ScriptReference/MonoBehaviour.OnDisable #330
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Comment by Notice that OnDisable will be called AFTER the GameObject has been disabled, so this function is not suitable for any last-minute Animator configurations or any other process that requires the GameObject to be active. |
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ScriptReference/MonoBehaviour.OnDisable
https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDisable.html
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