ScriptReference/GL.LoadPixelMatrix #190
Replies: 1 comment
-
|
Note that the z value is inclusive of +1 on Windows, but exclusive on Mac. If you wish to draw at the very front you should use a value of 0.99 instead of 1 to maintain cross platform support. Otherwise your polygon will render correctly on Windows but be invisible on Mac. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
ScriptReference/GL.LoadPixelMatrix
https://docs.unity3d.com/ScriptReference/GL.LoadPixelMatrix.html
Beta Was this translation helpful? Give feedback.
All reactions