@@ -885,18 +885,18 @@ void GLShaderManager::InitDriverInfo()
885885}
886886
887887void GLShaderManager::GenerateBuiltinHeaders () {
888- GLVersionDeclaration = GLHeader (" GLVersionDeclaration" , GenFragmentVertexVersionDeclaration (), this );
889- GLComputeVersionDeclaration = GLHeader ( " GLComputeVersionDeclaration" , GenComputeVersionDeclaration (), this );
890- GLCompatHeader = GLHeader (" GLCompatHeader" , GenCompatHeader (), this );
891- GLVertexHeader = GLHeader (" GLVertexHeader" , GenVertexHeader (), this );
892- GLFragmentHeader = GLHeader (" GLFragmentHeader" , GenFragmentHeader (), this );
893- GLComputeHeader = GLHeader ( " GLComputeHeader" , GenComputeHeader (), this );
894- GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader (), this );
895- GLEngineConstants = GLHeader (" GLEngineConstants" , GenEngineConstants (), this );
888+ GLVersionDeclaration = GLHeader ( " GLVersionDeclaration" , GenFragmentVertexVersionDeclaration () );
889+ GLComputeVersionDeclaration = GLHeader ( " GLComputeVersionDeclaration" , GenComputeVersionDeclaration () );
890+ GLCompatHeader = GLHeader ( " GLCompatHeader" , GenCompatHeader () );
891+ GLVertexHeader = GLHeader ( " GLVertexHeader" , GenVertexHeader () );
892+ GLFragmentHeader = GLHeader ( " GLFragmentHeader" , GenFragmentHeader () );
893+ GLComputeHeader = GLHeader ( " GLComputeHeader" , GenComputeHeader () );
894+ GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader () );
895+ GLEngineConstants = GLHeader ( " GLEngineConstants" , GenEngineConstants () );
896896}
897897
898898void GLShaderManager::GenerateWorldHeaders () {
899- GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader (), this );
899+ GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader () );
900900}
901901
902902std::string GLShaderManager::GetDeformShaderName ( const int index ) {
@@ -1277,13 +1277,13 @@ std::string GLShaderManager::BuildShaderText( const std::string& mainShaderText,
12771277
12781278 uint32_t count = 0 ;
12791279 for ( GLHeader* header : headers ) {
1280- count += header->getText () .size ();
1280+ count += header->text .size ();
12811281 }
12821282
12831283 combinedText.reserve ( count );
12841284
12851285 for ( GLHeader* header : headers ) {
1286- combinedText += header->getText () ;
1286+ combinedText += header->text ;
12871287 }
12881288
12891289 const char * compileMacrosP = macros.c_str ();
@@ -1336,15 +1336,15 @@ void GLShaderManager::InitShader( GLShader* shader ) {
13361336 ShaderType shaderTypes[] = {
13371337 { shader->hasVertexShader , GLCompileMacro::VERTEX, GL_VERTEX_SHADER, " _vp" ,
13381338 shader->vertexShaderName ,
1339- uint32_t ( GLVersionDeclaration.getText () .size () ),
1339+ uint32_t ( GLVersionDeclaration.text .size () ),
13401340 { &GLVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLVertexHeader } },
13411341 { shader->hasFragmentShader , GLCompileMacro::FRAGMENT, GL_FRAGMENT_SHADER, " _fp" ,
13421342 shader->fragmentShaderName ,
1343- uint32_t ( GLVersionDeclaration.getText () .size () ),
1343+ uint32_t ( GLVersionDeclaration.text .size () ),
13441344 { &GLVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLFragmentHeader } },
13451345 { shader->hasComputeShader , GLCompileMacro::COMPUTE, GL_COMPUTE_SHADER, " _cp" ,
13461346 shader->computeShaderName ,
1347- uint32_t ( GLComputeVersionDeclaration.getText () .size () ),
1347+ uint32_t ( GLComputeVersionDeclaration.text .size () ),
13481348 { &GLComputeVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLComputeHeader, &GLWorldHeader } }
13491349 };
13501350
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