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Description
New enemy AI will be needed by the game.
Movement
AI will be added in the scripts/enemy_AI.js file.
- Orbit (parent entity) : any enemy with this AI should orbit whichever parent entity it is sent.
- Evade: enemy will move away from any player within its detection range while firing at nearest player until it has run outside of its detection range.
- Orbit (player) : enemy with this AI will orbit the player that they are attacking.
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