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code.js
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307 lines (290 loc) · 10.5 KB
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// VB_LEVEL + LEVEL 1-4
let board_vb = [['L2', 'R2', 'B6', '/0', 'L9', 'R9' ],
['L3', 'R3', 'O6', '/0', 'B10', '/0' ],
['B4', 'L1', 'T1', 'R1', 'O10', '/0'],
['M4', 'L7', 'T7', 'R7', '/0', 'B11'],
['O4', '/0', '/0', 'B8', '/0', 'O11'],
['L5', 'R5', '/0', 'O8', 'L12', 'R12']];
let board_1 = [['L3', 'R3', 'B7', 'B9', '/0', '/0'],
['L2', 'R2', 'O7', 'M9', '/0', '/0'],
['B6', 'L1', 'R1', 'O9', '/0', '/0'], //Interne voorstelling van het spelbord als een tweedimensionale lijst
['M6', 'L4', 'T4', 'R4', '/0', '/0'],
['O6', 'L5', 'R5', '/0', '/0', '/0'], // L=links, T=tussen, R=rechts, B=boven, M=midden, O=onder
['L8', 'T8', 'R8', '/0', '/0', '/0']];
let board_2 = [['/0', 'B4', '/0', 'L7', 'T7', 'R7' ],
['B2', 'O4', '/0', 'B8', 'B10', '/0' ],
['O2', 'L1', 'R1', 'O8', 'M10', 'B11'],
['B3', 'L5', 'T5', 'R5', 'O10', 'O11'],
['O3', '/0', 'B6', '/0', '/0', 'B12'],
['/0', '/0', 'O6', 'L9', 'R9', 'O12']];
let board_3 = [['B2', '/0', '/0', 'L6', 'T6', 'R6' ],
['O2', 'L3', 'R3', 'B7', '/0', '/0' ],
['L1', 'R1', 'B4', 'O7', '/0', 'B11'],
['/0', '/0', 'O4', 'L8', 'R8', 'M11'],
['/0', '/0', 'B5', 'L9', 'R9', 'O11'],
['/0', '/0', 'O5', 'L10', 'T10', 'R10']];
let board_4 = [['L2', 'R2', 'B6', '/0', 'L9', 'R9' ],
['L3', 'R3', 'O6', '/0', 'B10', '/0' ],
['B4', '/0', 'L1', 'R1', 'M10', '/0'],
['M4', 'L7', 'T7', 'R7', 'O10', 'B11'],
['O4', '/0', '/0', 'B8', '/0', 'O11'],
['L5', 'R5', '/0', 'O8', 'L12', 'R12']];
// ALS PAGINA INGELADEN WORDT
window.onload = function(){
uitvoer(board_1);
}
function uitvoer(board){
active_board = JSON.parse(JSON.stringify(board));
current_board = JSON.parse(JSON.stringify(board));
confetti_bezig = false;
draw_board(board);
my_timer = [0,0];
draw_timer(my_timer);
inter = setInterval(verhoogTime, 1000);
my_moves = 0;
draw_moves(my_moves);
}
// SPELBORD
function draw_board(board){
let board_html = generate_board_html(board);
document.getElementById("playboard").innerHTML = board_html;
}
function generate_board_html(board){
let table_inner_html = "";
for(let i = 0; i < board.length; i++){ // itereren over rijen
let row_html = "<tr>";
for(let j = 0; j < board[i].length; j++){ // itereren over kolommen
row_html += generate_cell(board[i][j]); // stond eerst extra parameters
}
row_html += "</tr>";
table_inner_html += row_html;
}
return `<table>${table_inner_html}</table>`;
}
function generate_cell(type){ // stonden eerst extra parameters
var kleur = {
"1": "red",
"2": "blue",
"3": "yellow",
"4": "green",
"5": "orange",
"6": "purple",
"7": "silver",
"8": "pink",
"9": "aqua",
"10": "brown",
"11": "gray",
"12": "gold"
};
let cell_class = "leeg";
let cell_inner = "";
if(type.slice(1) == 0){
cell_class = "leeg";
}
else{
cell_class = `auto ${kleur[type.slice(1)]} pos_${type[0]}`;
}
if(type[0] == "L"){
cell_inner = `<button class= "${kleur[type.slice(1)]} move_butt"><</button>`;
}
if(type[0] == "R"){
cell_inner = `<button class= "${kleur[type.slice(1)]} move_butt">></button>`;
}
if(type[0] == "B"){
cell_inner = `<button class= "${kleur[type.slice(1)]} move_butt">⌃</button>`;
}
if(type[0] == "O"){
cell_inner = `<button class= "${kleur[type.slice(1)]} move_butt">⌄</button>`;
}
return `<td class="${cell_class}" onclick="move_${type[0]}(this)">${cell_inner}</td>`;
}
// TIMER
function draw_timer(timer){
let timer_html = timer[0] + "m " + timer[1] + "s";
document.getElementById("timer").innerHTML = timer_html;
}
function verhoogTime(){
if(my_timer[1] == 59){
my_timer[0] += 1;
my_timer[1] = 0;
}
else{
my_timer[1] += 1;
}
draw_timer(my_timer);
}
// ZETTEN-TELLER
function draw_moves(moves){
moves_html = moves;
document.getElementById("moves").innerHTML = moves_html;
last_car = "0";
}
// VERPLAATSEN VAN AUTO
function move_L(cell){
let col = cell.cellIndex;
let row = cell.parentNode.rowIndex;
let klad = current_board[row][col];
let current_car = current_board[row][col].slice(1);
if(current_board[row][col-1]=="/0"){
if(current_car != last_car){
draw_moves(my_moves += 1);
last_car = current_car;
}
current_board[row][col] = "/0";
current_board[row][col-1] = klad;
draw_board(current_board);
if(current_board[row][col+1].slice(1) == current_board[row][col-1].slice(1)){
klad = current_board[row][col+1];
current_board[row][col+1] = "/0";
current_board[row][col] = klad;
draw_board(current_board);
if(current_board[row][col+2].slice(1) == current_board[row][col-1].slice(1)){
klad = current_board[row][col+2];
current_board[row][col+2] = "/0";
current_board[row][col+1] = klad;
draw_board(current_board);
}
}
}
check_game_complete();
}
function move_R(cell){
let col = cell.cellIndex;
let row = cell.parentNode.rowIndex;
klad = current_board[row][col];
let current_car = current_board[row][col].slice(1);
if(current_board[row][col+1]=="/0"){
if(current_car != last_car){
draw_moves(my_moves += 1);
last_car = current_car;
}
current_board[row][col] = "/0";
current_board[row][col+1] = klad;
draw_board(current_board);
if(current_board[row][col-1].slice(1) == current_board[row][col+1].slice(1)){
klad = current_board[row][col-1];
current_board[row][col-1] = "/0";
current_board[row][col] = klad;
draw_board(current_board);
if(current_board[row][col-2].slice(1) == current_board[row][col+1].slice(1)){
klad = current_board[row][col-2];
current_board[row][col-2] = "/0";
current_board[row][col-1] = klad;
draw_board(current_board);
}
}
}
check_game_complete();
}
function move_B(cell){
let col = cell.cellIndex;
let row = cell.parentNode.rowIndex;
let klad = current_board[row][col];
let current_car = current_board[row][col].slice(1);
if(current_board[row-1][col]=="/0"){
if(current_car != last_car){
draw_moves(my_moves += 1);
last_car = current_car;
}
current_board[row][col] = "/0";
current_board[row-1][col] = klad;
draw_board(current_board);
if(current_board[row+1][col].slice(1) == current_board[row-1][col].slice(1)){
klad = current_board[row+1][col];
current_board[row+1][col] = "/0";
current_board[row][col] = klad;
draw_board(current_board);
if(current_board[row+2][col].slice(1) == current_board[row-1][col].slice(1)){
klad = current_board[row+2][col];
current_board[row+2][col] = "/0";
current_board[row+1][col] = klad;
draw_board(current_board);
}
}
}
check_game_complete();
}
function move_O(cell){
let col = cell.cellIndex;
let row = cell.parentNode.rowIndex;
let klad = current_board[row][col];
let current_car = current_board[row][col].slice(1);
if(current_board[row+1][col]=="/0"){
if(current_car != last_car){
draw_moves(my_moves += 1);
last_car = current_car;
}
current_board[row][col] = "/0";
current_board[row+1][col] = klad;
draw_board(current_board);
if(current_board[row-1][col].slice(1) == current_board[row+1][col].slice(1)){
klad = current_board[row-1][col];
current_board[row-1][col] = "/0";
current_board[row][col] = klad;
draw_board(current_board);
if(current_board[row-2][col].slice(1) == current_board[row+1][col].slice(1)){
klad = current_board[row-2][col];
current_board[row-2][col] = "/0";
current_board[row-1][col] = klad;
draw_board(current_board);
}
}
}
check_game_complete();
}
// NAAR ANDER LEVEL GAAN
function gotolvl_vb(){
if (JSON.stringify(active_board) != JSON.stringify(board_vb)){
document.getElementById("active").removeAttribute("id");
document.getElementsByClassName("vb_level")[0].setAttribute('id','active');
reset(board_vb);
}
}
function gotolvl1(){
if (JSON.stringify(active_board) != JSON.stringify(board_1)){
document.getElementById("active").removeAttribute("id");
document.getElementsByClassName("level1")[0].setAttribute('id','active');
reset(board_1);
}
}
function gotolvl2(){
if (JSON.stringify(active_board) != JSON.stringify(board_2)){
document.getElementById("active").removeAttribute("id");
document.getElementsByClassName("level2")[0].setAttribute('id','active');
reset(board_2);
}
}
function gotolvl3(){
if (JSON.stringify(active_board) != JSON.stringify(board_3)){
document.getElementById("active").removeAttribute("id");
document.getElementsByClassName("level3")[0].setAttribute('id','active');
reset(board_3);
}
}
function gotolvl4(){
if (JSON.stringify(active_board) != JSON.stringify(board_4)){
document.getElementById("active").removeAttribute("id");
document.getElementsByClassName("level4")[0].setAttribute('id','active');
reset(board_4);
}
}
// RESETTEN
function reset(board=active_board){
if(confetti_bezig){
stopConfetti();
confetti_bezig = false;
}
clearInterval(inter);
uitvoer(board);
}
// Als rode auto voor de EXIT staat => Level voltooid
function check_game_complete(){
if(current_board[2][5] == "R1"){
clearInterval(inter);
startConfetti();
confetti_bezig = true;
setTimeout(function(){
alert("Proficiat, je hebt dit level voltooid!\n\nVerstreken tijd: " + my_timer[0] + " min " + my_timer[1] + " sec" + "\nAantal zetten: " + my_moves);
}, 50);
}
}