ScriptReference/Debug #351
Replies: 2 comments
-
|
Comment by Keep in mind that the Debug Log methods do not get stripped in release builds and they can have a serious performance impact. Consider wrapping them in custom methods and making use of the Conditional attribute to disable them when desired. |
Beta Was this translation helpful? Give feedback.
0 replies
-
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
ScriptReference/Debug
https://docs.unity3d.com/ScriptReference/Debug.html
Beta Was this translation helpful? Give feedback.
All reactions