ScriptReference/PlayModeStateChange #565
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Subscribing to this event with scripting domain reload enabled (which is the default) seems to result in only getting the event with ExitingEditMode as parameter, but not getting EnteredPlayMode. Observed in 2021 LTS |
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ScriptReference/PlayModeStateChange
https://docs.unity3d.com/ScriptReference/PlayModeStateChange.html
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