ScriptReference/JsonUtility.FromJsonOverwrite #286
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Comment by I've found that if the ScriptableObject class you have created has references to other ScriptableObjects, then the time at which you use JsonUtility.FromJsonOverwrite is important. |
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ScriptReference/JsonUtility.FromJsonOverwrite
https://docs.unity3d.com/ScriptReference/JsonUtility.FromJsonOverwrite.html
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