ScriptReference/MonoBehaviour.Reset #19
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This function is called before deserialization. This means that when it gets called after a Paste Component As New operation you both cannot operate on serialized data you expect to be on the object, nor can you expect your default values to persist in this case. |
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ScriptReference/MonoBehaviour.Reset
https://docs.unity3d.com/ScriptReference/MonoBehaviour.Reset.html
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