ScriptReference/AssetBundle.Unload #117
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Comment by Nevermind: Calling Unload(true) apparently uses DestroyImmediate internally. This can lead to crashes when loaded object is actually used in a different thread (e.g. when it's animated). |
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ScriptReference/AssetBundle.Unload
https://docs.unity3d.com/ScriptReference/AssetBundle.Unload.html
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