ScriptReference/StaticBatchingUtility.Combine #103
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Comment by Simon Fawcett: You need to have "Read/Write Enabled" ticked in the import settings. |
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Comment by The overload that takes a GameObject array also sorts the array by material and lightmap index. |
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ScriptReference/StaticBatchingUtility.Combine
https://docs.unity3d.com/ScriptReference/StaticBatchingUtility.Combine.html
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