ScriptReference/AudioSource.PlayOneShot #304
Replies: 1 comment
-
|
Comment by A one-shot clip cannot be stopped, and the clip property of the AudioSource won't be updated to refer to it. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
ScriptReference/AudioSource.PlayOneShot
https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
Beta Was this translation helpful? Give feedback.
All reactions