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Board.cpp
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151 lines (115 loc) · 4.22 KB
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#include "stdafx.h"
#include "Board.h"
Board::Board() {
board[0][0] = new Rook(Piece::COLOR_BLACK);
board[0][1] = new Knight(Piece::COLOR_BLACK);
board[0][2] = new Bishop(Piece::COLOR_BLACK);
board[0][3] = new Queen(Piece::COLOR_BLACK);
board[0][4] = new King(Piece::COLOR_BLACK);
board[0][5] = new Bishop(Piece::COLOR_BLACK);
board[0][6] = new Knight(Piece::COLOR_BLACK);
board[0][7] = new Rook(Piece::COLOR_BLACK);
board[1][0] = new Pawn(Piece::COLOR_BLACK);
board[1][1] = new Pawn(Piece::COLOR_BLACK);
board[1][2] = new Pawn(Piece::COLOR_BLACK);
board[1][3] = new Pawn(Piece::COLOR_BLACK);
board[1][4] = new Pawn(Piece::COLOR_BLACK);
board[1][5] = new Pawn(Piece::COLOR_BLACK);
board[1][6] = new Pawn(Piece::COLOR_BLACK);
board[1][7] = new Pawn(Piece::COLOR_BLACK);
board[6][0] = new Pawn(Piece::COLOR_WHITE);
board[6][1] = new Pawn(Piece::COLOR_WHITE);
board[6][2] = new Pawn(Piece::COLOR_WHITE);
board[6][3] = new Pawn(Piece::COLOR_WHITE);
board[6][4] = new Pawn(Piece::COLOR_WHITE);
board[6][5] = new Pawn(Piece::COLOR_WHITE);
board[6][6] = new Pawn(Piece::COLOR_WHITE);
board[6][7] = new Pawn(Piece::COLOR_WHITE);
board[7][0] = new Rook(Piece::COLOR_WHITE);
board[7][1] = new Knight(Piece::COLOR_WHITE);
board[7][2] = new Bishop(Piece::COLOR_WHITE);
board[7][3] = new Queen(Piece::COLOR_WHITE);
board[7][4] = new King(Piece::COLOR_WHITE);
board[7][5] = new Bishop(Piece::COLOR_WHITE);
board[7][6] = new Knight(Piece::COLOR_WHITE);
board[7][7] = new Rook(Piece::COLOR_WHITE);
}
Piece * Board::getPieceAt(Position position) {
return board[position.getRow()][position.getColumn()];
}
void Board::setPieceAt(Position position, Piece * piece) {
board[position.getRow()][position.getColumn()] = piece;
}
bool Board::containsPieceAt(Position position) {
if (getPieceAt(position) == nullptr)
return false;
return true;
}
void Board::movePiece(Position currentPosition, Position destinationPosition) {
Piece * piece = getPieceAt(currentPosition);
board[destinationPosition.getRow()][destinationPosition.getColumn()] = piece;
board[currentPosition.getRow()][currentPosition.getColumn()] = 0;
if (dynamic_cast<King*>(piece)) {
if (piece->getColor() == Piece::COLOR_WHITE)
whiteKingPosition = destinationPosition;
else if (piece->getColor() == Piece::COLOR_BLACK)
blackKingPosition = destinationPosition;
}
}
bool Board::isInRange(Position position) {
if (position.getRow() >= MAX_ROWS ||
position.getColumn() >= MAX_COLUMNS ||
position.getRow() < 0 ||
position.getColumn() < 0)
return false;
return true;
}
bool Board::isInCheck(int playerColor) {
Position selfKingPosition;
if (playerColor == Piece::COLOR_BLACK)
selfKingPosition = blackKingPosition;
else if (playerColor == Piece::COLOR_WHITE)
selfKingPosition = whiteKingPosition;
for (int row = 0; row < MAX_ROWS; row++)
for (int column = 0; column < MAX_COLUMNS; column++) {
Position position = Position(row, column);
Piece * piece = getPieceAt(position);
if (piece == nullptr || piece->getColor() == playerColor)
continue;
vector<Position> validMoves = piece->getValidMoves(*this, position);
for (int i = 0; i < validMoves.size(); i++)
if (validMoves[i].equals(selfKingPosition))
return true;
}
return false;
}
bool Board::isCheckMate(int playerColor) {
for (int row = 0; row < MAX_ROWS; row++)
for (int column = 0; column < MAX_COLUMNS; column++) {
Position sourcePosition = Position(row, column);
Piece * sourcePiece = getPieceAt(sourcePosition);
if (sourcePiece == nullptr || sourcePiece->getColor() != playerColor)
continue;
vector<Position> validMoves = sourcePiece->getValidMoves(*this, sourcePosition);
if (validMoves.size() == 0)
continue;
for (int i = 0; i < validMoves.size(); i++) {
Piece * destinationPiece = getPieceAt(validMoves[i]);
movePiece(sourcePosition, validMoves[i]);
if (!isInCheck(playerColor)) {
movePiece(validMoves[i], sourcePosition);
setPieceAt(validMoves[i], destinationPiece);
return false;
}
movePiece(validMoves[i], sourcePosition);
setPieceAt(validMoves[i], destinationPiece);
}
}
return true;
}
int Board::getCurrentPlayer() {
return currentPlayer;
}
void Board::setCurrentPlayer(int color) {
currentPlayer = color;
}