As an experimenter, I can define transitions that occur autonomously (without player input) after a given delay (in seconds). This feature would replace existing food_maturation functionality in the game.
Example: Given the following transition structure:
transitions:
- actor_start: bread_dough
actor_end: null
target_start: oven
target_end: oven_baking_bread
- actor_start: null
actor_end: null
target_start: oven_baking_bread
target_end: oven_with_bread
autonomous: true
delay: 5
- actor_start: null
actor_end: bread
target_start: oven_with_bread
target_end: oven
Players should be able to place bread dough in an oven, wait 5s for it to bake, and then take baked bread out of the oven.
As an experimenter, I can define transitions that occur autonomously (without player input) after a given delay (in seconds). This feature would replace existing food_maturation functionality in the game.
Example: Given the following transition structure:
Players should be able to place bread dough in an oven, wait 5s for it to bake, and then take baked bread out of the oven.