ScriptReference/MonoBehaviour.Invoke #367
Replies: 2 comments
-
|
Comment by Note that Invoke follows scaled time. If you need to Invoke regardless of timescale, you'll need to write your own invoker. |
Beta Was this translation helpful? Give feedback.
0 replies
-
|
If you're invoking a public method, use |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
ScriptReference/MonoBehaviour.Invoke
https://docs.unity3d.com/ScriptReference/MonoBehaviour.Invoke.html
Beta Was this translation helpful? Give feedback.
All reactions