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Copy file name to clipboardExpand all lines: changelog.txt
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# Future
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## New Tools
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- `embark-anyone`: allows you to embark as any civilisation, including dead, and non-dwarven ones
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- `idle-crafting`: Allow dwarfs to automatically satisfy their need to craft objects.
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- `gui/family-affairs`: (reinstated) inspect or meddle with pregnancies, marriages, or lover relationsips
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- `embark-anyone`: allows you to embark as any civilization, including dead and non-dwarven ones
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- `idle-crafting`: allow dwarves to independently satisfy their need to craft objects
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- `gui/family-affairs`: (reinstated) inspect or meddle with pregnancies, marriages, or lover relationships
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## New Features
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- `caravan`: DFHack dialogs for trade screens (both ``Bring goods to depot`` and the ``Trade`` barter screen) can now filter by item origins (foreign vs. fort-made) and can filter bins by whether they have a mix of ethically acceptable and unacceptable items in them
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- `quickfort`: ``#zone`` blueprints now integrated with `preserve-rooms` so you can create a zone and automatically assign it to a noble or administrative role
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## Fixes
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- `timestream`: ensure child growth events (e.g. becoming an adult) are not skipped over
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- `empty-bin`: ``--liquids`` option correctly emptying containers filled with LIQUID_MISC
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- `gui/design`: Update Line & Freeform tools to not overcount tiles
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- `timestream`: ensure child growth events (e.g. becoming an adult) are not skipped
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- `empty-bin`: ``--liquids`` option now correctly empties containers filled with LIQUID_MISC (like lye)
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- `gui/design`: don't overcount "affected tiles" for Line & Freeform drawing tools
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## Misc Improvements
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- `gui/sitemap`: show whether a unit is friendly, hostile, or wildlife
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- `gui/sitemap`: show whether a unit is friendly, hostile, or wild
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- `gui/sitemap`: show whether a unit is caged
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- `gui/control-panel`: include option for turning off dumping of old clothes for `tailor`, for players who have magma pit dumps and want to save old clothes from being dumped into the magma
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