ScriptReference/EditorGUILayout.Foldout #283
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Comment by The issue with storing a local bool with a foldout is that it will be reset every time you click on and off the editor. You can solve this by making the value static however this still has issues if you have multiple and it also resets when you recompile. What you should use is the |
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ScriptReference/EditorGUILayout.Foldout
https://docs.unity3d.com/ScriptReference/EditorGUILayout.Foldout.html
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