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script.js
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227 lines (191 loc) · 4.66 KB
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//
// Blackjack
// by Cukac
//
// card variables
let suits = ["Hearts", "Clubs", "Diamonds", "Spades"];
let values = ["Ace", "King", "Queen", "Jack", "Ten", "Nine", "Eight", "Seven", "Six", "Five", "Four", "Three", "Two"];
// DOM variables
let textArea = document.getElementById("text-area");
let newGameButton = document.getElementById("new-game-button");
let hitButton = document.getElementById("hit-button");
let stayButton = document.getElementById("stay-button");
// Game variables
let gameStarted = false,
gameOver = false,
playerWon = false,
dealerCards = [],
playerCards = [],
dealerScore = 0,
playerScore = 0,
deck = [];
hitButton.style.display = "none";
stayButton.style.display = "none";
showStatus();
// Izvlačenje KARTE
function getNextCard() {
return deck.shift();
}
//
// NEW GAME BUTTON
//
newGameButton.addEventListener("click", function() {
gameStarted = true,
gameOver = false,
playerWon = false,
deck = createDeck();
shuffleDeck(deck);
dealerCards = [ getNextCard(), getNextCard() ];
playerCards = [ getNextCard(), getNextCard() ];
textArea.innerText = "Game in progress...\n \n";
newGameButton.style.display = "none";
hitButton.style.display = "inline";
stayButton.style.display = "inline";
checkForEndOfGame();
showStatus();
});
hitButton.addEventListener("click", function() {
playerCards.push(getNextCard());
checkForEndOfGame();
showStatus();
});
stayButton.addEventListener("click", function() {
gameOver = true;
checkForEndOfGame();
showStatus();
});
// Deck creation
function createDeck() {
let deck = [];
for (let suitIdx = 0; suitIdx < suits.length; suitIdx++) {
for (let valueIdx = 0; valueIdx < values.length; valueIdx++) {
let card = {
suit: suits[suitIdx],
value: values[valueIdx]
};
deck.push( card );
}
}
return deck;
}
// Deck Shuffling
function shuffleDeck(deck) {
for (let i = 0; i < deck.length; i++) {
let swapIdx = Math.trunc(Math.random() * deck.length);
let tmp = deck[swapIdx];
deck[swapIdx] = deck[i];
deck[i] = tmp;
}
}
// Dobivanje STRINGA
function getCardString(card) {
return card.value + " of " + card.suit;
}
function getCardNumericValue(card) {
switch(card.value) {
case "Ace":
return 1;
case "Two":
return 2;
case "Three":
return 3;
case "Four":
return 4;
case "Five":
return 5;
case "Six":
return 6;
case "Seven":
return 7;
case "Eight":
return 8;
case "Nine":
return 9;
default:
return 10;
}
}
function getScore(cardArray) {
let score = 0;
let hasAce = false;
for (let i=0; i<cardArray.length; i++) {
let card = cardArray[i];
score += getCardNumericValue(card);
if (card.value === "Ace") {
hasAce= true;
}
}
if (hasAce && score + 10 <= 21) {
return score + 10;
}
return score;
}
function updateScores() {
dealerScore = getScore(dealerCards);
playerScore = getScore(playerCards);
}
function checkForEndOfGame() {
updateScores();
if (playerScore === 21) {
playerWon = true;
gameOver = true;
}
if (gameOver) {
// let dealer take cards
while(dealerScore < playerScore && playerScore <= 21 && dealerScore <= 18) {
dealerCards.push(getNextCard());
updateScores();
}
}
if (playerScore > 21) {
playerWon = false;
gameOver = true;
}
else if (dealerScore > 21) {
playerWon = true;
gameOver = true;
}
else if (gameOver) {
if (playerScore >= dealerScore) {
playerWon = true;
}
else {
playerWon = false;
}
}
}
//
// STATUS
//
function showStatus() {
if (!gameStarted) {
textArea.innerText = "Welcome to Blackjack!";
return;
}
let dealerCardString = " ";
for (let i=0; i < dealerCards.length; i++) {
dealerCardString += getCardString(dealerCards[i]) + "\n";
}
let playerCardString = " ";
for (let i=0; i < playerCards.length; i++) {
playerCardString += getCardString(playerCards[i]) + "\n";
}
updateScores();
textArea.innerText = "Dealer has:\n" +
dealerCardString +
"(score: " + dealerScore + ")\n\n" +
"Player has:\n" +
playerCardString +
"(score: " + playerScore + ")\n\n";
if (gameOver) {
if (playerWon) {
textArea.innerText += "YOU WIN!";
}
else {
textArea.innerText += "DEALER WINS";
}
newGameButton.style.display = "inline";
hitButton.style.display = "none";
stayButton.style.display = "none";
}
}