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pixel_move.html
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executable file
·77 lines (64 loc) · 2.27 KB
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Video Frames</title>
<link rel="stylesheet" href="style.css">
<style>
#movieclip {
display: none;
}
</style>
</head>
<body>
<header>Avoid cross domain security error. $ http-server -p 8000 </header>
<canvas id="canvas" width="600" height="360"></canvas>
<aside>Video file may take a moment to load.</aside>
<video id="movieclip" width="640" height="360" autoplay>
<source src="./assets/movieclip.mp4" type="video/mp4"/>
<source src="./assets/movieclip.webm" type="video/webm"/>
<source src="./assets/movieclip.ogv" type="video/ogg"/>
</video>
<script src="utils.js"></script>
<script src="Stats.js"></script>
<script>
window.onload = function () {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
video = document.getElementById('movieclip'),
mouse = utils.captureMouse(canvas);
stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
// align to right
stats.domElement.style.position = 'absolute';
stats.domElement.style.right = '0px';
stats.domElement.style.top = '0px';
document.body.appendChild( stats.domElement );
(function drawFrame () {
stats.begin();
window.requestAnimationFrame(drawFrame, canvas);
context.drawImage(video, 0, 0);
var imagedata = context.getImageData(0, 0, canvas.width, canvas.height),
pixels = imagedata.data;
//pixel iteration
for (var y = 0; y < imagedata.height; y += 1) {
for (var x = 0; x < imagedata.width; x += 1) {
var dx = x - mouse.x,
dy = y - mouse.y,
dist = Math.sqrt(dx * dx + dy * dy),
offset = (x + y * imagedata.width) * 4,
r = pixels[offset],
g = pixels[offset + 1],
b = pixels[offset + 2];
pixels[offset] = Math.cos(dist/100) * r;
pixels[offset + 1] = Math.sin(dist/100) * g;
pixels[offset + 2] = Math.cos(dist/100) * b;
}
}
context.putImageData(imagedata, 0, 0);
stats.end();
}());
};
</script>
</body>
</html>