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Chasm BSP surface lighting artifact #1836

@slipher

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@slipher

The dark patch to the left of the door. Curiously, a very similar artifact arose in the same spot from the first version of #1832, due to replacing VectorNormalize with VectorNormalizeFast in some places.

In case this turns out to be caused by compiler-dependent numeric issues, I used GCC 14.2.

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