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Multiple errors in flaky test shapeshift_spell #727

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Description

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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

shapeshift_spell: [19:41:13] Runtime in code/game/atom/atom_defense.dm,28: Erica Mccune's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Erica Mccune\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the tongue (/obj/item/organ/tongue), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor):  SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the tongue (/obj/item/organ/tongue), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the tongue (/obj/item/organ/tongue), null, null)
the tongue (/obj/item/organ/tongue): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the tongue (/obj/item/organ/tongue): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the tongue (/obj/item/organ/tongue): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): atom destruction("fire")
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
shapeshift_spell: [19:41:13] Runtime in code/game/atom/atom_defense.dm,28: Erica Mccune's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Erica Mccune\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the geriatric woman\'s brain (/obj/item/organ/brain), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor):  SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the geriatric woman\'s brain (/obj/item/organ/brain), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the geriatric woman\'s brain (/obj/item/organ/brain), null, null)
the geriatric woman\'s brain (/obj/item/organ/brain): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the geriatric woman\'s brain (/obj/item/organ/brain): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the geriatric woman\'s brain (/obj/item/organ/brain): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): atom destruction("fire")
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
shapeshift_spell: [19:41:13] Runtime in code/game/atom/atom_defense.dm,28: Erica Mccune's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Erica Mccune\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the eyes (/obj/item/organ/eyes), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor):  SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the eyes (/obj/item/organ/eyes), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the eyes (/obj/item/organ/eyes), null, null)
the eyes (/obj/item/organ/eyes): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the eyes (/obj/item/organ/eyes): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the eyes (/obj/item/organ/eyes): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): atom destruction("fire")
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
shapeshift_spell: [19:41:13] Runtime in code/game/atom/atom_defense.dm,28: Erica Mccune's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Erica Mccune\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the ears (/obj/item/organ/ears), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor):  SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the ears (/obj/item/organ/ears), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the ears (/obj/item/organ/ears), null, null)
the ears (/obj/item/organ/ears): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the ears (/obj/item/organ/ears): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the ears (/obj/item/organ/ears): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): burn()
Erica Mccune\'s head (/obj/item/bodypart/head): atom destruction("fire")
Erica Mccune\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Erica Mccune\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
shapeshift_spell: [19:41:13] Runtime in code/game/atom/atom_defense.dm,25: The human left leg taking damage after deletion
proc name: take damage (/atom/proc/take_damage)
src: the human left leg (/obj/item/bodypart/leg/left)
src.loc: null
call stack:
the human left leg (/obj/item/bodypart/leg/left): take damage(20, "burn", "fire", 0, null, 0)
the human left leg (/obj/item/bodypart/leg/left): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Objects (/datum/controller/subsystem/processing/obj): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(4)
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:25
shapeshift_spell: [19:41:13] Runtime in code/game/atom/atom_defense.dm,25: The human right arm taking damage after deletion
proc name: take damage (/atom/proc/take_damage)
src: the human right arm (/obj/item/bodypart/arm/right)
src.loc: null
call stack:
the human right arm (/obj/item/bodypart/arm/right): take damage(20, "burn", "fire", 0, null, 0)
the human right arm (/obj/item/bodypart/arm/right): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Objects (/datum/controller/subsystem/processing/obj): fire(0)
Objects (/datum/controller/subsystem/processing/obj): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(4)
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:25

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