Manual/DynamicResolution #603
Replies: 2 comments
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this comment is wrong. That function only calculates gpu and cpu frame times and puts them in a text field. Secondly using Screen.currentResolution is wrong, as it gives the resolution of the monitor, not the resolution of the game view or build window. |
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A seemingly better version of the script. |
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Manual/DynamicResolution
https://docs.unity3d.com/Manual/DynamicResolution.html
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