ScriptReference/AssetImporter.GetAtPath #273
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Comment by The path argument needs to be relative to the project's Assets folder (should start with "Assets/"). If you have a UnityEngine.Object variable, you can use AssetDatabase.GetAssetPath() to get the asset path for it. |
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ScriptReference/AssetImporter.GetAtPath
https://docs.unity3d.com/ScriptReference/AssetImporter.GetAtPath.html
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