ScriptReference/SceneManagement.EditorSceneManager.OpenScene #145
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This will trigger a |
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You can use |
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Note that this method loads the scene synchronously, so the returned scene will have |
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ScriptReference/SceneManagement.EditorSceneManager.OpenScene
https://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager.OpenScene.html
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