- DAOs should be explained. They are just mentioned but not talked what they are. Molochdao could be mentioned too.
- blockchain gaming also makes it possible for everyone to keep track of the history far in the future (as long as even one blockchain node stays online)
- talk about emergent behaviour of online games: Simple game mechanics can emerge into very complex games because of complex humans interacting with them. Trading is a good example of that (the trading itself is really simple, but humans make it complex)
- Give more examples about current decentralized games
2_online_gaming_problems.md
- in current client-server design of traditional games, the players never "own" the game. Like we used to buy the game from store and always have access to the game, this is no longer true. When the company stops running the servers, the game is gone for good and can never played again. This wouldnt be the case with blockcain gaming
- Discuss about magic the gathering reserved list
- Game companies are often interested in hearing what their players think of the game and where to develop it further, but assessing community opinion is difficult. In blockchainspace the game could be forked. Runescape is somewhat good example of that, as the developer kept the old versions of the game going while developing new version.
05_blockchain_gaming_architecture.md
- Mention benefits of each model. Eg in Monolithic the advantage is that the game can easily issue rewards based on user actions as the system already knows the real state of players.
- " Huntercoin was essentially the first blockchain." -> " Huntercoin was essentially the first monolithic gaming blockchain."?
- Add optimistic rollup type: players actions are by default trusted, but if someone detects a cheating attempt, such actor can be punished.
- Other kinds of snark models could also be incorporated. So that only merkle proofs are stored on chain. ( I guess its somewhat layered approach). This could enable really complex game to run on chain while having the chain know the state of the game at all times.
- Corrupt community server operators tended to be a problem in mmorpgs I used to play. If you bribed the admins, you got very good items, which was quite unfair.
2_online_gaming_problems.md
05_blockchain_gaming_architecture.md