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wip: more uint
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src/engine/renderer/glsl_source/lighttile_fp.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -59,7 +59,7 @@ uniform sampler2D u_DepthMap;
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uniform int u_lightLayer;
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uniform vec3 u_zFar;
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const int lightsPerLayer = 16;
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const uint lightsPerLayer = 16u;
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#define idxs_t uvec4
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