ScriptReference/Awaitable.WaitForSecondsAsync #717
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Please note that this method's lifetime does not behave the same as coroutines. The awaitable call for seconds will continue whether the object has been destroyed or scenes have changed. |
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ScriptReference/Awaitable.WaitForSecondsAsync
https://docs.unity3d.com/ScriptReference/Awaitable.WaitForSecondsAsync.html
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