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Copy file name to clipboardExpand all lines: changelog.txt
+8-8Lines changed: 8 additions & 8 deletions
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- `caravan`: remember filter settings for pedestal item assignment dialog
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- `quickfort`: new ``delete`` command for deleting player-owned blueprints (library and mod-added blueprints cannot be deleted)
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- `quickfort`: support enabling `logistics` features for autoforbid and autoclaim on stockpiles
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- `gui/quickfort`: allow farm plots, dirt roads, and paved roads to be designated around partial obstructions without callling it an error, matching vanilla behavior
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- `gui/quickfort`: allow farm plots, dirt roads, and paved roads to be designated around partial obstructions without calling it an error, matching vanilla behavior
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- `gui/launcher`: refresh default tag filter when mortal mode is toggled in `gui/control-panel` so changes to which tools autocomplete take effect immediately
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- `gui/civ-alert`: you can now register multiple burrows as civilian alert safe spaces
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- `exterminate`: add ``all`` target for convenient scorched earth tactics
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## Fixes
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- `open-legends`: don't interfere with the dragging of vanilla list scrollbars
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- `gui/create-item`: properly restrict bags to bag materials by default
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- `gui/create-item`: allow gloves and shoees to be made out of textiles by default
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- `gui/create-item`: allow gloves and shoes to be made out of textiles by default
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- `exterminate`: don't classify dangerous non-invader units as friendly (e.g. snatchers)
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## Misc Improvements
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# 50.12-r2
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## New Tools
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- `agitation-rebalance`: alter mechanics of irriation-related attacks so they are less constant and are more responsive to recent player bahavior
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- `agitation-rebalance`: alter mechanics of irritation-related attacks so they are less constant and are more responsive to recent player behavior
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- `fix/ownership`: fix instances of multiple citizens claiming the same items, resulting in "Store owned item" job loops
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- `fix/stuck-worship`: fix prayer so units don't get stuck in uninterruptible "Worship!" states
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- `instruments`: provides information on how to craft the instruments used by the player civilization
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- `gui/notify`: display important notifications that vanilla doesn't support yet and provide quick zoom links to notification targets.
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- `list-waves`: (reinstated) show migration wave information
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- `make-legendary`: (reinstated) make a dwarf legendary in specified skills
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- `combat-harden`: (reinstated) set a dwarf's resistence to being affected by visible corpses
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- `combat-harden`: (reinstated) set a dwarf's resistance to being affected by visible corpses
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- `add-thought`: (reinstated) add custom thoughts to a dwarf
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- `devel/input-monitor`: interactive UI for debugging input issues
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- `workorder`: reduce existing orders for automatic shearing and milking jobs when animals are no longer available
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- `gui/quickfort`: adapt "cursor lock" to mouse controls so it's easier to see the full preview for multi-level blueprints before you apply them
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- `gui/quickfort`: only display post-blueprint messages once when repeating the blueprint up or down z-levels
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- `combine`: reduce max different stacks in containers to 30 to prevent contaners from getting overfull
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- `combine`: reduce max different stacks in containers to 30 to prevent containers from getting overfull
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## Removed
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- `gui/automelt`: replaced by an overlay panel that appears when you click on a stockpile
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## Misc Improvements
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- `gui/quickfort`: blueprints that designate items for dumping/forbidding/etc. no longer show an error highlight for tiles that have no items on them
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- `gui/quickfort`: place (stockpile layout) mode is now supported. note that detailed stockpile configurations were part of query mode and are not yet supported
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- `gui/quickfort`: you can now generate manager orders for items required to complete bluerpints
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- `gui/quickfort`: you can now generate manager orders for items required to complete blueprints
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- `gui/create-item`: ask for number of items to spawn by default
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- `light-aquifers-only`: now available as a fort Autostart option in `gui/control-panel`. note that it will only appear if "armok" tools are configured to be shown on the Preferences tab.
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- `gui/gm-editor`: when passing the ``--freeze`` option, further ensure that the game is frozen by halting all rendering (other than for DFHack tool windows)
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- `troubleshoot-item`: reports on the contents of containers with counts for each contained item type
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- `devel/visualize-structure`: now automatically inspects the contents of most pointer fields, rather than inspecting the pointers themselves
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- `devel/query`: will now search for jobs at the map coordinate highlighted, if no explicit job is highlighted and there is a map tile highlighted
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- `caravan`: add trade screen overlay that assists with seleting groups of items and collapsing groups in the UI
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- `caravan`: add trade screen overlay that assists with selecting groups of items and collapsing groups in the UI
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- `gui/gm-editor`: will now inspect a selected building itself if the building has no current jobs
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## Removed
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- `gui/quickfort`: don't close the window when applying a blueprint so players can apply the same blueprint multiple times more easily
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- `locate-ore`: now only searches revealed tiles by default
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- `modtools/spawn-liquid`: sets tile temperature to stable levels when spawning water or magma
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-@ `prioritize`: pushing minecarts is now included in the default priortization list
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-@ `prioritize`: pushing minecarts is now included in the default prioritization list
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- `prioritize`: now automatically starts boosting the default list of job types when enabled
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- `unforbid`: avoids unforbidding unreachable and underwater items by default
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- `gui/create-item`: added whole corpse spawning alongside corpsepieces. (under "corpse")
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