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While wall-sliding, the player can keep going, even if there is no wall to slide upon.
Possible fix is to make horizontal collision detection not ignore equal values, and have a special case for collision for equal position and 0 x-velocity.
While wall-sliding, the player can keep going, even if there is no wall to slide upon.
Possible fix is to make horizontal collision detection not ignore equal values, and have a special case for collision for equal position and 0 x-velocity.