ScriptReference/Playables.PlayableGraph.IsDone #653
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Up until 2022.1 (and maybe later) this doesn't work like you'd expect, and it will return false even if the animation is done playing. See https://forum.unity.com/threads/animationclipplayable-stopping-behaviour.1130128/ To actually check doneness, try: |
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ScriptReference/Playables.PlayableGraph.IsDone
https://docs.unity3d.com/ScriptReference/Playables.PlayableGraph.IsDone.html
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