Manual/SL-ShaderReplacement #399
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Comment by Seems like using custom RenderTypes don't break anything in default unity rendering. (But beware that some plugins can use Rendering with Replaced Shaders and don't have support for your custom RenderTypes). |
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Manual/SL-ShaderReplacement
https://docs.unity3d.com/Manual/SL-ShaderReplacement.html
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