Manual/ScriptCompilationAssemblyDefinitionFiles #29
Replies: 3 comments
-
|
Split each assembly into "Editor" and "Runtime" instead of littering your project with Editor folders. Packages use this layout and are a good example of proper script structure. When adding asmdefs to assets that have Editor folders strewn around the project, you can add one asmdef and use Assembly Defintion References for the remaining folders. |
Beta Was this translation helpful? Give feedback.
-
|
You can use an Assembly Definition Reference to compile code into another assembly—like that of a package—giving you access to its Footnotes
|
Beta Was this translation helpful? Give feedback.
-
|
If you want to search for Assembly Definitions in your project use |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Manual/ScriptCompilationAssemblyDefinitionFiles
https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
Beta Was this translation helpful? Give feedback.
All reactions