moment", - "create.ponder.train_signal_placement.header": "Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "Nixie tubes can be attached to make a signal's lights more visible", - "create.ponder.train_signal_redstone.header": "Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "Conversely, red signals emit a comparator output", - "create.ponder.train_signal_signaling.header": "Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "This helps keeping queued Trains out of a busy Segment", - "create.ponder.valve_handle.header": "Precise rotation using Valve Handles", - "create.ponder.valve_handle.text_1": "Valve handles can be used to rotate components by a precise angle", - "create.ponder.valve_handle.text_2": "The angle can be configured on the input panel", - "create.ponder.valve_handle.text_3": "Right-Click to activate one rotation", - "create.ponder.valve_handle.text_4": "Sneak-Right-Click to activate it in the opposite direction", - "create.ponder.valve_handle.text_5": "Mind that Bearings have to be specifically told not to disassemble", - "create.ponder.valve_handle.text_6": "Valve handles can be dyed for aesthetic purposes", - "create.ponder.valve_pipe.header": "Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation", - "create.ponder.water_wheel.header": "Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "Covering additional sides will not improve its kinetic output further", - "create.ponder.water_wheel.text_3": "Use wood planks on the wheel to change its appearance", - "create.ponder.weighted_ejector.header": "Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "Mobs and Players will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "Using the value panel, a required Stack Size can be configured", - "create.ponder.weighted_ejector_redstone.header": "Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "Observers can detect when Ejectors activate", - "create.ponder.weighted_ejector_tunnel.header": "Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "...the remainder will continue on its path", - "create.ponder.windmill_source.header": "Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "Use the value panel to configure its rotation direction", - "create.ponder.windmill_source.text_7": "Right-click the Bearing anytime to stop and edit the Structure again", - "create.ponder.windmill_structure.header": "Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", - "create.subtitle.blaze_munch": "Blaze Burner munches", - "create.subtitle.cardboard_bonk": "Resonant bonk", - "create.subtitle.cogs": "Cogwheels rumble", - "create.subtitle.confirm": "Affirmative ding", - "create.subtitle.confirm_2": "Affirmative ding", - "create.subtitle.contraption_assemble": "Contraption moves", - "create.subtitle.contraption_disassemble": "Contraption stops", - "create.subtitle.controller_click": "Controller clicks", - "create.subtitle.controller_put": "Controller thumps", - "create.subtitle.controller_take": "Lectern empties", - "create.subtitle.copper_armor_equip": "Diving equipment clinks", - "create.subtitle.crafter_click": "Crafter clicks", - "create.subtitle.crafter_craft": "Crafter crafts", - "create.subtitle.cranking": "Hand Crank turns", - "create.subtitle.crushing_1": "Crushing noises", - "create.subtitle.deny": "Declining boop", - "create.subtitle.depot_plop": "Item lands", - "create.subtitle.depot_slide": "Item slides", - "create.subtitle.desk_bell": "Reception bell dings", - "create.subtitle.frogport_catch": "Frogport catches package", - "create.subtitle.frogport_close": "Frogport shuts", - "create.subtitle.frogport_deposit": "Frogport places package", - "create.subtitle.frogport_open": "Frogport opens", - "create.subtitle.funnel_flap": "Funnel flaps", - "create.subtitle.fwoomp": "Resonant fwoomp", - "create.subtitle.haunted_bell_convert": "Haunted Bell awakens", - "create.subtitle.haunted_bell_use": "Haunted Bell tolls", - "create.subtitle.item_hatch": "Item Hatch opens", - "create.subtitle.mechanical_press_activation": "Mechanical Press clangs", - "create.subtitle.mechanical_press_activation_belt": "Mechanical Press bonks", - "create.subtitle.mixing": "Mixing noises", - "create.subtitle.package_pop": "Package breaks", - "create.subtitle.packager": "Packager packages", - "create.subtitle.peculiar_bell_use": "Peculiar Bell tolls", - "create.subtitle.potato_hit": "Vegetable impacts", - "create.subtitle.sanding_long": "Sanding noises", - "create.subtitle.sanding_short": "Sanding noises", - "create.subtitle.saw_activate_stone": "Mechanical Saw activates", - "create.subtitle.saw_activate_wood": "Mechanical Saw activates", - "create.subtitle.schematicannon_finish": "Schematicannon dings", - "create.subtitle.schematicannon_launch_block": "Schematicannon fires", - "create.subtitle.scroll_value": "Scroll-input clicks", - "create.subtitle.slime_added": "Slime squishes", - "create.subtitle.spout": "Spout spurts", - "create.subtitle.steam": "Steam noises", - "create.subtitle.stock_link": "Stock link reacts", - "create.subtitle.stock_ticker_request": "Stock ticker requests", - "create.subtitle.stock_ticker_trade": "Stock ticker goes 'ka-ching!'", - "create.subtitle.train": "Bogey wheels rumble", - "create.subtitle.train3": "Bogey wheels rumble muffled", - "create.subtitle.whistle": "Whistling", - "create.subtitle.whistle_high": "High whistling", - "create.subtitle.whistle_low": "Low whistling", - "create.subtitle.whistle_train": "Whistling", - "create.subtitle.whistle_train_low": "Low whistling", - "create.subtitle.whistle_train_manual": "Train honks", - "create.subtitle.whistle_train_manual_low": "Train honks", - "create.subtitle.worldshaper_place": "Worldshaper zaps", - "create.subtitle.wrench_remove": "Component breaks", - "create.subtitle.wrench_rotate": "Wrench used", - "enchantment.create.capacity": "Capacity", - "enchantment.create.potato_recovery": "Potato Recovery", - "entity.create.carriage_contraption": "Carriage Contraption", - "entity.create.contraption": "Contraption", - "entity.create.crafting_blueprint": "Crafting Blueprint", - "entity.create.gantry_contraption": "Gantry Contraption", - "entity.create.package": "Package", - "entity.create.potato_projectile": "Potato Projectile", - "entity.create.seat": "Seat", - "entity.create.stationary_contraption": "Stationary Contraption", - "entity.create.super_glue": "Super Glue", - "fluid.create.chocolate": "Chocolate", - "fluid.create.honey": "Honey", - "fluid.create.potion": "Potion", - "fluid.create.tea": "Builder's Tea", - "item.create.andesite_alloy": "Andesite Alloy", - "item.create.attribute_filter": "Attribute Filter", - "item.create.attribute_filter.tooltip.behaviour1": "Opens the _configuration interface_.", - "item.create.attribute_filter.tooltip.condition1": "When R-Clicked", - "item.create.attribute_filter.tooltip.summary": "_Matches items_ against a set of _attributes_ or _categories_. Can be used in _Filter Slots_ of Create's Components", - "item.create.bar_of_chocolate": "Bar of Chocolate", - "item.create.belt_connector": "Mechanical Belt", - "item.create.blaze_cake": "Blaze Cake", - "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", - "item.create.blaze_cake_base": "Blaze Cake Base", - "item.create.brass_hand": "Brass Hand", - "item.create.brass_ingot": "Brass Ingot", - "item.create.brass_nugget": "Brass Nugget", - "item.create.brass_sheet": "Brass Sheet", - "item.create.builders_tea": "Builder's Tea", - "item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._", - "item.create.cardboard": "Cardboard", - "item.create.cardboard_armor.tooltip.behaviour1": "_Sneak_ to activate an inconspicuous _disguise_.", - "item.create.cardboard_armor.tooltip.condition1": "When full set equipped", - "item.create.cardboard_armor.tooltip.summary": "_Wearable_ _equipment_ for increased _style_ and _stealth_.", - "item.create.cardboard_boots": "Cardboard Boots", - "item.create.cardboard_chestplate": "Cardboard Chestplate", - "item.create.cardboard_helmet": "Cardboard Helmet", - "item.create.cardboard_leggings": "Cardboard Leggings", - "item.create.cardboard_sword": "Cardboard Sword", - "item.create.cardboard_sword.tooltip.summary": "Bonk. A _mostly_ _harmless_, yet powerful weapon of choice.", - "item.create.chest_minecart_contraption": "Chest Minecart Contraption", - "item.create.chocolate_bucket": "Chocolate Bucket", - "item.create.chocolate_glazed_berries": "Chocolate Glazed Berries", - "item.create.chromatic_compound": "Chromatic Compound", - "item.create.cinder_flour": "Cinder Flour", - "item.create.copper_backtank": "Copper Backtank", - "item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - "item.create.copper_backtank.tooltip.condition1": "When Worn", - "item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank_placeable": "Copper Backtank Placeable", - "item.create.copper_diving_boots": "Copper Diving Boots", - "item.create.copper_diving_boots.tooltip.behaviour1": "Wielder _descends_ more _quickly_ in liquids. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - "item.create.copper_diving_boots.tooltip.condition1": "When Worn", - "item.create.copper_diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.copper_diving_helmet": "Copper Diving Helmet", - "item.create.copper_diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", - "item.create.copper_diving_helmet.tooltip.condition1": "When Worn", - "item.create.copper_diving_helmet.tooltip.summary": "Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.copper_nugget": "Copper Nugget", - "item.create.copper_sheet": "Copper Sheet", - "item.create.crafter_slot_cover": "Crafter Slot Cover", - "item.create.crafting_blueprint": "Crafting Blueprint", - "item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.behaviour2": "_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", - "item.create.crafting_blueprint.condition1": "R-Click empty Slot", - "item.create.crafting_blueprint.condition2": "R-Click configured Slot", - "item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.creative_blaze_cake": "Creative Blaze Cake", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_Cycles_ a Blaze Burner's heat level.", - "item.create.creative_blaze_cake.tooltip.condition1": "When Used", - "item.create.creative_blaze_cake.tooltip.summary": "A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.crushed_raw_aluminum": "Crushed Raw Aluminum", - "item.create.crushed_raw_copper": "Crushed Raw Copper", - "item.create.crushed_raw_gold": "Crushed Raw Gold", - "item.create.crushed_raw_iron": "Crushed Raw Iron", - "item.create.crushed_raw_lead": "Crushed Raw Lead", - "item.create.crushed_raw_nickel": "Crushed Raw Nickel", - "item.create.crushed_raw_osmium": "Crushed Raw Osmium", - "item.create.crushed_raw_platinum": "Crushed Raw Platinum", - "item.create.crushed_raw_quicksilver": "Crushed Raw Quicksilver", - "item.create.crushed_raw_silver": "Crushed Raw Silver", - "item.create.crushed_raw_tin": "Crushed Raw Tin", - "item.create.crushed_raw_uranium": "Crushed Raw Uranium", - "item.create.crushed_raw_zinc": "Crushed Raw Zinc", - "item.create.dough": "Dough", - "item.create.electron_tube": "Electron Tube", - "item.create.empty_blaze_burner": "Empty Blaze Burner", - "item.create.empty_schematic": "Empty Schematic", - "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.", - "item.create.experience_nugget": "Nugget of Experience", - "item.create.experience_nugget.tooltip.behaviour1": "_Redeems_ _Experience_ points contained within.", - "item.create.experience_nugget.tooltip.condition1": "When Used", - "item.create.experience_nugget.tooltip.summary": "A speck of _inspiration_ from your fantastic inventions.", - "item.create.extendo_grip": "Extendo Grip", - "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.", - "item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand", - "item.create.extendo_grip.tooltip.condition2": "While wearing Backtank", - "item.create.extendo_grip.tooltip.summary": "Greatly _increases reach distance_ of the wielder. Can be powered with _Air_ _Pressure_ from a _Backtank_", - "item.create.filter": "List Filter", - "item.create.filter.tooltip.behaviour1": "Opens the _configuration interface_.", - "item.create.filter.tooltip.condition1": "When R-Clicked", - "item.create.filter.tooltip.summary": "_Matches items_ against a collection of _items_ or _other filters_. Can be used in _Filter Slots_ of Create's Components", - "item.create.furnace_minecart_contraption": "Furnace Minecart Contraption", - "item.create.goggles": "Engineer's Goggles", - "item.create.goggles.tooltip.behaviour1": "_Kinetic components_ show added _Stress Impact_ or _Capacity_. _Stressometers_ show statistics of their _attached kinetic network_. Some other blocks reveal information such as item and fluid content.", - "item.create.goggles.tooltip.condition1": "When looking at blocks", - "item.create.goggles.tooltip.summary": "Augments your HUD with _miscellaneous information_ about placed components.", - "item.create.golden_sheet": "Golden Sheet", - "item.create.handheld_worldshaper": "Creative Worldshaper", - "item.create.handheld_worldshaper.tooltip.behaviour1": "_Targeted block_ will become the _material_ placed by the shaper.", - "item.create.handheld_worldshaper.tooltip.behaviour2": "Applies currently selected _Brush_ and _Tool_ at the targeted location.", - "item.create.handheld_worldshaper.tooltip.behaviour3": "Opens the _Configuration Interface_", - "item.create.handheld_worldshaper.tooltip.condition1": "L-Click at Block", - "item.create.handheld_worldshaper.tooltip.condition2": "R-Click at Block", - "item.create.handheld_worldshaper.tooltip.condition3": "R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.summary": "_Creative mode_ tool for large-scale _landscaping_ from a distance.", - "item.create.honey_bucket": "Honey Bucket", - "item.create.honeyed_apple": "Honeyed Apple", - "item.create.incomplete_precision_mechanism": "Incomplete Precision Mechanism", - "item.create.incomplete_track": "Incomplete Track", - "item.create.iron_sheet": "Iron Sheet", - "item.create.linked_controller": "Linked Controller", - "item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.behaviour4": "Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", - "item.create.linked_controller.tooltip.condition1": "R-Click", - "item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking", - "item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.condition4": "R-Click on Lectern", - "item.create.linked_controller.tooltip.summary": "Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.minecart_contraption": "Minecart Contraption", - "item.create.minecart_coupling": "Minecart Coupling", - "item.create.minecart_coupling.tooltip.summary": "_Chains_ together individual _Minecarts_, causing them to move as a group.", - "item.create.netherite_backtank": "Netherite Backtank", - "item.create.netherite_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.netherite_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - "item.create.netherite_backtank.tooltip.condition1": "When Worn", - "item.create.netherite_backtank.tooltip.condition2": "When placed, Powered by Kinetics", - "item.create.netherite_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.netherite_backtank_placeable": "Netherite Backtank Placeable", - "item.create.netherite_diving_boots": "Netherite Diving Boots", - "item.create.netherite_diving_boots.tooltip.behaviour1": "Wielder _descends_ more _quickly_ in liquids. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - "item.create.netherite_diving_boots.tooltip.condition1": "When Worn", - "item.create.netherite_diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor, including Oceans made of Lava.", - "item.create.netherite_diving_helmet": "Netherite Diving Helmet", - "item.create.netherite_diving_helmet.tooltip.behaviour1": "Provides immunity to _Fire_ and _Lava_, slowly draining _Air Pressure_ from the Backtank. Also grants _improved vision_ in Lava", - "item.create.netherite_diving_helmet.tooltip.condition1": "When Worn (Full set)", - "item.create.netherite_diving_helmet.tooltip.summary": "Together with a _Netherite Backtank_, this can protect you from _extreme heat_. To be effective, _Legs and Feet_ have to be covered in _Netherite_, too.", - "item.create.package": "Cardboard Package", - "item.create.package_filter": "Package Filter", - "item.create.package_filter.tooltip.behaviour1": "Opens the _configuration interface_.", - "item.create.package_filter.tooltip.condition1": "When R-Clicked", - "item.create.package_filter.tooltip.summary": "_Matches packaged items_ by their targeted _address_. Can be used in _Filter Slots_ of Create's Components", - "item.create.polished_rose_quartz": "Polished Rose Quartz", - "item.create.potato_cannon": "Potato Cannon", - "item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - "item.create.potato_cannon.tooltip.condition1": "When R-Clicked", - "item.create.potato_cannon.tooltip.condition2": "While wearing Backtank", - "item.create.potato_cannon.tooltip.summary": "Launches your home-grown vegetables at Enemies. Can be powered with _Air_ _Pressure_ from a _Backtank_", - "item.create.powdered_obsidian": "Powdered Obsidian", - "item.create.precision_mechanism": "Precision Mechanism", - "item.create.propeller": "Propeller", - "item.create.pulp": "Pulp", - "item.create.rare_package": "Rare Package", - "item.create.raw_zinc": "Raw Zinc", - "item.create.red_sand_paper": "Red Sand Paper", - "item.create.refined_radiance": "Refined Radiance", - "item.create.rose_quartz": "Rose Quartz", - "item.create.sand_paper": "Sand Paper", - "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", - "item.create.sand_paper.tooltip.condition1": "When Used", - "item.create.sand_paper.tooltip.summary": "Can be used to _refine materials_. The process can be automated with a Deployer.", - "item.create.schedule": "Train Schedule", - "item.create.schematic": "Schematic", - "item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.", - "item.create.schematic.tooltip.behaviour2": "Opens an _Interface_ for entering exact _Coordinates_.", - "item.create.schematic.tooltip.condition1": "When Held", - "item.create.schematic.tooltip.condition2": "R-Click while Sneaking", - "item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", - "item.create.schematic_and_quill": "Schematic And Quill", - "item.create.schematic_and_quill.tooltip.behaviour1": "Select two _corner points_ using _R-Click_. Hold _Ctrl_ and Scroll to select locations mid-air.", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size, then R-Click again to Save.", - "item.create.schematic_and_quill.tooltip.condition1": "Creating a selection", - "item.create.schematic_and_quill.tooltip.condition2": "Adjusting and Saving", - "item.create.schematic_and_quill.tooltip.summary": "Used for _saving a Structure_ in your world to a _.nbt file_.", - "item.create.shadow_steel": "Shadow Steel", - "item.create.shopping_list": "Shopping List", - "item.create.sturdy_sheet": "Sturdy Sheet", - "item.create.super_glue": "Super Glue", - "item.create.sweet_roll": "Sweet Roll", - "item.create.transmitter": "Transmitter", - "item.create.tree_fertilizer": "Tree Fertilizer", - "item.create.tree_fertilizer.tooltip.behaviour1": "Creates a tree _regardless_ of its _spacing conditions_", - "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", - "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals useful for _growing saplings_ in tight spaces.", - "item.create.unprocessed_obsidian_sheet": "Unprocessed Obsidian Sheet", - "item.create.vertical_gearbox": "Vertical Gearbox", - "item.create.wand_of_symmetry": "Wand Of Symmetry", - "item.create.wand_of_symmetry.tooltip.behaviour1": "_Creates_ or _Moves_ its Mirror. _Sneak_ while using to open the _Configuration Interface_", - "item.create.wand_of_symmetry.tooltip.behaviour2": "_Removes_ the active Mirror", - "item.create.wand_of_symmetry.tooltip.condition1": "When used on a Surface", - "item.create.wand_of_symmetry.tooltip.condition2": "When used with no target", - "item.create.wand_of_symmetry.tooltip.summary": "_Mirrors Block placement_ while present in any _Hotbar Slot_.", - "item.create.wheat_flour": "Wheat Flour", - "item.create.whisk": "Whisk", - "item.create.wrench": "Wrench", - "item.create.wrench.tooltip.behaviour1": "_Rotates components_ around the clicked face. _Sneak_ while interacting to _dismantle_ components.", - "item.create.wrench.tooltip.behaviour2": "_Relocates_ assembled minecart- and train-based contraptions.", - "item.create.wrench.tooltip.condition1": "When used on Blocks", - "item.create.wrench.tooltip.condition2": "When used on Contraptions", - "item.create.wrench.tooltip.summary": "Multi-purpose tool for working with your kinetic contraptions.", - "item.create.zinc_ingot": "Zinc Ingot", - "item.create.zinc_nugget": "Zinc Nugget", - "tag.block.create.brittle": "Brittle", - "tag.block.create.casing": "Casings", - "tag.block.create.chest_mounted_storage": "Mounted Chests", - "tag.block.create.copycat_allow": "Copycat Copyable", - "tag.block.create.copycat_deny": "Not Copycat Copyable", - "tag.block.create.corals": "Corals", - "tag.block.create.fallback_mounted_storage_blacklist": "Non-mountable Storages", - "tag.block.create.fan_processing_catalysts.blasting": "Blasting Catalysts", - "tag.block.create.fan_processing_catalysts.haunting": "Haunting Catalysts", - "tag.block.create.fan_processing_catalysts.smoking": "Smoking Catalysts", - "tag.block.create.fan_processing_catalysts.splashing": "Splashing Catalysts", - "tag.block.create.fan_transparent": "Fan Transparent", - "tag.block.create.girdable_tracks": "Girdable Tracks", - "tag.block.create.movable_empty_collider": "Movable Empty Colliders", - "tag.block.create.non_breakable": "Non-breakable", - "tag.block.create.non_harvestable": "Non-harvestable", - "tag.block.create.non_movable": "Non-movable", - "tag.block.create.passive_boiler_heaters": "Passive Boiler Heaters", - "tag.block.create.postboxes": "Postboxes", - "tag.block.create.roots": "Roots", - "tag.block.create.safe_nbt": "Safe NBT", - "tag.block.create.seats": "Seats", - "tag.block.create.simple_mounted_storage": "Simple Mounted Storages", - "tag.block.create.single_block_inventories": "Single-block Inventories", - "tag.block.create.sugar_cane_variants": "Sugarcane-like", - "tag.block.create.table_cloths": "Table Cloths", - "tag.block.create.toolboxes": "Toolboxes", - "tag.block.create.tracks": "Tracks", - "tag.block.create.tree_attachments": "Tree Attachments", - "tag.block.create.valve_handles": "Valve Handles", - "tag.block.create.windmill_sails": "Windmill Sails", - "tag.block.create.wrench_pickup": "Wrench-pickupable", - "tag.block.forge.ores.aluminum": "Aluminum Ores", - "tag.block.forge.ores.copper": "Copper Ores", - "tag.block.forge.ores.gold": "Gold Ores", - "tag.block.forge.ores.iron": "Iron Ores", - "tag.block.forge.ores.lead": "Lead Ores", - "tag.block.forge.ores.nickel": "Nickel Ores", - "tag.block.forge.ores.osmium": "Osmium Ores", - "tag.block.forge.ores.platinum": "Platinum Ores", - "tag.block.forge.ores.quicksilver": "Quicksilver Ores", - "tag.block.forge.ores.silver": "Silver Ores", - "tag.block.forge.ores.tin": "Tin Ores", - "tag.block.forge.ores.uranium": "Uranium Ores", - "tag.block.forge.ores.zinc": "Zinc Ores", - "tag.block.forge.ores_in_ground.deepslate": "Deepslate Ores", - "tag.block.forge.ores_in_ground.stone": "Stone Ores", - "tag.block.forge.relocation_not_supported": "Non-relocatable", - "tag.block.forge.storage_blocks.aluminum": "Aluminum Storage Blocks", - "tag.block.forge.storage_blocks.andesite_alloy": "Andesite Alloy Storage Blocks", - "tag.block.forge.storage_blocks.brass": "Brass Storage Blocks", - "tag.block.forge.storage_blocks.cardboard": "Cardboard Storage Blocks", - "tag.block.forge.storage_blocks.constantan": "Constantan Storage Blocks", - "tag.block.forge.storage_blocks.copper": "Copper Storage Blocks", - "tag.block.forge.storage_blocks.electrum": "Electrum Storage Blocks", - "tag.block.forge.storage_blocks.gold": "Gold Storage Blocks", - "tag.block.forge.storage_blocks.iron": "Iron Storage Blocks", - "tag.block.forge.storage_blocks.lead": "Lead Storage Blocks", - "tag.block.forge.storage_blocks.nickel": "Nickel Storage Blocks", - "tag.block.forge.storage_blocks.osmium": "Osmium Storage Blocks", - "tag.block.forge.storage_blocks.platinum": "Platinum Storage Blocks", - "tag.block.forge.storage_blocks.quicksilver": "Quicksilver Storage Blocks", - "tag.block.forge.storage_blocks.raw_aluminum": "Raw Aluminum Storage Blocks", - "tag.block.forge.storage_blocks.raw_copper": "Raw Copper Storage Blocks", - "tag.block.forge.storage_blocks.raw_gold": "Raw Gold Storage Blocks", - "tag.block.forge.storage_blocks.raw_iron": "Raw Iron Storage Blocks", - "tag.block.forge.storage_blocks.raw_lead": "Raw Lead Storage Blocks", - "tag.block.forge.storage_blocks.raw_nickel": "Raw Nickel Storage Blocks", - "tag.block.forge.storage_blocks.raw_osmium": "Raw Osmium Storage Blocks", - "tag.block.forge.storage_blocks.raw_platinum": "Raw Platinum Storage Blocks", - "tag.block.forge.storage_blocks.raw_quicksilver": "Raw Quicksilver Storage Blocks", - "tag.block.forge.storage_blocks.raw_silver": "Raw Silver Storage Blocks", - "tag.block.forge.storage_blocks.raw_tin": "Raw Tin Storage Blocks", - "tag.block.forge.storage_blocks.raw_uranium": "Raw Uranium Storage Blocks", - "tag.block.forge.storage_blocks.raw_zinc": "Raw Zinc Storage Blocks", - "tag.block.forge.storage_blocks.silver": "Silver Storage Blocks", - "tag.block.forge.storage_blocks.steel": "Steel Storage Blocks", - "tag.block.forge.storage_blocks.tin": "Tin Storage Blocks", - "tag.block.forge.storage_blocks.uranium": "Uranium Storage Blocks", - "tag.block.forge.storage_blocks.zinc": "Zinc Storage Blocks", - "tag.create.contraption_type.create.opens_controls": "Opens Contraption Controls", - "tag.create.contraption_type.create.requires_vehicle_for_render": "Requires a Vehicle to Render", - "tag.create.mounted_item_storage_type.create.fuel_blacklist": "Doesn't Provide Fuel", - "tag.create.mounted_item_storage_type.create.internal": "Internal", - "tag.fluid.create.bottomless.allow": "Potentially Bottomless Fluids", - "tag.fluid.create.bottomless.deny": "Non-bottomless Fluids", - "tag.fluid.create.fan_processing_catalysts.blasting": "Blasting Catalysts", - "tag.fluid.create.fan_processing_catalysts.haunting": "Haunting Catalysts", - "tag.fluid.create.fan_processing_catalysts.smoking": "Smoking Catalysts", - "tag.fluid.create.fan_processing_catalysts.splashing": "Splashing Catalysts", - "tag.fluid.forge.chocolate": "Chocolate", - "tag.fluid.forge.creosote": "Creosote", - "tag.fluid.forge.honey": "Honey", - "tag.fluid.forge.tea": "Teas", - "tag.item.create.blaze_burner_fuel.regular": "Regular Blaze Burner Fuel", - "tag.item.create.blaze_burner_fuel.special": "Special Blaze Burner Fuel", - "tag.item.create.chain_rideable": "Can Ride Chains", - "tag.item.create.contraption_controlled": "Contraption-controllable", - "tag.item.create.create_ingots": "Create's Ingots", - "tag.item.create.crushed_raw_materials": "Crushed Raw Materials", - "tag.item.create.deployable_drink": "Deployable Drink", - "tag.item.create.dispense_behavior_wrap_blacklist": "Dispense Behavior Wrap Blacklist", - "tag.item.create.dyed_table_cloths": "Dyed Table Cloths", - "tag.item.create.invalid_for_track_paving": "Track Paving Blacklist", - "tag.item.create.modded_stripped_logs": "Modded Stripped Logs", - "tag.item.create.modded_stripped_wood": "Modded Stripped Wood", - "tag.item.create.not_upright_on_belt": "Not Upright on Belts", - "tag.item.create.packages": "Packages", - "tag.item.create.postboxes": "Postboxes", - "tag.item.create.pressurized_air_sources": "Pressurized Air Sources", - "tag.item.create.pulpifiable": "Pulpifiable", - "tag.item.create.sandpaper": "Sandpaper", - "tag.item.create.seats": "Seats", - "tag.item.create.sleepers": "Sleepers", - "tag.item.create.stone_types.andesite": "Andesite", - "tag.item.create.stone_types.asurine": "Asurine", - "tag.item.create.stone_types.calcite": "Calcite", - "tag.item.create.stone_types.crimsite": "Crimsite", - "tag.item.create.stone_types.deepslate": "Deepslate", - "tag.item.create.stone_types.diorite": "Diorite", - "tag.item.create.stone_types.dripstone": "Dripstone", - "tag.item.create.stone_types.galosphere.allurite": "Allurite", - "tag.item.create.stone_types.galosphere.amethyst": "Amethust", - "tag.item.create.stone_types.galosphere.lumiere": "Lumiere", - "tag.item.create.stone_types.granite": "Granite", - "tag.item.create.stone_types.limestone": "Limestone", - "tag.item.create.stone_types.ochrum": "Ochrum", - "tag.item.create.stone_types.scorchia": "Scorchia", - "tag.item.create.stone_types.scoria": "Scoria", - "tag.item.create.stone_types.tuff": "Tuff", - "tag.item.create.stone_types.veridium": "Veridium", - "tag.item.create.table_cloths": "Table Cloths", - "tag.item.create.toolboxes": "Toolboxes", - "tag.item.create.tracks": "Tracks", - "tag.item.create.upgrade_aquatic.coral": "Upgrade Aquatic Coral", - "tag.item.create.upright_on_belt": "Upright on Belts", - "tag.item.create.valve_handles": "Valve Handles", - "tag.item.create.vanilla_stripped_logs": "Vanilla Stripped Logs", - "tag.item.create.vanilla_stripped_wood": "Vanilla Stripped Wood", - "tag.item.forge.armors.boots": "Boots", - "tag.item.forge.armors.chestplates": "Chestplates", - "tag.item.forge.armors.helmets": "Helmets", - "tag.item.forge.armors.leggings": "Leggings", - "tag.item.forge.buckets.honey": "Honey Buckets", - "tag.item.forge.dough": "Dough", - "tag.item.forge.dough.wheat": "Wheat Dough", - "tag.item.forge.dusts.obsidian": "Obsidian Dust", - "tag.item.forge.flour": "Flour", - "tag.item.forge.flour.wheat": "Wheat Flour", - "tag.item.forge.gems.certus_quartz": "Certus Quartz", - "tag.item.forge.ingots.aluminum": "Aluminum Ingots", - "tag.item.forge.ingots.brass": "Brass Ingots", - "tag.item.forge.ingots.constantan": "Constantan Ingots", - "tag.item.forge.ingots.copper": "Copper Ingots", - "tag.item.forge.ingots.electrum": "Electrum Ingots", - "tag.item.forge.ingots.gold": "Gold Ingots", - "tag.item.forge.ingots.iron": "Iron Ingots", - "tag.item.forge.ingots.lead": "Lead Ingots", - "tag.item.forge.ingots.nickel": "Nickel Ingots", - "tag.item.forge.ingots.osmium": "Osmium Ingots", - "tag.item.forge.ingots.platinum": "Platinum Ingots", - "tag.item.forge.ingots.quicksilver": "Quicksilver Ingots", - "tag.item.forge.ingots.silver": "Silver Ingots", - "tag.item.forge.ingots.steel": "Steel Ingots", - "tag.item.forge.ingots.tin": "Tin Ingots", - "tag.item.forge.ingots.uranium": "Uranium Ingots", - "tag.item.forge.ingots.zinc": "Zinc Ingots", - "tag.item.forge.nuggets.aluminum": "Aluminum Nuggets", - "tag.item.forge.nuggets.brass": "Brass Nuggets", - "tag.item.forge.nuggets.constantan": "Constantan Nuggets", - "tag.item.forge.nuggets.copper": "Copper Nuggets", - "tag.item.forge.nuggets.electrum": "Electrum Nuggets", - "tag.item.forge.nuggets.gold": "Gold Nuggets", - "tag.item.forge.nuggets.iron": "Iron Nuggets", - "tag.item.forge.nuggets.lead": "Lead Nuggets", - "tag.item.forge.nuggets.nickel": "Nickel Nuggets", - "tag.item.forge.nuggets.osmium": "Osmium Nuggets", - "tag.item.forge.nuggets.platinum": "Platinum Nuggets", - "tag.item.forge.nuggets.quicksilver": "Quicksilver Nuggets", - "tag.item.forge.nuggets.silver": "Silver Nuggets", - "tag.item.forge.nuggets.steel": "Steel Nuggets", - "tag.item.forge.nuggets.tin": "Tin Nuggets", - "tag.item.forge.nuggets.uranium": "Uranium Nuggets", - "tag.item.forge.nuggets.zinc": "Zinc Nuggets", - "tag.item.forge.ores.aluminum": "Aluminum Ores", - "tag.item.forge.ores.ametrine": "Ametrine Ores", - "tag.item.forge.ores.anthracite": "Anthracite Ores", - "tag.item.forge.ores.copper": "Copper Ores", - "tag.item.forge.ores.emeraldite": "Emeraldite Ores", - "tag.item.forge.ores.gold": "Gold Ores", - "tag.item.forge.ores.iron": "Iron Ores", - "tag.item.forge.ores.lead": "Lead Ores", - "tag.item.forge.ores.lignite": "Lignite Ores", - "tag.item.forge.ores.nickel": "Nickel Ores", - "tag.item.forge.ores.osmium": "Osmium Ores", - "tag.item.forge.ores.platinum": "Platinum Ores", - "tag.item.forge.ores.quicksilver": "Quicksilver Ores", - "tag.item.forge.ores.silver": "Silver Ores", - "tag.item.forge.ores.tin": "Tin Ores", - "tag.item.forge.ores.uranium": "Uranium Ores", - "tag.item.forge.ores.zinc": "Zinc Ores", - "tag.item.forge.ores_in_ground.deepslate": "Deepslate Ores", - "tag.item.forge.ores_in_ground.stone": "Stone Ores", - "tag.item.forge.plates": "Plates", - "tag.item.forge.plates.aluminum": "Aluminum Plates", - "tag.item.forge.plates.brass": "Brass Plates", - "tag.item.forge.plates.cardboard": "Cardboard Plates", - "tag.item.forge.plates.constantan": "Constantan Plates", - "tag.item.forge.plates.copper": "Copper Plates", - "tag.item.forge.plates.electrum": "Electrum Plates", - "tag.item.forge.plates.gold": "Gold Plates", - "tag.item.forge.plates.iron": "Iron Plates", - "tag.item.forge.plates.lead": "Lead Plates", - "tag.item.forge.plates.nickel": "Nickel Plates", - "tag.item.forge.plates.obsidian": "Obsidian Plates", - "tag.item.forge.plates.osmium": "Osmium Plates", - "tag.item.forge.plates.platinum": "Platinum Plates", - "tag.item.forge.plates.quicksilver": "Quicksilver Plates", - "tag.item.forge.plates.silver": "Silver Plates", - "tag.item.forge.plates.steel": "Steel Plates", - "tag.item.forge.plates.tin": "Tin Plates", - "tag.item.forge.plates.uranium": "Uranium Plates", - "tag.item.forge.plates.zinc": "Zinc Plates", - "tag.item.forge.raw_materials": "Raw Materials", - "tag.item.forge.raw_materials.aluminum": "Raw Aluminum Ores", - "tag.item.forge.raw_materials.copper": "Raw Copper Ores", - "tag.item.forge.raw_materials.gold": "Raw Gold Ores", - "tag.item.forge.raw_materials.iron": "Raw Iron Ores", - "tag.item.forge.raw_materials.lead": "Raw Lead Ores", - "tag.item.forge.raw_materials.nickel": "Raw Nickel Ores", - "tag.item.forge.raw_materials.osmium": "Raw Osmium Ores", - "tag.item.forge.raw_materials.platinum": "Raw Platinum Ores", - "tag.item.forge.raw_materials.quicksilver": "Raw Quicksilver Ores", - "tag.item.forge.raw_materials.silver": "Raw Silver Ores", - "tag.item.forge.raw_materials.tin": "Raw Tin Ores", - "tag.item.forge.raw_materials.uranium": "Raw Uranium Ores", - "tag.item.forge.raw_materials.zinc": "Raw Zinc Ores", - "tag.item.forge.storage_blocks.aluminum": "Aluminum Storage Blocks", - "tag.item.forge.storage_blocks.andesite_alloy": "Andesite Alloy Storage Blocks", - "tag.item.forge.storage_blocks.brass": "Brass Storage Blocks", - "tag.item.forge.storage_blocks.cardboard": "Cardboard Storage Blocks", - "tag.item.forge.storage_blocks.constantan": "Constantan Storage Blocks", - "tag.item.forge.storage_blocks.copper": "Copper Storage Blocks", - "tag.item.forge.storage_blocks.electrum": "Electrum Storage Blocks", - "tag.item.forge.storage_blocks.gold": "Gold Storage Blocks", - "tag.item.forge.storage_blocks.iron": "Iron Storage Blocks", - "tag.item.forge.storage_blocks.lead": "Lead Storage Blocks", - "tag.item.forge.storage_blocks.nickel": "Nickel Storage Blocks", - "tag.item.forge.storage_blocks.osmium": "Osmium Storage Blocks", - "tag.item.forge.storage_blocks.platinum": "Platinum Storage Blocks", - "tag.item.forge.storage_blocks.quicksilver": "Quicksilver Storage Blocks", - "tag.item.forge.storage_blocks.raw_aluminum": "Raw Aluminum Storage Blocks", - "tag.item.forge.storage_blocks.raw_copper": "Raw Copper Storage Blocks", - "tag.item.forge.storage_blocks.raw_gold": "Raw Gold Storage Blocks", - "tag.item.forge.storage_blocks.raw_iron": "Raw Iron Storage Blocks", - "tag.item.forge.storage_blocks.raw_lead": "Raw Lead Storage Blocks", - "tag.item.forge.storage_blocks.raw_nickel": "Raw Nickel Storage Blocks", - "tag.item.forge.storage_blocks.raw_osmium": "Raw Osmium Storage Blocks", - "tag.item.forge.storage_blocks.raw_platinum": "Raw Platinum Storage Blocks", - "tag.item.forge.storage_blocks.raw_quicksilver": "Raw Quicksilver Storage Blocks", - "tag.item.forge.storage_blocks.raw_silver": "Raw Silver Storage Blocks", - "tag.item.forge.storage_blocks.raw_tin": "Raw Tin Storage Blocks", - "tag.item.forge.storage_blocks.raw_uranium": "Raw Uranium Storage Blocks", - "tag.item.forge.storage_blocks.raw_zinc": "Raw Zinc Storage Blocks", - "tag.item.forge.storage_blocks.silver": "Silver Storage Blocks", - "tag.item.forge.storage_blocks.steel": "Steel Storage Blocks", - "tag.item.forge.storage_blocks.tin": "Tin Storage Blocks", - "tag.item.forge.storage_blocks.uranium": "Uranium Storage Blocks", - "tag.item.forge.storage_blocks.zinc": "Zinc Storage Blocks", - "tag.item.forge.stripped_logs": "Stripped Logs", - "tag.item.forge.stripped_wood": "Stripped Wood", - "tag.item.forge.tools.wrench": "Wrenches", - "tag.recipe_serializer.create.automation_ignore": "Non-automatable" + "create.bogey.style.standard": "Standard" } From 395f38a08da764141d38aaf8811bf0cd049403b3 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Fri, 19 Sep 2025 06:26:59 -0300 Subject: [PATCH 06/10] clean up --- .../java/com/simibubi/create/foundation/gui/AllGuiTextures.java | 1 - 1 file changed, 1 deletion(-) diff --git a/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java b/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java index 4b37c8610b..41874f7b6f 100644 --- a/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java +++ b/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java @@ -38,7 +38,6 @@ public enum AllGuiTextures implements ScreenElement, TextureSheetSegment { SCHEMATICANNON_PROGRESS("schematics_2", 76, 239, 114, 16), SCHEMATICANNON_CHECKLIST_PROGRESS("schematics_2", 191, 240, 16, 14), SCHEMATICANNON_HIGHLIGHT("schematics_2", 1, 229, 26, 26), - SCHEMATICANNON_ALERT_HIGHLIGHT("schematics_2", 1, 229, 26, 26), SCHEMATICANNON_FUEL("schematics_2", 28, 222, 47, 16), SCHEMATICANNON_FUEL_CREATIVE("schematics_2", 28, 239, 47, 16), From 2b31d83f7bddd70a2243dac04f1be2186b0840c0 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Fri, 19 Sep 2025 07:51:37 -0300 Subject: [PATCH 07/10] finaly, datagen and no .cache --- src/generated/resources/assets/create/lang/en_ud.json | 3 ++- src/generated/resources/assets/create/lang/en_us.json | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/generated/resources/assets/create/lang/en_ud.json b/src/generated/resources/assets/create/lang/en_ud.json index 410fc4a6c0..d057eb5e3f 100644 --- a/src/generated/resources/assets/create/lang/en_ud.json +++ b/src/generated/resources/assets/create/lang/en_ud.json @@ -1319,7 +1319,8 @@ "create.gui.schematicannon.showOptions": "sbuıʇʇǝS ɹǝʇuıɹԀ ʍoɥS", "create.gui.schematicannon.slot.gunpowder": "uouuɐɔ ǝɥʇ ןǝnɟ oʇ ɹǝpʍodunb ppⱯ", "create.gui.schematicannon.slot.listPrinter": "ɔıʇɐɯǝɥɔS ɹnoʎ ɹoɟ ʇsıןʞɔǝɥƆ ɐ ʇuıɹd oʇ ǝɹǝɥ ʞooᗺ ɹo pɹɐoqdıןƆ ɐ ǝɔɐןԀ", - "create.gui.schematicannon.slot.schematic": "˙uoıʇɐɔoן ɔıɟıɔǝds ɐ ʇɐ pǝʎoןdǝp sı ʇı ǝɹns ǝʞɐW ˙ǝɹǝɥ ɔıʇɐɯǝɥɔS ɹnoʎ ppⱯ", + "create.gui.schematicannon.slot.schematicDisabled": "˙ʇoןs ɹǝɥʇo ǝɥʇ uo ɔıʇɐɯǝɥɔS ǝɥʇ ǝʌoɯǝᴚ ˙ɔıʇɐɯǝɥɔS ǝuo ʎןuo pןoɥ uɐɔ uouuɐɔ ǝɥ⟘", + "create.gui.schematicannon.slot.schematicEnabled": "˙uoıʇɐɔoן ɔıɟıɔǝds ɐ ʇɐ pǝʎoןdǝp sı ʇı ǝɹns ǝʞɐW ˙ǝɹǝɥ ɔıʇɐɯǝɥɔS ɹnoʎ ppⱯ", "create.gui.schematicannon.title": "uouuɐɔıʇɐɯǝɥɔS", "create.gui.scrollInput.defaultTitle": ":uoıʇdO uɐ ǝsooɥƆ", "create.gui.scrollInput.scrollToAdjustAmount": "ʇunoɯⱯ ʇsnظpⱯ oʇ ןןoɹɔS", diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 6bbad25ffa..9dbe7e2ea9 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -1319,7 +1319,8 @@ "create.gui.schematicannon.showOptions": "Show Printer Settings", "create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "Place a Clipboard or Book here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.slot.schematicDisabled": "The cannon can hold only one Schematic. Remove the Schematic on the other slot.", + "create.gui.schematicannon.slot.schematicEnabled": "Add your Schematic here. Make sure it is deployed at a specific location.", "create.gui.schematicannon.title": "Schematicannon", "create.gui.scrollInput.defaultTitle": "Choose an Option:", "create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount", From ba90f993326f23430c129c841ac3f03384156b9f Mon Sep 17 00:00:00 2001 From: Allmoz Date: Fri, 19 Sep 2025 07:55:52 -0300 Subject: [PATCH 08/10] ABCDEFG... --- src/main/resources/assets/create/lang/default/interface.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/create/lang/default/interface.json b/src/main/resources/assets/create/lang/default/interface.json index 130ebb22fd..eca2ff2a20 100644 --- a/src/main/resources/assets/create/lang/default/interface.json +++ b/src/main/resources/assets/create/lang/default/interface.json @@ -478,8 +478,8 @@ "create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "Place a Clipboard or Book here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematicEnabled": "Add your Schematic here. Make sure it is deployed at a specific location.", "create.gui.schematicannon.slot.schematicDisabled": "The cannon can hold only one Schematic. Remove the Schematic on the other slot.", + "create.gui.schematicannon.slot.schematicEnabled": "Add your Schematic here. Make sure it is deployed at a specific location.", "create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.", "create.gui.schematicannon.option.skipBlockEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.", From ceb4a253edb3b44a7f9c7c19ffb964e0ae4e78d6 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Fri, 19 Sep 2025 09:09:25 -0300 Subject: [PATCH 09/10] hope this is --- src/main/resources/assets/create/lang/be_by.json | 4 ++-- src/main/resources/assets/create/lang/bel_tr.json | 4 ++-- src/main/resources/assets/create/lang/cs_cz.json | 4 ++-- src/main/resources/assets/create/lang/da_dk.json | 4 ++-- src/main/resources/assets/create/lang/de_de.json | 4 ++-- src/main/resources/assets/create/lang/en_gb.json | 4 ++-- src/main/resources/assets/create/lang/es_cl.json | 4 ++-- src/main/resources/assets/create/lang/es_es.json | 4 ++-- src/main/resources/assets/create/lang/es_mx.json | 4 ++-- src/main/resources/assets/create/lang/fi_fi.json | 4 ++-- src/main/resources/assets/create/lang/fr_fr.json | 4 ++-- src/main/resources/assets/create/lang/hu_hu.json | 4 ++-- src/main/resources/assets/create/lang/it_it.json | 4 ++-- src/main/resources/assets/create/lang/ja_jp.json | 4 ++-- src/main/resources/assets/create/lang/ko_kr.json | 4 ++-- src/main/resources/assets/create/lang/nl_nl.json | 4 ++-- src/main/resources/assets/create/lang/no_no.json | 4 ++-- src/main/resources/assets/create/lang/pl_pl.json | 4 ++-- src/main/resources/assets/create/lang/pt_br.json | 4 ++-- src/main/resources/assets/create/lang/pt_pt.json | 4 ++-- src/main/resources/assets/create/lang/ro_ro.json | 4 ++-- src/main/resources/assets/create/lang/rpr.json | 4 ++-- src/main/resources/assets/create/lang/ru_ru.json | 4 ++-- src/main/resources/assets/create/lang/sv_se.json | 4 ++-- src/main/resources/assets/create/lang/th_th.json | 4 ++-- src/main/resources/assets/create/lang/tr_tr.json | 4 ++-- src/main/resources/assets/create/lang/uk_ua.json | 4 ++-- src/main/resources/assets/create/lang/vi_vn.json | 4 ++-- src/main/resources/assets/create/lang/zh_cn.json | 4 ++-- src/main/resources/assets/create/lang/zh_tw.json | 4 ++-- 30 files changed, 60 insertions(+), 60 deletions(-) diff --git a/src/main/resources/assets/create/lang/be_by.json b/src/main/resources/assets/create/lang/be_by.json index eabf58acc3..55fbc488a9 100644 --- a/src/main/resources/assets/create/lang/be_by.json +++ b/src/main/resources/assets/create/lang/be_by.json @@ -1262,7 +1262,7 @@ "create.gui.schematicannon.showOptions": "Паказаць налады друку", "create.gui.schematicannon.slot.gunpowder": "Дадайце порах, каб набіць гармату", "create.gui.schematicannon.slot.listPrinter": "Памясціце сюды планшэт ці кнігу, каб надрукаваць спіс матэрыялаў для схэматыкі", - "create.gui.schematicannon.slot.schematic": "Пакладзіце сюды Вашу схэматыку. Пераканайцеся, што яна размешчана ў правільным месцы.", + "create.gui.schematicannon.slot.schematicEnabled": "Пакладзіце сюды Вашу схэматыку. Пераканайцеся, што яна размешчана ў правільным месцы.", "create.gui.schematicannon.title": "Схэматыгармата", "create.gui.scrollInput.defaultTitle": "Абярыце варыянт:", "create.gui.scrollInput.scrollToAdjustAmount": "Пракруціце, каб наладзіць колькасць", @@ -2970,4 +2970,4 @@ "item.create.zinc_nugget": "Кавалак цынку", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Будаўнічыя блокі Create'а" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/bel_tr.json b/src/main/resources/assets/create/lang/bel_tr.json index c1201441a8..b7e67c419f 100644 --- a/src/main/resources/assets/create/lang/bel_tr.json +++ b/src/main/resources/assets/create/lang/bel_tr.json @@ -1316,7 +1316,7 @@ "create.gui.schematicannon.showOptions": "Паказаць налады будаўніцтва", "create.gui.schematicannon.slot.gunpowder": "Дадайце порах каб набіць гармату", "create.gui.schematicannon.slot.listPrinter": "Памясьціце сюды пляншэт ці кнігу, каб надрукаваць сьпіс матар'ялаў для схэматыкі", - "create.gui.schematicannon.slot.schematic": "Дадайце сюды схэматыку. Пераканайцеся, што яна разьмешчана ў патрэбным месцы.", + "create.gui.schematicannon.slot.schematicEnabled": "Дадайце сюды схэматыку. Пераканайцеся, што яна разьмешчана ў патрэбным месцы.", "create.gui.schematicannon.title": "Схэматыгармата", "create.gui.scrollInput.defaultTitle": "Абярыце варыянт:", "create.gui.scrollInput.scrollToAdjustAmount": "Пракруціце каб наладзіць колькасьць", @@ -3356,4 +3356,4 @@ "item.create.zinc_nugget": "Кавалак цынку", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Будаўнічыя блёкі Create'а" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/cs_cz.json b/src/main/resources/assets/create/lang/cs_cz.json index 04a6720f40..49b4623521 100644 --- a/src/main/resources/assets/create/lang/cs_cz.json +++ b/src/main/resources/assets/create/lang/cs_cz.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Zobrazit nastavení tiskárny", "create.gui.schematicannon.slot.gunpowder": "Přidejte do děla střelný prach", "create.gui.schematicannon.slot.listPrinter": "Umístěte zde psací podložku nebo knihu k vytisknutí kontrolního seznamu vašich schémat", - "create.gui.schematicannon.slot.schematic": "Sem přidejte své schéma. Ujistěte se, že je nastaveno na konkrétním místě.", + "create.gui.schematicannon.slot.schematicEnabled": "Sem přidejte své schéma. Ujistěte se, že je nastaveno na konkrétním místě.", "create.gui.schematicannon.title": "Schématikanón", "create.gui.scrollInput.defaultTitle": "Vyber možnost:", "create.gui.scrollInput.scrollToAdjustAmount": "Posouváním kolečkem nastavíte množství", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Zinkový nuget", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Stavební bloky v Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/da_dk.json b/src/main/resources/assets/create/lang/da_dk.json index 8cd9622b3b..1363035e3a 100644 --- a/src/main/resources/assets/create/lang/da_dk.json +++ b/src/main/resources/assets/create/lang/da_dk.json @@ -1315,7 +1315,7 @@ "create.gui.schematicannon.showOptions": "Vis printerindstillinger", "create.gui.schematicannon.slot.gunpowder": "Tilføj krudt til brændstof kanonen", "create.gui.schematicannon.slot.listPrinter": "Placer en udklipsholder eller book her for at udskrive en tjekliste til din Skematisk", - "create.gui.schematicannon.slot.schematic": "Tilføj din Schematic her. Sørg for at den er implementeret på en bestemt placering.", + "create.gui.schematicannon.slot.schematicEnabled": "Tilføj din Schematic her. Sørg for at den er implementeret på en bestemt placering.", "create.gui.schematicannon.title": "Skematikanon", "create.gui.scrollInput.defaultTitle": "Vælg en indstilling:", "create.gui.scrollInput.scrollToAdjustAmount": "Rul for at justere mængde", @@ -3335,4 +3335,4 @@ "item.create.zinc_nugget": "Zinkklump", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Creates byggeblokke" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/de_de.json b/src/main/resources/assets/create/lang/de_de.json index d14639b185..7e2dc51cfe 100644 --- a/src/main/resources/assets/create/lang/de_de.json +++ b/src/main/resources/assets/create/lang/de_de.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Zeige Drucker Einstellungen", "create.gui.schematicannon.slot.gunpowder": "Füge Schwarzpulver hinzu um die Kanone zu betreiben", "create.gui.schematicannon.slot.listPrinter": "Platzieren Sie ein Klemmbrett oder Buch hier, um eine Checkliste für Ihr Schema auszudrucken", - "create.gui.schematicannon.slot.schematic": "Füge Bauplan hier hinzu. Stelle sicher dass er an einer spezifischen Position bereitgestellt wird.", + "create.gui.schematicannon.slot.schematicEnabled": "Füge Bauplan hier hinzu. Stelle sicher dass er an einer spezifischen Position bereitgestellt wird.", "create.gui.schematicannon.title": "Bauplankanone", "create.gui.scrollInput.defaultTitle": "Wähle eine Option:", "create.gui.scrollInput.scrollToAdjustAmount": "Mausrad um Betrag anzupassen", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Zinkklumpen", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create Paletten" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/en_gb.json b/src/main/resources/assets/create/lang/en_gb.json index b4b253b563..f4a70d5502 100644 --- a/src/main/resources/assets/create/lang/en_gb.json +++ b/src/main/resources/assets/create/lang/en_gb.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Show Printer Settings", "create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "Place a Clipboard or Book here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.slot.schematicEnabled": "Add your Schematic here. Make sure it is deployed at a specific location.", "create.gui.schematicannon.title": "Schematicannon", "create.gui.scrollInput.defaultTitle": "Choose an Option:", "create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Zinc Nugget", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create's Building Blocks" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/es_cl.json b/src/main/resources/assets/create/lang/es_cl.json index 202d67fa5b..e1a3f374cc 100644 --- a/src/main/resources/assets/create/lang/es_cl.json +++ b/src/main/resources/assets/create/lang/es_cl.json @@ -731,7 +731,7 @@ "create.gui.schematicannon.shotsRemainingWithBackup": "Con respaldo: %1$s", "create.gui.schematicannon.showOptions": "Mostrar Configuraciones de la Impresora", "create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañon", - "create.gui.schematicannon.slot.schematic": "Pon tu Esquema aquí. Asegurate de haberlo desplegado en la ubicación deseada.", + "create.gui.schematicannon.slot.schematicEnabled": "Pon tu Esquema aquí. Asegurate de haberlo desplegado en la ubicación deseada.", "create.gui.schematicannon.title": "Esquemacañón", "create.gui.scrollInput.defaultTitle": "Elije una opción:", "create.gui.scrollInput.scrollToAdjustAmount": "Rueda para ajustar la cantidad", @@ -1820,4 +1820,4 @@ "item.create.zinc_ingot": "Lingote de Zinc", "item.create.zinc_nugget": "Nugget de Zinc", "itemGroup.create.palettes": "Create Palettes" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/es_es.json b/src/main/resources/assets/create/lang/es_es.json index 7568334dfd..3343f5b0a5 100644 --- a/src/main/resources/assets/create/lang/es_es.json +++ b/src/main/resources/assets/create/lang/es_es.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Mostrar la configuración de la impresora", "create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañón", "create.gui.schematicannon.slot.listPrinter": "Coloque un portapapeles o un Libro aquí para imprimir una lista de comprobación para tu esquema", - "create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.", + "create.gui.schematicannon.slot.schematicEnabled": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.", "create.gui.schematicannon.title": "Esquematicañón", "create.gui.scrollInput.defaultTitle": "Seleccione una opción:", "create.gui.scrollInput.scrollToAdjustAmount": "Usa la rueda del ratón para ajustar la cantidad", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Pepita de cinc", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Paletas" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/es_mx.json b/src/main/resources/assets/create/lang/es_mx.json index b5988760af..da2c058416 100644 --- a/src/main/resources/assets/create/lang/es_mx.json +++ b/src/main/resources/assets/create/lang/es_mx.json @@ -1316,7 +1316,7 @@ "create.gui.schematicannon.showOptions": "Mostrar la configuración de la impresora", "create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañón", "create.gui.schematicannon.slot.listPrinter": "Coloca un Portapapeles o Libro aqui para imprimir una lista para tu Esquema", - "create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.", + "create.gui.schematicannon.slot.schematicEnabled": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.", "create.gui.schematicannon.title": "Esquematicañón", "create.gui.scrollInput.defaultTitle": "Seleccione una opción:", "create.gui.scrollInput.scrollToAdjustAmount": "Usa la rueda del ratón para ajustar la cantidad", @@ -3356,4 +3356,4 @@ "item.create.zinc_nugget": "Pepita de zinc", "itemGroup.create.base": "Creación", "itemGroup.create.palettes": "Create: Construcción" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/fi_fi.json b/src/main/resources/assets/create/lang/fi_fi.json index f9cce3c727..27f83a172c 100644 --- a/src/main/resources/assets/create/lang/fi_fi.json +++ b/src/main/resources/assets/create/lang/fi_fi.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Näytä tulostimen asetukset", "create.gui.schematicannon.slot.gunpowder": "Lisää ruuti tykin polttoaineeksi", "create.gui.schematicannon.slot.listPrinter": "Aseta tehtävälista tai kirja tähän tulostaaksesi tehtävälistan pohjapiirrustustasi varten", - "create.gui.schematicannon.slot.schematic": "Aseta pohjapiirrustuksesi tähän. Varmista, että se on asetettu tiettyyn paikkaan.", + "create.gui.schematicannon.slot.schematicEnabled": "Aseta pohjapiirrustuksesi tähän. Varmista, että se on asetettu tiettyyn paikkaan.", "create.gui.schematicannon.title": "Piirroskanuuna", "create.gui.scrollInput.defaultTitle": "Valitse vaihtoehto:", "create.gui.scrollInput.scrollToAdjustAmount": "Vieritä muuttaaksesi määrää", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Sinkkikimpale", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Createn rakennuspalikat" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/fr_fr.json b/src/main/resources/assets/create/lang/fr_fr.json index 5b69d3591e..0553f24c7c 100644 --- a/src/main/resources/assets/create/lang/fr_fr.json +++ b/src/main/resources/assets/create/lang/fr_fr.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Afficher les paramètres d'impression", "create.gui.schematicannon.slot.gunpowder": "Ajouter de la poudre à canon pour alimenter le canon", "create.gui.schematicannon.slot.listPrinter": "Placez un presse-papier ou un livre ici pour imprimer une liste des matériaux pour votre schéma", - "create.gui.schematicannon.slot.schematic": "Ajoutez votre schéma ici. Assurez-vous qu'il est déployé à un emplacement spécifique.", + "create.gui.schematicannon.slot.schematicEnabled": "Ajoutez votre schéma ici. Assurez-vous qu'il est déployé à un emplacement spécifique.", "create.gui.schematicannon.title": "Schémacanon", "create.gui.scrollInput.defaultTitle": "Choisissez une option :", "create.gui.scrollInput.scrollToAdjustAmount": "Faites défiler pour ajuster le montant", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Pépite de zinc", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Blocs de construction de Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/hu_hu.json b/src/main/resources/assets/create/lang/hu_hu.json index c6b5da00ce..35c8492f6a 100644 --- a/src/main/resources/assets/create/lang/hu_hu.json +++ b/src/main/resources/assets/create/lang/hu_hu.json @@ -1312,7 +1312,7 @@ "create.gui.schematicannon.showOptions": "Ágyú-beállítások megjelenítése", "create.gui.schematicannon.slot.gunpowder": "Az ágyú tüzeléséhez adj hozzá puskaport", "create.gui.schematicannon.slot.listPrinter": "Helyezz ide egy vágólapot vagy könyvet, hogy a tervrajzod számára ellenőrzőlistát nyomtass", - "create.gui.schematicannon.slot.schematic": "Helyezd ide a tervrajzod. Győződj meg arról, hogy le legyen helyezve egy adott helyre.", + "create.gui.schematicannon.slot.schematicEnabled": "Helyezd ide a tervrajzod. Győződj meg arról, hogy le legyen helyezve egy adott helyre.", "create.gui.schematicannon.title": "Tervrajzlöveg", "create.gui.scrollInput.defaultTitle": "Válassz egy műveletet:", "create.gui.scrollInput.scrollToAdjustAmount": "Görgess az érték pontosításához", @@ -2782,4 +2782,4 @@ "item.create.zinc_nugget": "Cinkrög", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create építőelemek" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/it_it.json b/src/main/resources/assets/create/lang/it_it.json index 58e84800ba..2ac41be361 100644 --- a/src/main/resources/assets/create/lang/it_it.json +++ b/src/main/resources/assets/create/lang/it_it.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Mostra impostazioni stampante", "create.gui.schematicannon.slot.gunpowder": "Aggiungi polvere da sparo per alimentare il cannone", "create.gui.schematicannon.slot.listPrinter": "Piazza qui un libro o un blocco note per stampare la lista di materiali richiesti dal progetto", - "create.gui.schematicannon.slot.schematic": "Aggiungi qui il tuo progetto. Assicurati che sia piazzato in una posizione specifica.", + "create.gui.schematicannon.slot.schematicEnabled": "Aggiungi qui il tuo progetto. Assicurati che sia piazzato in una posizione specifica.", "create.gui.schematicannon.title": "Spara-progetti", "create.gui.scrollInput.defaultTitle": "Scegli un'opzione:", "create.gui.scrollInput.scrollToAdjustAmount": "Scorri per regolare il valore", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Pepita di zinco", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create: Blocchi" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/ja_jp.json b/src/main/resources/assets/create/lang/ja_jp.json index 5c42ef066d..e46e1b4d5b 100644 --- a/src/main/resources/assets/create/lang/ja_jp.json +++ b/src/main/resources/assets/create/lang/ja_jp.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "プリンターの設定を表示する", "create.gui.schematicannon.slot.gunpowder": "火薬を燃料として概略図砲に入れてください。", "create.gui.schematicannon.slot.listPrinter": "クリップボードか本をここに入れると概略図の材料チェックリストを印刷します。", - "create.gui.schematicannon.slot.schematic": "概略図をここに入れてください。特定の場所に配置されていることを確認してください。", + "create.gui.schematicannon.slot.schematicEnabled": "概略図をここに入れてください。特定の場所に配置されていることを確認してください。", "create.gui.schematicannon.title": "概略図砲", "create.gui.scrollInput.defaultTitle": "オプションを選択:", "create.gui.scrollInput.scrollToAdjustAmount": "スクロールして調整", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "亜鉛塊", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Createの建築ブロック" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 8433fff6ae..fba6ecc646 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "대포 설치 설정 열기", "create.gui.schematicannon.slot.gunpowder": "화약을 넣어 대포 연료를 채우세요", "create.gui.schematicannon.slot.listPrinter": "클립보드나 책을 넣어 설계도 재료 체크리스트를 인쇄하세요", - "create.gui.schematicannon.slot.schematic": "여기에 설계도를 넣으세요. 건설 구역이 설정되어 있어야 합니다.", + "create.gui.schematicannon.slot.schematicEnabled": "여기에 설계도를 넣으세요. 건설 구역이 설정되어 있어야 합니다.", "create.gui.schematicannon.title": "설계도 대포", "create.gui.scrollInput.defaultTitle": "옵션을 선택하세요:", "create.gui.scrollInput.scrollToAdjustAmount": "스크롤로 수량 조절", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "아연 조각", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create 건축 블록" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/nl_nl.json b/src/main/resources/assets/create/lang/nl_nl.json index 5bfee203f1..0b4304816a 100644 --- a/src/main/resources/assets/create/lang/nl_nl.json +++ b/src/main/resources/assets/create/lang/nl_nl.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Toon Printer Instellingen", "create.gui.schematicannon.slot.gunpowder": "Voeg buskruit toe om het kanon te voeden", "create.gui.schematicannon.slot.listPrinter": "Plaats hier een Klembord of Boek om een Checklist voor je Tekening te printen", - "create.gui.schematicannon.slot.schematic": "Voeg hier je Schema toe. Zorg ervoor dat deze op een specifieke locatie wordt gezet.", + "create.gui.schematicannon.slot.schematicEnabled": "Voeg hier je Schema toe. Zorg ervoor dat deze op een specifieke locatie wordt gezet.", "create.gui.schematicannon.title": "Bouwtekeningkannon", "create.gui.scrollInput.defaultTitle": "Kies een optie:", "create.gui.scrollInput.scrollToAdjustAmount": "Scroll om het aantal aan te passen", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Zinkklompje", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create's bouw blokken" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/no_no.json b/src/main/resources/assets/create/lang/no_no.json index dcca6438e2..787499e270 100644 --- a/src/main/resources/assets/create/lang/no_no.json +++ b/src/main/resources/assets/create/lang/no_no.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Vis utskriverinnstillinger", "create.gui.schematicannon.slot.gunpowder": "Legg til krutt for å drive kanonen", "create.gui.schematicannon.slot.listPrinter": "Plasser en utklippstavle eller en bok her for å lage en sjekkliste for byggeplanen", - "create.gui.schematicannon.slot.schematic": "Plasser byggeplanen her. Pass på at strukturen blir plassert på en spesifik posisjon.", + "create.gui.schematicannon.slot.schematicEnabled": "Plasser byggeplanen her. Pass på at strukturen blir plassert på en spesifik posisjon.", "create.gui.schematicannon.title": "Byggekanon", "create.gui.scrollInput.defaultTitle": "Velg et alternativ:", "create.gui.scrollInput.scrollToAdjustAmount": "Rull for å justere mengde", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Sinkklump", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create's byggeblokker" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/pl_pl.json b/src/main/resources/assets/create/lang/pl_pl.json index be245f79c9..b529c74e0c 100644 --- a/src/main/resources/assets/create/lang/pl_pl.json +++ b/src/main/resources/assets/create/lang/pl_pl.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Pokaż ustawienia drukowania", "create.gui.schematicannon.slot.gunpowder": "Dodaj prochu, aby załadować armatę", "create.gui.schematicannon.slot.listPrinter": "Umieść tu notatnik lub książkę, aby wydrukować listę", - "create.gui.schematicannon.slot.schematic": "Daj tu swój schemat. Upewnij się, że jest postawiony w odpowiednim miejscu.", + "create.gui.schematicannon.slot.schematicEnabled": "Daj tu swój schemat. Upewnij się, że jest postawiony w odpowiednim miejscu.", "create.gui.schematicannon.title": "Schematoarmata", "create.gui.scrollInput.defaultTitle": "Wybierz opcję:", "create.gui.scrollInput.scrollToAdjustAmount": "Przewiń, aby dostosować ilość", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Bryłka cynku", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Bloki budowlane Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/pt_br.json b/src/main/resources/assets/create/lang/pt_br.json index 08a64ab87f..e1de257e9e 100644 --- a/src/main/resources/assets/create/lang/pt_br.json +++ b/src/main/resources/assets/create/lang/pt_br.json @@ -1316,7 +1316,7 @@ "create.gui.schematicannon.showOptions": "Mostrar as configurações da impressora", "create.gui.schematicannon.slot.gunpowder": "Adicionar pólvora para carregar o canhão", "create.gui.schematicannon.slot.listPrinter": "Coloque uma prancheta ou um livro aqui para imprimir uma lista de materiais para o seu esquema", - "create.gui.schematicannon.slot.schematic": "Adicione o seu esquema aqui. Tenha certeza que ele está colocado em um lugar especifico.", + "create.gui.schematicannon.slot.schematicEnabled": "Adicione o seu esquema aqui. Tenha certeza que ele está colocado em um lugar especifico.", "create.gui.schematicannon.title": "Canhão de esquemas", "create.gui.scrollInput.defaultTitle": "Escolha uma Opção:", "create.gui.scrollInput.scrollToAdjustAmount": "Role o mouse para ajustar a quantidade", @@ -3356,4 +3356,4 @@ "item.create.zinc_nugget": "Pepita de Zinco", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Blocos de Construção do Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/pt_pt.json b/src/main/resources/assets/create/lang/pt_pt.json index 5599e42525..8ab3117a27 100644 --- a/src/main/resources/assets/create/lang/pt_pt.json +++ b/src/main/resources/assets/create/lang/pt_pt.json @@ -1259,7 +1259,7 @@ "create.gui.schematicannon.showOptions": "Mostar definições da impressora", "create.gui.schematicannon.slot.gunpowder": "Adicionar pólvora para alimentar o canhão", "create.gui.schematicannon.slot.listPrinter": "Coloca uma área de transferência ou livro aqui para imprimir uma lista para o teu esquema", - "create.gui.schematicannon.slot.schematic": "Adiciona o teu esquema aqui. Certifica-te que é implantado num local específico.", + "create.gui.schematicannon.slot.schematicEnabled": "Adiciona o teu esquema aqui. Certifica-te que é implantado num local específico.", "create.gui.schematicannon.title": "Canhão de esquemas", "create.gui.scrollInput.defaultTitle": "Escolhe uma opção:", "create.gui.scrollInput.scrollToAdjustAmount": "Rola o rato para ajustar quantidade", @@ -2006,4 +2006,4 @@ "item.create.zinc_nugget": "Pepita de zinco", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Blocos de construção do Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/ro_ro.json b/src/main/resources/assets/create/lang/ro_ro.json index 132ea0e03e..006272607c 100644 --- a/src/main/resources/assets/create/lang/ro_ro.json +++ b/src/main/resources/assets/create/lang/ro_ro.json @@ -1316,7 +1316,7 @@ "create.gui.schematicannon.showOptions": "Afișează setări imprimantă", "create.gui.schematicannon.slot.gunpowder": "Adaugă praf de pușcă pentru a alimenta tunul", "create.gui.schematicannon.slot.listPrinter": "Plasează un clipboard sau o carte aici pentru a tipări o listă de verificare pentru schema ta", - "create.gui.schematicannon.slot.schematic": "Adaugă schema aici. Asigură-te că este amplasată la o locație specifică.", + "create.gui.schematicannon.slot.schematicEnabled": "Adaugă schema aici. Asigură-te că este amplasată la o locație specifică.", "create.gui.schematicannon.title": "Tun de schemă", "create.gui.scrollInput.defaultTitle": "Alege o opțiune:", "create.gui.scrollInput.scrollToAdjustAmount": "Derulează pentru a regla cantitatea", @@ -3356,4 +3356,4 @@ "item.create.zinc_nugget": "Pepită De Zinc", "itemGroup.create.base": "Creează", "itemGroup.create.palettes": "Blocurile De Construit Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/rpr.json b/src/main/resources/assets/create/lang/rpr.json index b52e46fc81..5edc98c8cc 100644 --- a/src/main/resources/assets/create/lang/rpr.json +++ b/src/main/resources/assets/create/lang/rpr.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Показать настройки строительства", "create.gui.schematicannon.slot.gunpowder": "Добавьте порохъ, чтобы заправить пушку", "create.gui.schematicannon.slot.listPrinter": "Положите листодержетель или книгу, чтобы создать списокъ матеріаловъ для даннаго чертежа", - "create.gui.schematicannon.slot.schematic": "Помѣстите чертёжъ здѣсь. Убѣдитесь, что он размѣщён въ правильномъ мѣстѣ", + "create.gui.schematicannon.slot.schematicEnabled": "Помѣстите чертёжъ здѣсь. Убѣдитесь, что он размѣщён въ правильномъ мѣстѣ", "create.gui.schematicannon.title": "Строительная пушка", "create.gui.scrollInput.defaultTitle": "Выберите вариантъ:", "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутите для регулировки кол-ва", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Кусочекъ цинка", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create: Строительные блоки" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/ru_ru.json b/src/main/resources/assets/create/lang/ru_ru.json index fbf90eb70a..d024b58abd 100644 --- a/src/main/resources/assets/create/lang/ru_ru.json +++ b/src/main/resources/assets/create/lang/ru_ru.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Показать настройки строительства", "create.gui.schematicannon.slot.gunpowder": "Добавьте порох, чтобы заправить пушку", "create.gui.schematicannon.slot.listPrinter": "Положите планшет или книгу, чтобы создать список материалов для данной схематики", - "create.gui.schematicannon.slot.schematic": "Поместите схематику здесь. Убедитесь, что она размещена в правильном месте", + "create.gui.schematicannon.slot.schematicEnabled": "Поместите схематику здесь. Убедитесь, что она размещена в правильном месте", "create.gui.schematicannon.title": "Строительная пушка", "create.gui.scrollInput.defaultTitle": "Выберите вариант:", "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутка для настройки количества", @@ -3361,4 +3361,4 @@ "item.create.zinc_nugget": "Кусочек цинка", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create: Строительные блоки" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/sv_se.json b/src/main/resources/assets/create/lang/sv_se.json index 384a63e7be..fdbd80f8dd 100644 --- a/src/main/resources/assets/create/lang/sv_se.json +++ b/src/main/resources/assets/create/lang/sv_se.json @@ -1316,7 +1316,7 @@ "create.gui.schematicannon.showOptions": "Visa skrivarinställningar", "create.gui.schematicannon.slot.gunpowder": "Tillsätt krut för att driva kanonen", "create.gui.schematicannon.slot.listPrinter": "Placera en bok eller skrivplatta här för att skriva ut en checklista för din ritning", - "create.gui.schematicannon.slot.schematic": "Lägg ritningen här. Se till att den placeras på en specifik plats.", + "create.gui.schematicannon.slot.schematicEnabled": "Lägg ritningen här. Se till att den placeras på en specifik plats.", "create.gui.schematicannon.title": "Ritningskanon", "create.gui.scrollInput.defaultTitle": "Välj ett alternativ:", "create.gui.scrollInput.scrollToAdjustAmount": "Skrolla för att justera belopp", @@ -3250,4 +3250,4 @@ "item.create.zinc_nugget": "Zinkklimp", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Creates byggblock" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/th_th.json b/src/main/resources/assets/create/lang/th_th.json index 28b1001ede..e6297e9b96 100644 --- a/src/main/resources/assets/create/lang/th_th.json +++ b/src/main/resources/assets/create/lang/th_th.json @@ -1242,7 +1242,7 @@ "create.gui.schematicannon.showOptions": "แสดงการตั้งค่าของเครื่องพิมพ์", "create.gui.schematicannon.slot.gunpowder": "ใส่ดินปืนเพื่อเป็นเชื้อเพลิงให้ปืนใหญ่", "create.gui.schematicannon.slot.listPrinter": "วางคลิปบอร์ดหรือหนังสือที่นี่เพื่อปรินต์รายการเช็กลิสต์สำหรับแผนผังของคุณ", - "create.gui.schematicannon.slot.schematic": "วางแผนผังที่นี่ เช็คให้แน่ใจว่ากำหนดใช้งานถูกตำแหน่ง", + "create.gui.schematicannon.slot.schematicEnabled": "วางแผนผังที่นี่ เช็คให้แน่ใจว่ากำหนดใช้งานถูกตำแหน่ง", "create.gui.schematicannon.title": "ปืนใหญ่แผนผัง", "create.gui.sequenced_gearshift.instruction": "คำสั่ง", "create.gui.sequenced_gearshift.instruction.await": "รอ", @@ -2787,4 +2787,4 @@ "item.create.zinc_nugget": "เศษสังกะสี", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "บล็อกก่อสร้างของ Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/tr_tr.json b/src/main/resources/assets/create/lang/tr_tr.json index 69682634ff..0a21a18416 100644 --- a/src/main/resources/assets/create/lang/tr_tr.json +++ b/src/main/resources/assets/create/lang/tr_tr.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Yazıcı Ayarlarını Göster", "create.gui.schematicannon.slot.gunpowder": "Top yakıtı olarak barut ekleyin", "create.gui.schematicannon.slot.listPrinter": "Buraya Pano veya Kitap yerleştirerek Tasarın için bir Kontrol Listesi yazdır", - "create.gui.schematicannon.slot.schematic": "Tasarınızı buraya ekleyin. Konumunu belirlediğinizden emin olun.", + "create.gui.schematicannon.slot.schematicEnabled": "Tasarınızı buraya ekleyin. Konumunu belirlediğinizden emin olun.", "create.gui.schematicannon.title": "Tasarı Topu", "create.gui.scrollInput.defaultTitle": "Bir Seçim Yapın:", "create.gui.scrollInput.scrollToAdjustAmount": "Miktar Ayarlamak için Kaydır", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Çinko Parçası", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create'in İnşa Blokları" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/uk_ua.json b/src/main/resources/assets/create/lang/uk_ua.json index 250cb49346..c694d196c2 100644 --- a/src/main/resources/assets/create/lang/uk_ua.json +++ b/src/main/resources/assets/create/lang/uk_ua.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Показати налаштування друку", "create.gui.schematicannon.slot.gunpowder": "Додайте пороху, щоби заправити гармату", "create.gui.schematicannon.slot.listPrinter": "Покладіть сюди гортач чи книгу, щоби надрукувати список предметів для намітку", - "create.gui.schematicannon.slot.schematic": "Покладіть ваше креслення сюди. Переконайтеся, що наміток розміщено у визначеному місці.", + "create.gui.schematicannon.slot.schematicEnabled": "Покладіть ваше креслення сюди. Переконайтеся, що наміток розміщено у визначеному місці.", "create.gui.schematicannon.title": "Наміткова гармата", "create.gui.scrollInput.defaultTitle": "Зробіть вибір:", "create.gui.scrollInput.scrollToAdjustAmount": "Прокручуйте, щоб вказати кількість", @@ -3363,4 +3363,4 @@ "item.create.zinc_nugget": "Цинковий самородок", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Будівельні блоки Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/vi_vn.json b/src/main/resources/assets/create/lang/vi_vn.json index 8b7f4e6e0d..01c3398735 100644 --- a/src/main/resources/assets/create/lang/vi_vn.json +++ b/src/main/resources/assets/create/lang/vi_vn.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Hiện cài đặt in", "create.gui.schematicannon.slot.gunpowder": "Thêm bột thuốc súng để nạp nhiên liệu cho pháo", "create.gui.schematicannon.slot.listPrinter": "Đặt Bảng nhớ hoặc Sách ở đây để in ra Danh sách vật phẩm cho Sơ đồ", - "create.gui.schematicannon.slot.schematic": "Đặt Sơ đồ ở đây. Chắc chắn rằng nó đã được đặt vị trí.", + "create.gui.schematicannon.slot.schematicEnabled": "Đặt Sơ đồ ở đây. Chắc chắn rằng nó đã được đặt vị trí.", "create.gui.schematicannon.title": "Pháo xây dựng", "create.gui.scrollInput.defaultTitle": "Chọn:", "create.gui.scrollInput.scrollToAdjustAmount": "Cuộn để thay đổi số lượng", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Hạt Kẽm", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Khối xây dựng của Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index d8021824c8..3205975d52 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", "create.gui.schematicannon.slot.listPrinter": "放入剪贴板或书以打印所需物品清单", - "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置", + "create.gui.schematicannon.slot.schematicEnabled": "在此处添加你的蓝图,务必确保其已经被部署在特定位置", "create.gui.schematicannon.title": "蓝图加农炮", "create.gui.scrollInput.defaultTitle": "选择一个选项:", "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "锌粒", "itemGroup.create.base": "机械动力", "itemGroup.create.palettes": "机械动力丨建筑方块" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/zh_tw.json b/src/main/resources/assets/create/lang/zh_tw.json index 3e3479cace..cde6de3fbd 100644 --- a/src/main/resources/assets/create/lang/zh_tw.json +++ b/src/main/resources/assets/create/lang/zh_tw.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "顯示藍圖加農炮設定", "create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮裝填火藥以提供動力", "create.gui.schematicannon.slot.listPrinter": "在此處放置剪貼板或書以列印藍圖所需的材料清單", - "create.gui.schematicannon.slot.schematic": "在此處放置你的藍圖,務必確保其已被部署在特定位置", + "create.gui.schematicannon.slot.schematicEnabled": "在此處放置你的藍圖,務必確保其已被部署在特定位置", "create.gui.schematicannon.title": "藍圖加農炮", "create.gui.scrollInput.defaultTitle": "選擇一個選項:", "create.gui.scrollInput.scrollToAdjustAmount": "滾動修改數量", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "鋅粒", "itemGroup.create.base": "機械動力", "itemGroup.create.palettes": "機械動力 | 建築方塊" -} \ No newline at end of file +} From 79aad09ccfbdba9e05388a216a73d7ebfd6e4773 Mon Sep 17 00:00:00 2001 From: Allmoz Date: Sat, 22 Nov 2025 03:46:05 -0300 Subject: [PATCH 10/10] propagate language entry name change up to date --- src/main/resources/assets/create/lang/fr_ca.json | 4 ++-- src/main/resources/assets/create/lang/he_il.json | 4 ++-- src/main/resources/assets/create/lang/lzh.json | 4 ++-- src/main/resources/assets/create/lang/nl_nl.json | 2 +- src/main/resources/assets/create/lang/qep.json | 4 ++-- src/main/resources/assets/create/lang/rpr.json | 2 +- src/main/resources/assets/create/lang/tok.json | 4 ++-- 7 files changed, 12 insertions(+), 12 deletions(-) diff --git a/src/main/resources/assets/create/lang/fr_ca.json b/src/main/resources/assets/create/lang/fr_ca.json index dfda76f676..7114da933a 100644 --- a/src/main/resources/assets/create/lang/fr_ca.json +++ b/src/main/resources/assets/create/lang/fr_ca.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Afficher les paramètres d'impression", "create.gui.schematicannon.slot.gunpowder": "Ajouter de la poudre à canon pour alimenter le canon", "create.gui.schematicannon.slot.listPrinter": "Placez un presse-papier ou un livre ici pour imprimer une liste des matériaux pour votre schéma", - "create.gui.schematicannon.slot.schematic": "Ajoutez votre schéma ici. Assurez-vous qu'il est déployé à un emplacement spécifique.", + "create.gui.schematicannon.slot.schematicEnabled": "Ajoutez votre schéma ici. Assurez-vous qu'il est déployé à un emplacement spécifique.", "create.gui.schematicannon.title": "Schémacanon", "create.gui.scrollInput.defaultTitle": "Choisissez une option:", "create.gui.scrollInput.scrollToAdjustAmount": "Faites défiler pour ajuster le montant", @@ -3359,4 +3359,4 @@ "item.create.zinc_nugget": "Pépite de zinc", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Blocs de construction de Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/he_il.json b/src/main/resources/assets/create/lang/he_il.json index daf702cc3d..f22aa430a2 100644 --- a/src/main/resources/assets/create/lang/he_il.json +++ b/src/main/resources/assets/create/lang/he_il.json @@ -1269,7 +1269,7 @@ "create.gui.schematicannon.showOptions": "הצג את הגדרות המדפסת", "create.gui.schematicannon.slot.gunpowder": "הוסף אבקת שריפה כדי לתדלק את התותח", "create.gui.schematicannon.slot.listPrinter": "הנח לוח או ספר כדי להדפיס רשימה עבור השרטוט שלך", - "create.gui.schematicannon.slot.schematic": "הוסף את הסכמטיקות שלך כאן. ודא שהוא פרוס במקום ספציפי.", + "create.gui.schematicannon.slot.schematicEnabled": "הוסף את הסכמטיקות שלך כאן. ודא שהוא פרוס במקום ספציפי.", "create.gui.schematicannon.title": "שרטותותח", "create.gui.scrollInput.defaultTitle": "בחר אפשרות:", "create.gui.scrollInput.scrollToAdjustAmount": "גלול אל התאם כמות", @@ -2079,4 +2079,4 @@ "item.create.zinc_nugget": "גוש אבץ", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "בלוקי הבניין של Create" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/lzh.json b/src/main/resources/assets/create/lang/lzh.json index 878f1be15b..5e96ccab34 100644 --- a/src/main/resources/assets/create/lang/lzh.json +++ b/src/main/resources/assets/create/lang/lzh.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "示炮置設", "create.gui.schematicannon.slot.gunpowder": "添火藥以為炮之用", "create.gui.schematicannon.slot.listPrinter": "置錄事板或書冊於此,以印營造式樣之物帳", - "create.gui.schematicannon.slot.schematic": "置君之營造式樣於此。務使其已部署於特定之位", + "create.gui.schematicannon.slot.schematicEnabled": "置君之營造式樣於此。務使其已部署於特定之位", "create.gui.schematicannon.title": "營造砲", "create.gui.scrollInput.defaultTitle": "請擇其一:", "create.gui.scrollInput.scrollToAdjustAmount": "滾輪以調其數", @@ -3438,4 +3438,4 @@ "tag.item.forge.plates.cardboard": "合層紙板", "tag.item.forge.storage_blocks.cardboard": "合層紙貯塊", "tag.item.forge.storage_blocks.constantan": "昆銅貯塊" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/nl_nl.json b/src/main/resources/assets/create/lang/nl_nl.json index 71819da38c..f62d3da535 100644 --- a/src/main/resources/assets/create/lang/nl_nl.json +++ b/src/main/resources/assets/create/lang/nl_nl.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Toon Printer Instellingen", "create.gui.schematicannon.slot.gunpowder": "Voeg buskruit toe om het kanon te voeden", "create.gui.schematicannon.slot.listPrinter": "Plaats hier een Klembord of Boek om een Materiallijst voor je Bouwtekening te printen", - "create.gui.schematicannon.slot.schematic": "Voeg hier je Bouwtekening toe. Zorg ervoor dat deze op een specifieke locatie wordt gezet.", + "create.gui.schematicannon.slot.schematicEnabled": "Voeg hier je Bouwtekening toe. Zorg ervoor dat deze op een specifieke locatie wordt gezet.", "create.gui.schematicannon.title": "Bouwtekeningkanon", "create.gui.scrollInput.defaultTitle": "Kies een optie:", "create.gui.scrollInput.scrollToAdjustAmount": "Scroll om het aantal aan te passen", diff --git a/src/main/resources/assets/create/lang/qep.json b/src/main/resources/assets/create/lang/qep.json index cd4fff0c1a..b048f07508 100644 --- a/src/main/resources/assets/create/lang/qep.json +++ b/src/main/resources/assets/create/lang/qep.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Show Thrutcher Settings", "create.gui.schematicannon.slot.gunpowder": "Eke gundust to fire the greatgun", "create.gui.schematicannon.slot.listPrinter": "Lay a Shearboard or Book here to thrutch a Ticklist for your Buildsheet", - "create.gui.schematicannon.slot.schematic": "Eke your Buildsheet here. Make wis it is stelled at an outright stow.", + "create.gui.schematicannon.slot.schematicEnabled": "Eke your Buildsheet here. Make wis it is stelled at an outright stow.", "create.gui.schematicannon.title": "Buildsheet Greatgun", "create.gui.scrollInput.defaultTitle": "Choose a Kire:", "create.gui.scrollInput.scrollToAdjustAmount": "Shrithe to Tweak Deal", @@ -3368,4 +3368,4 @@ "item.create.zinc_nugget": "Tink Lumpling", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create's Building Clots" -} \ No newline at end of file +} diff --git a/src/main/resources/assets/create/lang/rpr.json b/src/main/resources/assets/create/lang/rpr.json index 67f6e99a0c..346787b492 100644 --- a/src/main/resources/assets/create/lang/rpr.json +++ b/src/main/resources/assets/create/lang/rpr.json @@ -1319,7 +1319,7 @@ "create.gui.schematicannon.showOptions": "Показать настройки строительства", "create.gui.schematicannon.slot.gunpowder": "Добавьте порохъ, чтобы заправить пушку", "create.gui.schematicannon.slot.listPrinter": "Положите листодержатель или книгу, чтобы создать списокъ матеріаловъ для даннаго чертежа", - "create.gui.schematicannon.slot.schematic": "Помѣстите чертёжъ здѣсь. Убѣдитесь, что он размѣщён въ правильномъ мѣстѣ", + "create.gui.schematicannon.slot.schematicEnabled": "Помѣстите чертёжъ здѣсь. Убѣдитесь, что он размѣщён въ правильномъ мѣстѣ", "create.gui.schematicannon.title": "Строительная пушка", "create.gui.scrollInput.defaultTitle": "Выберите вариантъ:", "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутите для регулировки кол-ва", diff --git a/src/main/resources/assets/create/lang/tok.json b/src/main/resources/assets/create/lang/tok.json index 208ad7f00c..f699c63073 100644 --- a/src/main/resources/assets/create/lang/tok.json +++ b/src/main/resources/assets/create/lang/tok.json @@ -1090,7 +1090,7 @@ "create.gui.schematicannon.showOptions": "o lukin e nasin ante pi ilo sitelen", "create.gui.schematicannon.slot.gunpowder": "ilo pana li wile e ko pi pakala seli", "create.gui.schematicannon.slot.listPrinter": "o pana e lipu supa anu lipu suli lon ni. lipu sona pi lipu pali sina li kama pali.", - "create.gui.schematicannon.slot.schematic": "o pana e lipu pali sina lon ni. lipu pali o pana lon ma pi wile sina.", + "create.gui.schematicannon.slot.schematicEnabled": "o pana e lipu pali sina lon ni. lipu pali o pana lon ma pi wile sina.", "create.gui.schematicannon.title": "ilo pali pi lipu pali", "create.gui.scrollInput.defaultTitle": "o wile e ante:", "create.gui.sequenced_gearshift.instruction.await": "alasa", @@ -1974,4 +1974,4 @@ "item.create.zinc_nugget": "kiwen awen lili", "itemGroup.create.base": "ilo Create", "itemGroup.create.palettes": "leko pali pi ilo Create" -} \ No newline at end of file +}