The LE contains approx 4x as much dialogue than the base games, presumably because of the DLC. Training on more data is better.
The Legendary Explorer already supports extracting the dialogue strings as xlsx. The only missing functionality is automatic bulk export of all .pcc/.afc files with proper filenames.
Also, it looks like the LE audio samples have a sampling rate of 44100Hz. Nice.
Get into C# and submit a pull request to the Legendary Explorer to batch export audio.
The LE contains approx 4x as much dialogue than the base games, presumably because of the DLC. Training on more data is better.
The Legendary Explorer already supports extracting the dialogue strings as xlsx. The only missing functionality is automatic bulk export of all .pcc/.afc files with proper filenames.
Also, it looks like the LE audio samples have a sampling rate of 44100Hz. Nice.
Get into C# and submit a pull request to the Legendary Explorer to batch export audio.