ScriptReference/Playables.PlayableExtensions #291
Replies: 1 comment
-
|
Comment by Note that setting input weight to zero on any playable will result in any nodes upstream of that input not being evaluated - transforms and animated properties will therefore not filter down. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
ScriptReference/Playables.PlayableExtensions
https://docs.unity3d.com/ScriptReference/Playables.PlayableExtensions.html
Beta Was this translation helpful? Give feedback.
All reactions