Manual/ExecutionOrder #288
Replies: 2 comments
-
|
Comment by Constraints systems fire last thing before LateUpdate. |
Beta Was this translation helpful? Give feedback.
-
|
These are some undocumented event functions that I found used in various editor classes and in the Timeline package: void __internalAwake();
void OnEnableINTERNAL();
void OnDisableINTERNAL();Here's how their order compares to their public counterparts (and These appear to be used by Unity to ensure that initialization can occur before the user's code and finalization occurs after. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
Manual/ExecutionOrder
https://docs.unity3d.com/Manual/ExecutionOrder.html
Beta Was this translation helpful? Give feedback.
All reactions