ScriptReference/Playables.PlayableExtensions.SetTime #616
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If using this with an animation playable then it will break root motion. Root motion seems to be based on the difference in time between the last 2 calls, so to get around this you can call the method twice yourself. For example, if you want to set the time to a specific value you use: |
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ScriptReference/Playables.PlayableExtensions.SetTime
https://docs.unity3d.com/ScriptReference/Playables.PlayableExtensions.SetTime.html
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