ScriptReference/AssemblyReloadEvents #282
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Comment by This is a super useful function to have for the case of IL Weaving. This gets called after Unity generates the final assemblies and writes them to disk but before they are loaded. This means you can use tools like Mono.Cecil to edit the assemblies. |
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ScriptReference/AssemblyReloadEvents
https://docs.unity3d.com/ScriptReference/AssemblyReloadEvents.html
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