ScriptReference/Playables.PlayableDirector.Pause #581
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Note that PlayableDirector.Pause() pauses execution only in a weird abstract code sense, and may feel broken when you try to use it To actually pause a Timeline, like you probably expect, make sure to use this official hack from see https://forum.unity.com/threads/pausing-timeline-playback.473652/ |
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ScriptReference/Playables.PlayableDirector.Pause
https://docs.unity3d.com/ScriptReference/Playables.PlayableDirector.Pause.html
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