ScriptReference/PlayerSettings-bakeCollisionMeshes #369
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Comment by By default unity computes a physx mesh representation at load time. Unity does this on the loading thread, so it should not affect framerate when using LoadLevelAsync. However computing physX meshes can take time, thus Unity has an option to bake them at build time. This increases distribution size and decreases load time. |
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ScriptReference/PlayerSettings-bakeCollisionMeshes
https://docs.unity3d.com/ScriptReference/PlayerSettings-bakeCollisionMeshes.html
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