ScriptReference/LazyLoadReference_1 #418
Replies: 1 comment
-
|
Comment by
Please note, as the quoted part of the documentation suggests, this struct is only intended for editor use. Assets will be loaded immediately in built players as if the LazyLoadReference type wasn't used at all. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
ScriptReference/LazyLoadReference_1
https://docs.unity3d.com/ScriptReference/LazyLoadReference_1.html
Beta Was this translation helpful? Give feedback.
All reactions