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Enforcing social contracts -- codifying the social contract between players to be an actual codified (i.e., computationally enforceable) one. For example, a guild member who is power-levelled by the guild (receiving free ores to gain xp) should have skin-in-game and not be able to just leave the guild once levelled.
thesis: the more decentralised protections you can offer, the greater the monetary value will flow through the system.
Brainstorm on governance
Network governance
Meta-game governance