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Merge pull request #672 from myk002/myk_burrow
[burrow] add graphics mode texture and color fields
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changelog.txt

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# Future
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## Structures
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- ``burrow``: add new graphics mode texture and color fields
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# 50.11-r2
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df.ui.xml

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(describe-obj $.name)
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</code-helper>
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<uint8_t name='tile'/>
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<int16_t name='fg_color'/>
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<int16_t name='bg_color'/>
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<uint8_t name='tile' init-value='43'/>
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<int16_t name='fg_color' init-value='11'/>
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<int16_t name='bg_color' init-value='3'/>
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<stl-vector name='block_x' type-name='int32_t'/>
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<stl-vector name='block_y' type-name='int32_t'/>
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<stl-vector name='block_z' type-name='int32_t'/>
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<stl-vector name='units' type-name='int32_t' ref-target='unit'/>
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<int32_t name='limit_workshops' since='v0.40.07'/>
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<int32_t name='solid_texpos'/>
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<int32_t name='blended_texpos'/>
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<int32_t name='symbol_index'/>
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<uint8_t name='texture_r'/>
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<uint8_t name='texture_g'/>
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<uint8_t name='texture_b'/>
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<uint8_t name='texture_br'/>
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<uint8_t name='texture_bg'/>
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<uint8_t name='texture_bb'/>
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</struct-type>
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<struct-type type-name='ui_hotkey'>

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